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T1ckL35

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Everything posted by T1ckL35

  1. Cheers for the measurements difference Lieste, that was going to be my next question The sheer is already there as the plans had it on but it just isn't that visible in the angles of the screen shots
  2. Good point Alex - it hadn't occurred to me so thanks for the heads up
  3. Not had a great deal of time on this recently but have started blocking out the decks and adding some placeholder parts
  4. Cheers SteelSandwich - it's good to know how people are tackling the different stages of the ship. That one is coming along very nicely Not too much added apart from a bit more tidying up, cutting the rear off (in preparation for the actual decorative rear) and adding the gunports. I don't think this will be a super polished first try but it will help me get into blender and help me to understand hull shapes better. One blender question is - how do you turn off the rear facing geometry in these views. Now I've added the planking thickness it displays both sides and can look a bit confusing.
  5. Good spot steelsandwich, I was concentrating more on the lower area and missed that one. It does feel a lot better now. What do you usually move onto next? I was thinking of adding the outer layer (planking thickness) and then starting to add the deck layers in but any advice on the preferred/most straightforward order/approach from experience would be appreciated Simon
  6. Just a bit of tidying up tonight, cutting the keel off and only concentrating on the actual hull. I haven't got around to cutting up the new plans posted but that will be the next step
  7. Thanks for the friendly welcome guys and the great advice - it is much appreciated Good call on using a box for the gun ports cgmax - it was just a quick test to see if it was starting to look right but I'll use that method when I get there Thanks for the plans Alex, they are far more detailed than the low res ones I started with. Once I've sliced those it should help tie down the inner hull shape better Cheers for the blender tips bungeelemming and steelsandwich. I keep having to hit the docs and search online for how to do things in blender that I could do in no time in Maya so you are helping greatly Nice hulls too! and showing some great lines guys I prefer to keep things lower res but will ramp it up a bit more when the shape is nailed. I'd also forgotten how addictive the modelling, learning how things were made and trawling the Internet for reference material can be Simon
  8. Hi, Not sure if there is anywhere specific to post work on 3D models but here goes. I've been playing Naval Action for a little bit now and felt it was time to try and get back into 3D modelling after an 8 year break. The first plan I found in these forums was the French Frigate Arethuse so decided to give that a go to ease myself back in. Not sure what model resolution the game takes (or if it would ever be worthy) but this 'test' run will probably be of average resolution. Should be an interesting learning curve using Blender (after coming from Maya). https://en.wikipedia.org/wiki/French_frigate_Aréthuse_(1792) Early start. The first 2 were just using the picture plans as is. I had no idea how the rear was made so after this start had a look at a load of reference material and website where people were building models. Pictures 3, 4, and 5 show progress after taking the plans and creating vertical reference image slices along the hull. I was surprisingly close in shape for most of it but was quite out at the front. Oh and ignore the gun holes in the hull, they will be filled in for now - I just wondered how it might look so far More progress when I get the time Simon
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