How is this calculated? I assume that muskets are better than rifles in melee because of buck and ball ammo, making them into shotguns at close range. Rifles do worse because it takes (or should take) more time to load a rifled musket than a smooth-bore musket, however if that is the rationale shouldn't breech-loading or magazine fed rifles be even better in melee, since they take less time to load and fire? Melee's weren't all hand-to-hand combat (I've seen estimates that as few as 1% of all CW wounds were caused by bayonets, for example), there was a lot of close range shooting, and I feel the weapon ratings should reflect that better. Thoughts?