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Felix Victor

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Posts posted by Felix Victor

  1. On 3/6/2021 at 10:32 PM, DeStAug said:

    The coeff 0.978 was specific to good from Fort Royal and I used as reference distance Fort Royal itself.

    the European good ( which are high value and a priority for trade capital to county) seemed  to be computed from the nearest capital . I have not yet coded that to verifie it.   

    You have to get the planar distance to the closest port sourcing the good.

  2. On 2/22/2021 at 3:47 PM, DeStAug said:

    The estimated sell price for a consumed good is  

    buyPrice * 3 + (planarDistance * buyPrice * distanceFactor) / 6 / 100  "

    How did you figure this out ? did you get it from the developer ?

    Thanks for your post (havent checked this forum for a while...)

    I got the formula through hours of fiddling.

    On 2/22/2021 at 3:47 PM, DeStAug said:

    SellPrice= 0.978 *( BasePrice * 3 + (planarDistance * RangePcp*  / 6 / 100 )

    Is your conclusion that I should add the factor into my calculation?

    On 2/22/2021 at 3:47 PM, DeStAug said:

    to get the maximum absolute revenue

    You are right. The map is not a tool to calculate max revenues. I want to keep it a map (a visual tool) rather than to make it a calculator (for trade revenues or max cannon dps).

  3. 12.5.0 (2021-02-14)

    Features

    • show port ownership map (animated)

     

    12.6.0 (2021-03-06)

    Features

    • list loot: fish and fishing regions added

    Bug Fixes

    • module data: February patch
    • port investments: January 2021 data
    • port ownership: wait cursor on data load
    • power map: initial zoom aligned to top
    • select ports: do not zoom to port after trade relation selection
    • display ports: circle sizes adjusted (with thresholds)
    • income map: wait cursor on data load
    • list ingredients: table font size adjusted to standard small
  4. On 1/31/2021 at 7:08 PM, RSMurphy said:

    Does Game Labs make it possible to implement a feature where we could get port data on the rank kill missions available at a given port? It would be convenient to be able to know that a port has rank 4 or 5 kill missions vs ports with 6 or 7 rank kill missions available.

    This data is not available.

  5. 4 hours ago, Cetric de Cornusiac said:

    It is one of three wood sorts which were originally announced with the others, but did not make it into spawning ports. These are: moulmein teak, virginia pine, danzic fir.

    The few logs which could get retrieved while they were used on admiralty ships in port shops still exist, but they are not available in the pull down menu of your manufacturing shipyard. A mystery.

    No mystery, I guess. Devs reduced the amount of exceptional woods for ship crafting but some of these items are in the game nevertheless.

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