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Posts posted by Felix Victor
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1 hour ago, Yngvarr said:
what is the idea behind the "regions" on the map?
and why does sometimes cause difficulty when trying to select a port.
Sometimes, not the correct port gets it's icon enlarged, yet it shows the info from another port.
A highlighted region is a teleport area. The corresponding port icon is shown enlarged. As you can only teleport to a deep water port which is not a county capital, some ports are not enlarged.
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4 hours ago, Wraith said:
Put in a compass and line tool and it would be pretty much perfect! Very nice!
Can you please detail how a line tool should work? Do you want just a line between two points or a journey with a number of lines?
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Thank you all for the nice comments.
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4 hours ago, Slim Jimmerson said:
Tried on IE to the same affect, here's a video from my end
I didnt expect the user moving the mouse around so fast ^^ I will see what I can do to improve the speed
- 1
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4 hours ago, Slim Jimmerson said:
Tried on IE to the same affect, here's a video from my end
It might be a memory problem as it uses a lot of it. Can you please check if the memory is eaten up?
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14 minutes ago, Slim Jimmerson said:
Really like the aesthetic you used. Can confirm though (on chrome atleast) general usage is slow, like built in GPS on a car.
Funny. It is developed on chrome. Can you try another browser?
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Just now, Bart Smith said:
General usage. Even when i trying put cords it take a while to numbers show up. But maybe issue on my side.
Hm, which browser do you use?
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2 minutes ago, Bart Smith said:
Nice one but works slow:( Keep up good job mate!
What is slow? Initial load or general usage?
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- Popular Post
- Popular Post
Yet another map which uses the in-game map and live data: na-map. I hope this map is useful and I am happy to receive any feedback (bugs, feature requests).
Source on github.
Changelog
v8.13 2019-09-01
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port battle zones: raid points added, colour contrast improved
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modules: light planking, navy planking added, optimized rudder removed
v8.12 2019-08
v8.11 2019-06-06
- get position improved (trilateration instead of circle intersection); result will be copied to clipboard for sharing (#215)
- 6 June hotfix: lowered turn rates (about 5 %) and acceleration/decceleration (about 17 %) for all ships (#216)
- minor fixes
v8.10 2019-05-29
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list cannons: new cannon types (patch 32, #212)
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a few fixes
v8.9 2019-05-08
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new: port points are displayed (port tooltip and map settings, patch 31, #200)
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new: county capital icons changed (patch 31, #202)
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improved ship compare: port bonuses added (patch 31, #206)
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improved ship compare: repairs (#182, #193)
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fixed: all rare wood forests are displayed (patch 31, #207)
v8.8 2019-04-21
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improved list cannons: penetration per distance added (#194, @Beeekonda @Meraun)
v8.7 2019-03-30-
new: loot and chest data added (#35)
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added: ship compare with hard caps (#69)
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updated: ship data (Rättvisan, Pandora, Rattlesnake, Rattlesnake heavy, Le Requin – #176, #178)
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fixed: ship compare with oak wood (#174)
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fixed: port summaries (#177)
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removed: reinforcement zones (#175)
v8.6.1 2019-03-23
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list cannons: damage per second added
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patch 30: wood compare corrected
v8.5 2019-03-17
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new: admiralty items added (Game tools | List admiralty items and recipes).
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patch 30: repairs needed corrected
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f11 coordinates with time stamp as suggested by @Tom Farseer
-
a few bugfixes
v8.4 2019-02-24
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new: Ship compare data can be shared. Just select the 'copy' button in game tools | compare ships and share your best ship configuration.
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new: list of ships
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corrected: ship compare graphics
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some bugfixes
v8.3 2019-02-10
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improved: ship compare with upgrades (perks, trims, permanent and knowledge)
-
some bugfixes
v8.2 2019-02-09
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new: profitable trades (use settings | show trades)
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new: port inventories as suggested by @Horton (use settings | show trades)
Please note: Trade data is static (snapshot taken during maintenance). Therefore, price and/or quantity may not be available anymore. Data is limited as buy and sell prices at a certain port are only known when this port has this good in its inventory or a buy/sell contract. Better sell ports may be found using the in-game trader tool.
v8.1 2019-01-06
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new: list ship blueprints as suggested by @Intrepido
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improved: speed of pan and zoom (should be noticible)
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improved: visibility of F11 coordinates as asked by @Macjimm
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corrected: full wind circle in 48 minutes and 55 seconds (48 minutes before), datum from @qw569 and confirmed by @jodgi
v8 2018-12-30-
Changed: new theme (colours and font)
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New: 'in-game wind' as suggested by jodgi (once you enter the current in-game wind a compass rose will continuously be updated, good to know when returning to the open world from a [port] battle)
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Improved: compass changed to in-game 24-point rose as suggested by jodgi
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Improved: overall speed
-
Lots of minor improvements and corrections
v7.2 2018-11-24-
Improved: compass layout as suggested by Macjimm
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Fixed: copy of F11 coordinates to clipboard works with all browsers again
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Fixed: port tooltip shows dropped goods before consumed goods again as as spotted by Beeekonda
v7.1 2018-11-11
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patch 27: obselete intermediate materials removed, teleport removed
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Improved: 'Get position' highlights intersection
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Improved: compass with 24 teeth (matches in-game compass) as suggested by Macjimm
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Improved: journey duration not being rounded to hours as often as suggested by Macjimm
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Improved: 'Go to F11' can be used by key strokes only (press shift F11 to open) as suggested by SnovaZdorowa
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Change: menu re-arranged (map and game tools)
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Changes: minor improvements
v7 2018-10-31
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patch 27 compliant
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New: 'Select port' now shows port with large white circle and trading partners (ports where to buy [green] or sell goods [red] or both [blue]), port info windows contains the details, suggested by rediii
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New: 'Get position' - position interpolation with the help of distances from the in-game trader tool, suggested by mallory
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New: history of port ownership (overview and region details)
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New: auto resize map when window size changes
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New: list of cannons added
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Improved: journey - duration calculated based on distance, current wind direction and ship speed (assumptions: minimal speed of 4 knots, open world speed is twice the regular speed)
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Change: range for x and z coordinates are -819k to 819k, suggested by Norfolk nChance
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Change: 'Select goods' now also contains craftable goods, suggested by asdf
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Changes: a lot of minor improvements
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Removed: 'Go to port', use 'Select port' instead
v6.1 2018-09-15
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ship comparison improved (including frame and planking woods)
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list of frame and planking woods added (for a quick overview, choose wood comparison for a graphical presentation of frame/planks combinations instead)
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'select consumed goods' removed as being redundant
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map initialisation should be faster
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drop shadows improved (look proper on chrome now)
v6.0 2018-08-13
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ship compare: more data added (todo: change ship data based on woods, trims and upgrades)
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copy&paste of F11 coordinates simplified (now URL-based)
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browser cache update after maintenance should be improved
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update of API data should work even if maintenance takes longer than 10.40 UTC
v5.5 2018-07-29
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map tools: buildings, recipes and ingredients added
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ship compare: data added, description changed according to in-game names
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port battle join circles added
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paste F11 coordinates corrected
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forced file reload after maintenance should be improved
v5.4 2018-07-01: module list layout improved
v5.3 2018-06-24
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tool added: module list (will be further improved)
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wood compare: hotfix for patch 25
v5.2 2018-05-27
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county name added to map
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port information: county and region added
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reinforcement circles added
v5.1 2018-05-26: wood comparison: improved[/list]
v5 2018-05-23
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new colour scheme, layout improved
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simple wood comparison tool added
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game server is chosen by a setting (cookie), not in a modal any more, new "about" modal
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after a good is selected, "show per port" is set to "off" automatically showing dropping/producing and consuming ports in different colours
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cache management improved (new data should be always used after maintenance)
v4.6 2018-05-04
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twitter update every 5 minutes
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pb calculator: port selection added (shows battle rating limit)
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show dropping/producing and consuming ports for selected good (setting "show per port" must be "off")
v4.5 2018-04-15
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map tiles updates (shallows are better visible)
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pb calculator: deep water port battles allow any ship with 80 BR or more
v4.4 2018-04-13
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browser cache used (loading of map tiles should increase)
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settings are stored (cookies must be enabled)
v4.3 2018-04-12
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in-game map grid added (shown at a certain zoom level, can be switched off in settings)
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f11 coordinates are in k units (to get rid of the insignificant thousands)
v4.2
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ship comparison: colour scheme for sailing profile improved
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select port: today's captured ports added
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port info pop-up: local time for scheduled port battles added
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port info pop-up: amount of consumed goods removed as it uses too much space
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port info: laborHoursDiscount level added (bug fix)
v4.1
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port battle time indicated
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display of current attacks can be switched off (settings)
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process for twitter updates corrected
v4: tweets by Mishka aka zz569k updates map data (every 15 minutes)
v3.3
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port battle calculator corrected
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search for consumed goods added
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port select: port depth and AI fleet added
-
menus re-organised
v3.2
-
wind prediction corrected (hopefully)
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port battle capture zones for non-capturable ports removed
v3.1
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option added to visually show tax/net income of all ports ('settings' menu)
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port summary added (number of selected ports with total tax and net income)
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ship comparison: ship select sorted by ship class, layout improved
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port battle zones: choice between all ports (default), single port or off
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port information: amount of consumed items added
-
menus re-organised
-
many code changes behind the scenes
v3: Ship comparison added
v2.2
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map tiles (hi-res map again without performance impact)
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favicons added
v2.1.2
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simple port battle calculator (for download, ship data updated daily)
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scrolling in goods and ports lists (hotfix)
v2.1
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lower resolution map and anti-aliasing switched off to improve performance
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select ports on port battle timer (new feature)
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select ports on capture date range (new feature), current capture queries corrected (bug fix)
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select port with green zones (new feature)
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selects with live-search ('go to a port' and 'select a good')
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port info shows goods for trade only separate from other goods
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fort and tower colouring corrected (bug fix)
v2
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improved performance (complete rewrite of the core functions; Firefox is still faster than Chrome)
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port data is shown on mouse click (not on hover)
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teleport areas are not shown by default, tick checkbox under 'Settings' to show them
-
port battle circles, forts and towers are not shown by default and displayed only for a single port when checkbox under 'Settings' is ticked (select port from 'Go to a port')
-
input for wind prediction improved
-
wind prediction is displayed in a window overlay
v1.5
-
select ports on nation, clan, availability to all, capture time, conquest marks
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ports available to all with opaque flag
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Copy & paste of F11 coordinates
-
Added ports' tax and net income
v1.4: wind prediction (new feature)
v1.3.5: added port capture time (data on scheduled port battles not contained in API)
v1.3.4: positioning corrected
v1.3.3
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proper menu
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goods are sorted by name
v1.3.2: all data is updated after maintenance not only part of it
v1.3.1: port data added (pb timer and status "accessible to all")
v1.3
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go to to port (new feature)
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search for goods (new feature)
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plot a course: improved layout
v1.2.1: Proper indication of towers in deep water ports
v1.2: plot a course (new feature)
v1.1.1: Server "PVP global" (us2) deleted
v1.1: proper API data for forts and towers
v1.0.1
-
shorter animation time
-
clear instead of reset (just deleting the coordinates set with double click)
v1.0: initial version
Changelog
v8.9 2019-05-08
-
new: port points are displayed (port tooltip and map settings, patch 31, #200)
-
new: county capital icons changed (patch 31, #202)
-
improved ship compare: port bonuses added (patch 31, #206)
-
improved ship compare: repairs (#182, #193)
-
fixed: all rare wood forests are displayed (patch 31, #207)
v8.8 2019-04-21
-
improved list cannons: penetration per distance added (#194, @Beeekonda @Meraun)
v8.7 2019-03-30-
new: loot and chest data added (#35)
-
added: ship compare with hard caps (#69)
-
updated: ship data (Rättvisan, Pandora, Rattlesnake, Rattlesnake heavy, Le Requin – #176, #178)
-
fixed: ship compare with oak wood (#174)
-
fixed: port summaries (#177)
-
removed: reinforcement zones (#175)
v8.6.1 2019-03-23
-
list cannons: damage per second added
-
patch 30: wood compare corrected
v8.5 2019-03-17
-
new: admiralty items added (Game tools | List admiralty items and recipes).
-
patch 30: repairs needed corrected
-
f11 coordinates with time stamp as suggested by @Tom Farseer
-
a few bugfixes
v8.4 2019-02-24
-
new: Ship compare data can be shared. Just select the 'copy' button in game tools | compare ships and share your best ship configuration.
-
new: list of ships
-
corrected: ship compare graphics
-
some bugfixes
v8.3 2019-02-10
-
improved: ship compare with upgrades (perks, trims, permanent and knowledge)
-
some bugfixes
v8.2 2019-02-09
-
new: profitable trades (use settings | show trades)
-
new: port inventories as suggested by @Horton (use settings | show trades)
Please note: Trade data is static (snapshot taken during maintenance). Therefore, price and/or quantity may not be available anymore. Data is limited as buy and sell prices at a certain port are only known when this port has this good in its inventory or a buy/sell contract. Better sell ports may be found using the in-game trader tool.
v8.1 2019-01-06
-
new: list ship blueprints as suggested by @Intrepido
-
improved: speed of pan and zoom (should be noticible)
-
improved: visibility of F11 coordinates as asked by @Macjimm
-
corrected: full wind circle in 48 minutes and 55 seconds (48 minutes before), datum from @qw569 and confirmed by @jodgi
v8 2018-12-30-
Changed: new theme (colours and font)
-
New: 'in-game wind' as suggested by jodgi (once you enter the current in-game wind a compass rose will continuously be updated, good to know when returning to the open world from a [port] battle)
-
Improved: compass changed to in-game 24-point rose as suggested by jodgi
-
Improved: overall speed
-
Lots of minor improvements and corrections
v7.2 2018-11-24-
Improved: compass layout as suggested by Macjimm
-
Fixed: copy of F11 coordinates to clipboard works with all browsers again
-
Fixed: port tooltip shows dropped goods before consumed goods again as as spotted by Beeekonda
v7.1 2018-11-11
-
patch 27: obselete intermediate materials removed, teleport removed
-
Improved: 'Get position' highlights intersection
-
Improved: compass with 24 teeth (matches in-game compass) as suggested by Macjimm
-
Improved: journey duration not being rounded to hours as often as suggested by Macjimm
-
Improved: 'Go to F11' can be used by key strokes only (press shift F11 to open) as suggested by SnovaZdorowa
-
Change: menu re-arranged (map and game tools)
-
Changes: minor improvements
v7 2018-10-31
-
patch 27 compliant
-
New: 'Select port' now shows port with large white circle and trading partners (ports where to buy [green] or sell goods [red] or both [blue]), port info windows contains the details, suggested by rediii
-
New: 'Get position' - position interpolation with the help of distances from the in-game trader tool, suggested by mallory
-
New: history of port ownership (overview and region details)
-
New: auto resize map when window size changes
-
New: list of cannons added
-
Improved: journey - duration calculated based on distance, current wind direction and ship speed (assumptions: minimal speed of 4 knots, open world speed is twice the regular speed)
-
Change: range for x and z coordinates are -819k to 819k, suggested by Norfolk nChance
-
Change: 'Select goods' now also contains craftable goods, suggested by asdf
-
Changes: a lot of minor improvements
-
Removed: 'Go to port', use 'Select port' instead
v6.1 2018-09-15
-
ship comparison improved (including frame and planking woods)
-
list of frame and planking woods added (for a quick overview, choose wood comparison for a graphical presentation of frame/planks combinations instead)
-
'select consumed goods' removed as being redundant
-
map initialisation should be faster
-
drop shadows improved (look proper on chrome now)
v6.0 2018-08-13
-
ship compare: more data added (todo: change ship data based on woods, trims and upgrades)
-
copy&paste of F11 coordinates simplified (now URL-based)
-
browser cache update after maintenance should be improved
-
update of API data should work even if maintenance takes longer than 10.40 UTC
v5.5 2018-07-29
-
map tools: buildings, recipes and ingredients added
-
ship compare: data added, description changed according to in-game names
-
port battle join circles added
-
paste F11 coordinates corrected
-
forced file reload after maintenance should be improved
v5.4 2018-07-01: module list layout improved
v5.3 2018-06-24
-
tool added: module list (will be further improved)
-
wood compare: hotfix for patch 25
v5.2 2018-05-27
-
county name added to map
-
port information: county and region added
-
reinforcement circles added
v5.1 2018-05-26: wood comparison: improved[/list]
v5 2018-05-23
-
new colour scheme, layout improved
-
simple wood comparison tool added
-
game server is chosen by a setting (cookie), not in a modal any more, new "about" modal
-
after a good is selected, "show per port" is set to "off" automatically showing dropping/producing and consuming ports in different colours
-
cache management improved (new data should be always used after maintenance)
v4.6 2018-05-04
-
twitter update every 5 minutes
-
pb calculator: port selection added (shows battle rating limit)
-
show dropping/producing and consuming ports for selected good (setting "show per port" must be "off")
v4.5 2018-04-15
-
map tiles updates (shallows are better visible)
-
pb calculator: deep water port battles allow any ship with 80 BR or more
v4.4 2018-04-13
-
browser cache used (loading of map tiles should increase)
-
settings are stored (cookies must be enabled)
v4.3 2018-04-12
-
in-game map grid added (shown at a certain zoom level, can be switched off in settings)
-
f11 coordinates are in k units (to get rid of the insignificant thousands)
v4.2
-
ship comparison: colour scheme for sailing profile improved
-
select port: today's captured ports added
-
port info pop-up: local time for scheduled port battles added
-
port info pop-up: amount of consumed goods removed as it uses too much space
-
port info: laborHoursDiscount level added (bug fix)
v4.1
-
port battle time indicated
-
display of current attacks can be switched off (settings)
-
process for twitter updates corrected
v4: tweets by Mishka aka zz569k updates map data (every 15 minutes)
v3.3
-
port battle calculator corrected
-
search for consumed goods added
-
port select: port depth and AI fleet added
-
menus re-organised
v3.2
-
wind prediction corrected (hopefully)
-
port battle capture zones for non-capturable ports removed
v3.1
-
option added to visually show tax/net income of all ports ('settings' menu)
-
port summary added (number of selected ports with total tax and net income)
-
ship comparison: ship select sorted by ship class, layout improved
-
port battle zones: choice between all ports (default), single port or off
-
port information: amount of consumed items added
-
menus re-organised
-
many code changes behind the scenes
v3: Ship comparison added
v2.2
-
map tiles (hi-res map again without performance impact)
-
favicons added
v2.1.2
-
simple port battle calculator (for download, ship data updated daily)
-
scrolling in goods and ports lists (hotfix)
v2.1
-
lower resolution map and anti-aliasing switched off to improve performance
-
select ports on port battle timer (new feature)
-
select ports on capture date range (new feature), current capture queries corrected (bug fix)
-
select port with green zones (new feature)
-
selects with live-search ('go to a port' and 'select a good')
-
port info shows goods for trade only separate from other goods
-
fort and tower colouring corrected (bug fix)
v2
-
improved performance (complete rewrite of the core functions; Firefox is still faster than Chrome)
-
port data is shown on mouse click (not on hover)
-
teleport areas are not shown by default, tick checkbox under 'Settings' to show them
-
port battle circles, forts and towers are not shown by default and displayed only for a single port when checkbox under 'Settings' is ticked (select port from 'Go to a port')
-
input for wind prediction improved
-
wind prediction is displayed in a window overlay
v1.5
-
select ports on nation, clan, availability to all, capture time, conquest marks
-
ports available to all with opaque flag
-
Copy & paste of F11 coordinates
-
Added ports' tax and net income
v1.4: wind prediction (new feature)
v1.3.5: added port capture time (data on scheduled port battles not contained in API)
v1.3.4: positioning corrected
v1.3.3
[*]proper menu-
goods are sorted by name
v1.3.2: all data is updated after maintenance not only part of it
v1.3.1: port data added (pb timer and status "accessible to all")
v1.3
-
go to to port (new feature)
-
search for goods (new feature)
-
plot a course: improved layout
v1.2.1: Proper indication of towers in deep water ports
v1.2: plot a course (new feature)
v1.1.1: Server "PVP global" (us2) deleted
v1.1: proper API data for forts and towers
v1.0.1
-
shorter animation time
-
clear instead of reset (just deleting the coordinates set with double click)
v1.0: initial version
- 72
- 2
Yet another map: Naval Action map
in Maps - Development forum
Posted · Edited by Felix Victor
v1.0.1