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DeusFox

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  1. I think that it is a bad idea. It is a game about sailing ships. Imo. You should only be able to tp. Your self between ports, and Even then at a hig cost and with a 2 hour cooldown. If you give ppl. The option to tp. Ships between ports it would be a nother exploit where ppl. Would tp. There first rate to either a port the want to defend in port battles, or into safty in a nother port. The game is all about Naval battles. And making it posible would make waters more empty than it all ready is.
  2. I think that it is a bad idea. It is a game about sailing ships. Imo. You should only be able to tp. Your self between ports, and Even then at a hig cost and with a 2 hour cooldown. If you give ppl. The option to tp. Ships between ports it would be a nother exploit where ppl. Would tp. There first rate to either a port the want to defend in port battles, or into safty in a nother port. The game is all about Naval battles. And making it posible would make waters more empty than it all ready is.
  3. That's a bad idea it is a ship sailing game not a tp. Game tp with ships should be removed and besides that Nothing else about tp should be done
  4. Remove teleport with ships completly. If you dont want to sail your ships and maby be engaged by Pirates and such then a game of naval action might not be your game. If you got out post whit then there should not be so loong timer on the teleport. The teleport suggestion you make will make the game more arcade. Ships are ment to be in the sea not in some wierd time warp teleport thing.
  5. I will start by saying sorry for My spelling (english is not My first languish) I joined the Pirates when i started to play with the belive that it was more Pvp focusing and a bit more dificult. But reality is that Pirates are just a nother nation where most pirats are more focused on PvE some times you see pirate vs. Pirate action. But most of the time it is PvE. Now the Pirates have grown big. With a few big clans engagement in port battles while alot have come to the state where they just sit leaned back and do PvE missions. The reason for this is simply the game mechanics giving biggest benefits to PvE than Pvp, often whit Pvp you have to sails for a loong time into enemy water and when you Come there you might not be able to find and plunder other nation players, other times you will have to fight against alot of other players, and in the end of the day the reward is so small that it is mostly a waste of time, it is hig Risk low reward when it should be the other way around. My suggestion to change this would be that the xp. Gained would be the same if not a bit more as you get from PvE (you do spend alot of Hours on travl time and trying to catch your target) also the capture of shops should reward you more xp than sinking it, becus it is harder to do so, when you do cap a ship then you should keep the dur. It had before maby with a minus 1 on dur. And to make it worth taking out the big shiPS for pvp. Then ship from 3th. To 1th should have 3 dur. And all shops below should have 5 dur. What do think?
  6. I will start by saying sorry for My spelling (english is not My first languish) I joined the Pirates when i started to play with the belive that it was more Pvp focusing and a bit more dificult. But reality is that Pirates are just a nother nation where most pirats are more focused on PvE some times you see pirate vs. Pirate action. But most of the time it is PvE. Now the Pirates have grown big. With a few big clans engagement in port battles while alot have come to the state where they just sit leaned back and do PvE missions. The reason for this is simply the game mechanics giving biggest benefits to PvE than Pvp, often whit Pvp you have to sails for a loong time into enemy water and when you Come there you might not be able to find and plunder other nation players, other times you will have to fight against alot of other players, and in the end of the day the reward is so small that it is mostly a waste of time, it is hig Risk low reward when it should be the other way around. My suggestion to change this would be that the xp. Gained would be the same if not a bit more as you get from PvE (you do spend alot of Hours on travl time and trying to catch your target) also the capture of shops should reward you more xp than sinking it, becus it is harder to do so, when you do cap a ship then you should keep the dur. It had before maby with a minus 1 on dur. And to make it worth taking out the big shiPS for pvp. Then ship from 3th. To 1th should have 3 dur. And all shops below should have 5 dur. What do think?
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