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Serk

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Posts posted by Serk

  1. 8 hours ago, Destraex said:

    Is there a way to hold the rudder at whatever angle you want. Currently most people use full or centre rudder for all but slight adjustments. I was wondering if there is a way to lock the rudder at say 10 degrees for a very shallow turn? 

    P.S. I may have suggested this years ago. But just thought of this again after doing some recent battles.

    Can't you acheive this with yard positionning?

  2. My « dream » is that each nation would have their own historical ship for all rates from late 18th- early 19th century. 

    French ships for France, British ships for Britain, Spanish ships for Spain, Dutch ships for the Netherland, etc. 

    But for now, I’d settle for a Pallas class 18 pdr frigate from Sané. With the incoming Téméraire class, I could pretend that France can sail French ships exclusively ^^. 

    • Like 1
  3. 4 hours ago, Velhelm Von Marrius said:

    I can get behind this. Rather than continue to feed into the meta, create a situation where because of their rarity and excessive yet reasonable  cost will be used less.

    The problem I see, is how DLC ships allow to completly ignore this rarity. 20 or so Teak-Wo or LO-WO Rattsivan (or worst, 3rd rates) in a PB vs oak oak aggies that still cost 2,7k dubs? 

    • Like 1
  4. Capturing a town and holding it is a team effort. That only one clan owns the port and all it's benefits does not necessarily reflect this reality.

    Should players that aren't members of that clan receive some kind of salary from the clan when they help defend or even capture the town? Or get a share of the revenus if they helped raising the hostility?

    • Like 1
  5. 1 hour ago, van der Decken said:

    @admin We are in dire need of updated information very soon. There are many questions that need answered so we can prepare if needed. These are just our clan's most pressing...

    • What will happen to our outposts if they are in Free Ports (La Mona), Open Ports (Cabo Rojo), and Neutral Ports (Higuey)? 
    • Will ports surrounding our Capitals remain part of our nation, or will we need to recapture them? (i.e. Ft Zoutman, Ft Oranje, Las Aves)

    Depending on patch release date and the answers to above, we may need a long time to move our ships and warehouse items.

    last time we had a map wipe, all capturable ports were reverted to neutral, no matter if clan owner had set it to open before the wipe.  This means you will be able to tp in and out of them until they get recaptured by another nation.

    Only capturable ports are affected. National ports will remain as they are.

    • Like 2
  6. 4 minutes ago, Fumadrago said:

    just a small suggestion. It would be very nice if you could develop some port buildings you need to transport certain resources in that port (for example iron or stone blocks for the Fort or ironwood log of oak muskets or other resources for different structures) this would partially relaunch the classic trading

    This might answer your proposition: 

    Quote
    • Cities will produce more goods if supplied by basic resources from local county cities
      • e.g. Brining grain or maize to a certain county capital will help it to spawn more white oak or copper
      • e.g. Bringing combat reports to capitals will eventually bring more graduates from europe to serve as gunnery officers

    Taken from that Post.

    • Like 2
  7. 3 minutes ago, Wyy said:

    i still think it would be best that a PZ would be generated in a county where there is scheduled port battle

    Why not before there is a PB? Buy flag and plant it in a region to set up a PZ in the area and raise the hostility inside that area to trigger the PB. 

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