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Posts posted by Felix Victor
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On 3/6/2021 at 10:32 PM, DeStAug said:
The coeff 0.978 was specific to good from Fort Royal and I used as reference distance Fort Royal itself.
the European good ( which are high value and a priority for trade capital to county) seemed to be computed from the nearest capital . I have not yet coded that to verifie it.
You have to get the planar distance to the closest port sourcing the good.
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On 2/22/2021 at 3:47 PM, DeStAug said:
The estimated sell price for a consumed good is
buyPrice * 3 + (planarDistance * buyPrice * distanceFactor) / 6 / 100 "
How did you figure this out ? did you get it from the developer ?
Thanks for your post (havent checked this forum for a while...)
I got the formula through hours of fiddling.
On 2/22/2021 at 3:47 PM, DeStAug said:SellPrice= 0.978 *( BasePrice * 3 + (planarDistance * RangePcp* / 6 / 100 )
Is your conclusion that I should add the factor into my calculation?
On 2/22/2021 at 3:47 PM, DeStAug said:to get the maximum absolute revenue
You are right. The map is not a tool to calculate max revenues. I want to keep it a map (a visual tool) rather than to make it a calculator (for trade revenues or max cannon dps).
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12.5.0 (2021-02-14)
Features
- show port ownership map (animated)
12.6.0 (2021-03-06)
Features
- list loot: fish and fishing regions added
Bug Fixes
- module data: February patch
- port investments: January 2021 data
- port ownership: wait cursor on data load
- power map: initial zoom aligned to top
- select ports: do not zoom to port after trade relation selection
- display ports: circle sizes adjusted (with thresholds)
- income map: wait cursor on data load
- list ingredients: table font size adjusted to standard small
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On 2/21/2021 at 10:31 PM, Beeekonda said:
No idea how long its been in the game
For quite a while. you cannot craft ships with it though.
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On 2/12/2021 at 5:42 PM, CaptLouis said:
none of the Spanish or Pirate rig refits are available
Yes, well known as no one can calculate the effect of the rig refits.
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On 1/31/2021 at 7:08 PM, RSMurphy said:
Does Game Labs make it possible to implement a feature where we could get port data on the rank kill missions available at a given port? It would be convenient to be able to know that a port has rank 4 or 5 kill missions vs ports with 6 or 7 rank kill missions available.
This data is not available.
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On 12/13/2020 at 6:27 PM, Marlinspike said:
get the port battle data (attacking clan and date/time of port battle)?
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12.0.3 (2020-11-21)
Bug Fixes
- patch: ship data changes as of 21 November 2020 (https://editor.mergely.com/eTsRQDMq/)
12.0.2 (2020-11-21)
Bug Fixes
- convert: deRuyter permit can be crafted (November 2020 patch)
- convert-ship-data: deRuyter can be crafted (November 2020 patch)
- port-bonus: October 2020 data
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2 hours ago, Serk said:
Hi,
Do you think it could be possible to add the option to sort the towns by the PB timer? So you can quickly find out what town can be attacked at certain hours? This would help non european find out of there is any town available for a PB
Already there. All tables can be sorted 😁
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v10.12.3 2020-10-23
- perk control patch: 750 -> 500 metres
- fort/tower pen patch
- patch: fire decrease rate added
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v10.12 2020-10-12
- ship compare: gunnery stats added
- port battle zones: tower/fort shooting ranges added
- port ownership: PvE server added
- port bonus: updated for September 2020 based on @qw569😳's data
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v10.11.14 2020-10-10
- patch October 2020: revised trader speed, improved fort/tower cannons
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4 hours ago, Cetric de Cornusiac said:
It is one of three wood sorts which were originally announced with the others, but did not make it into spawning ports. These are: moulmein teak, virginia pine, danzic fir.
The few logs which could get retrieved while they were used on admiralty ships in port shops still exist, but they are not available in the pull down menu of your manufacturing shipyard. A mystery.
No mystery, I guess. Devs reduced the amount of exceptional woods for ship crafting but some of these items are in the game nevertheless.
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Current beta with tower/fort shooting ranges at https://na-map-test.netlify.app/
Anyone able to confirm or correct the ranges, for any port?
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1 hour ago, Eduard L'Aquila said:
can't seem to move the protractor
Confirmed. Thanks for the report. Please use the beta for this functionality: https://na-map-test.netlify.app/
I hope to release a new version next week, including, for example, port ownership overview for the PvE server, tower/fort shooting ranges and gunnery stats for ship compare (latter not yet deployed to test server).
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v10.11.13 2020-10-09
- patch October 2020: reduced trader speed
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4 hours ago, asdf said:
this wood from API
Might be, but you cannot use Moulmein teak in ship crafting anyway.
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20 hours ago, Nero Prime said:
coordinates in-game?
Not available in-game anymore
20 hours ago, Nero Prime said:trade info and comparison tools?
Just try them. More or less self-explanatory.
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v10.11.12 2020-10-02
- ship compare: speed cap raised from 17 to 18 knots
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1 hour ago, Lizzo said:
port ownership, port battles and port bonuses lists for the pve server
port ownership possibly, others not as I rely on data from @qw569😳 which is only available for the PvP server.
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v10.11.11 2020-09-24
- rookie and tutorial ships removed
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3 hours ago, Lizzo said:
The ship list appears to be empty for me, even after deleting cache
Fixed. Thanks for the report.
Yet another map: Naval Action map
in Maps - Development forum
Posted
Show trades under Settings