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RaimundoJoe

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Posts posted by RaimundoJoe

  1. 5 hours ago, Fenris said:

    No. You had 3 times so many ships as they did. Even you did win, you shouldnt post that pic.

    This thred says"Great battle results." So its all in the eyes of the beholder. If they feel that was a great battle, they are allowed to post, if u dont like it...ignore it and move on. No need to be a **** about it!

    I am getting real tired of ppl telling other ppl what is ok to post on a public game forum.

    • Like 1
  2. Why not limit the ship types, sailing in the Patrol Zone? Or maybe, provide the ship from the Admirality. @admin said "u need three runs to get to 10000 damage points". Well lets prove that theory, give every player that takes a Patrol Mission three ships to do with them as much damage as possible.
    There has to be some type of mission control so players will only take the provided ships to the patrol zone.  With this layout ganking will still be possible but they will present more targets for u to shoot at...and in the end making as much damage as possible is the goal :)

  3. 6 hours ago, admin said:

    La Mona Naval Patrol

    • Captain: Your task is to inflict as much damage as possible on the enemy players shipping in the designated areas of the Caribbean. Running is discouraged, preservation of your vessel is not important! Assigned ships Cerberus, Renomme, Surprise.
    • Goal: Inflict 5000 damage on enemy shipping in the area.
    • Rewards: Random light frigate note, 30 rig repairs, 30 hull repairs, 250 rum, 5 pvp marks, combat ready upgrade, some money for fitting and guns.

     

    I hate to be the one that points out that, unless u try to match the new player to fight eachother somehow, this sounds a lot like "we will send a lot of sheeps to La Mona under the pretext of pvp fun for everyone, can the wolves welcome them in an appropriate manner!".

    With the game meta a Cerberus, Renomme or Surprise will get demasted within 2 min of a battle by a Trinc or an Endy, leaving one player to spectate the rest of the battle while the other gets all the fun. This will make, once again, a few people very happy and it will create griefing for the rest.

    I do hope i am wrong!

    • Like 3
  4. I have listened to the different takes on how to make RvR more attractive. We all want to get people more involved in RvR and this way, have them understand the beauty with this game. Have to say that suggestions are many and some are quite creative, one thing stands out thow, and that most of us agree that we need a clan based solution. Here is my suggestion.

    Suggestion

     

    My suggestion is based, and is quite similar to the competitions in the game of Football.
    That is within every nation there will be a constant competition between clans to get to the top three. The national competition is flag based and requires that every clan should have an own outpost.
    Like so:
    Clan A pulls a flag for Clan B. Clan B attacks Clan A defend at Old Providence and the outcome Clan A wins. Clan A gets 3 points. Then Clan A attacks Clan B defend at Turneffe and Clan B wins. Both of them have 3 points and the national competition continues until all the participating clans have battled each other.

    The next step is that the top three clans will participate in the world domination competition. The rules are the same only that this time the theater of war is the whole map.
    Now I know that I said 3 clans from every nation but that gives 33 clans and that’s not a good number. So my suggestion is that the lowest points do not participate. And so we have a world domination competition with 32 clans. 

    5a8b2eacc41c8_32teams.png.2c9a6041160803ca777863ca0894d7df.png

    I understand that it is a bit trickier to duel other nations especially when it requires countless hours of sailing around the map. But, maybe adjustments can be made to accommodate this idea. Who knows…

    Implementation

     

    Most of the algorithms required for this idea, already exist within the game and have been tested at one point or another. Not a lot of new programing is required, even for a small team of developers.
    The only new programing that is required is the competition framework and a counter that keeps tabs on the points from all the battles.

    Conclusion

     

    I believe that this idea have the potential to remove griefing from the RvR   and give us a clear winner and champion with every iteration.

    Tks!

  5. 36 minutes ago, Bearwall said:

    Could you cry more?

    Sweden didn't approach DK/NG for an alliance it just came natural as the Russians attack DK/NG from day one, same with the Pirates and later the Brits.. And Russia was allied to Spain, the French and the Dutch so try not to cry too much about how the whole server ganked up on Russia 'cuz the fact is it was Russia that ganked the smaller factions and they just united with Sweden in order to fight back..

    LoL, now tell me the story when sweden is the smallest nation...plz

  6. 12 minutes ago, rediii said:

    Actually the new russians switched over from denmark which were at war with sweden already. Then russia attacked sweden first and we responded accordingly. :)

    Damn facts

    Yeah! U keep tell yourself that, it will become true...eventually.

  7. Its all about you, Sweden! You had the Russian Empire as the punching bag of the server from day one, trough your machination and so called diplomacy. Now they say "enough!" and its still not fair. Everybpdy wants to play the Swedish version of NA, its only fair.🤣

  8. 5 minutes ago, admin said:

    It's a sandbox they can all join Sweden :)
    Tutorial/UI/Localization will bring more British and Pirates.  

    ps. 

    • National gameplay was not mentioned anywhere in the sales pitch and not a single nation was named. You are all playing an early access game and everything might change. 

    @rediiiwill keep you informed on the changes u need to make...he allways does

     

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