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Przemo

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Posts posted by Przemo

  1. 1 hour ago, Banished Privateer said:

    Before changes:

    Attacker now has advantage: 25vs10 bots + 15 players

    New system defender has advantage: 10 vs 10 bots + 10 players

    Still imbalanced. Other notes:

    - Doesn't matter how many players can join hostility, the defender can wait with 25 players outside the battle instance and "gank" hostility fleet 25v10.

    - The vast majority of shallow ports are grinded by deep water ships. The Bahamas are flooded by deep water ships docking in George's Town, Arthur's Town and other shallow ports "allowing" deep water ships or they just come from Cuba/Inagua/Florida etc. What's the point of shallows, Bahamas if it's all controlled and steered by deep water fleets... It's not just hostility, players come screening in 1st rates shallow ports... Which is silly.

     

    Old idea rejected by admin and said to never bring back: Port blockade. It's time to stop with bots, hostility missions... 

    A visual area from port docks provides best hostility gain. Hostile fleet stops in near the port for steady hostility gain. The more BR, the better and faster gain. The closer to port, the faster gain. PvP battles/kills provide good hostility. If the defender does not show up, PB is set anyway, because hostile fleet presence/blockade generates hostility. 

    Hostility should be gained by being present in the county, but the further you are from the port, the less efficient gain is. 

    BR Hostility System - if the port has 1250BR, you don't need a massive fleet to flip it. If the port is 12000BR, it should require much bigger fleets and more efforts. Currently, hostility is based just on doing 4 missions for each port... Hostility gain should be based on BR system. 

    Defenders presence around the county/port should lower the hostility, but they cannot just sit on docks, must be an x distance from the port (maybe like outer joining circle for PB of the attacker, so defenders cannot camp forts and towers). Hostility drop by defenders presence would be less efficient than the attacker because it is only supposed to buy them some time to find the hostile fleet. In case of no defenders, attacker flips a port nice and smoothly.

    Differences with the current system?

    -No tedious PvE bot grind

    -valid BR based system, not just 4 missions, no one can do 4 at the same time with 4 players only etc.

    -Much higher chance for PvP than playing mouse and cat currently, looking for missions, the enemy always tries to take missions as far as possible etc... You want hostility - you must be near the port.

    -Fleet size and BR matters. 

    The only issue I see would be kiting fleets trying to raise hostility. Should fleets in battle generate hostility? Neither answer would be good, as it can be kited or exploited... That's the biggest issue of this idea, but surely brainstorm can find a solution.

     

     

    Best proposal so far. Lets end this PvE grind on PvP server.

    Players have carebear reinforcements zone for PvE. 

    Btw. No reinforcement zones for Rear Ardmirals please!

     

    • Like 1
  2. 2 minutes ago, rediii said:

    Why do you sail every day from gustavia to KPR for example?

    Can you tell me where do you sail your countless hours every day?

    Why do you assume that someone do like you do?

    https://gyazo.com/836230627f1d2609b69b6230ba39df1e

    ~1 hour upwind in 2nd rate from Tumbado to Champeche. (no nation towns near) 30 mins of grinding hosti. ~~1 hour sailing back.  3h to play PvE.

    Open world sailing shuld be 30% faster.

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