Jump to content
Game-Labs Forum

HachiRoku

Members2
  • Posts

    3,179
  • Joined

  • Last visited

  • Days Won

    22

Posts posted by HachiRoku

  1. 56 minutes ago, rediii said:

    I actually played the game in time of flags and waited for hours several times

    And yea at that time everyone was throwing ships at you because the eco was so good that everyone had everything

     

    Yea I was a enemy of tradegoods aswell. Back then there were no traderoutes though, only normal ressources. Maybe silver to trade when a nation had no silver port.

    Ok im playing again now. I am still right and you are still wrong :p I actually started to play again just to prove my point so the whole server will now know its all your fault. 

    • Like 1
  2. 2 hours ago, rediii said:

    just grind xp with pvp. You can crew a frigate already after tutorial.

    shipbuilding grind is insane? You can craft I dont even know how many trincs a day. Otto did all the crafting anyway :P 

    Im also interested how you tested current shipbuilding/eco

     

    Yea give everyone all ships without grind.

    You actually know that pvp grind is a thing right now needed to craft lineships?

     

    Just get rid of eco. Everyone enjoys the same stuff anyway, right? ... nope. I don't enjoy only pvp in NA I enjoy the bigger picture and that means also eco etc.

    The flagsystem also wouldnt work because fakeflags and pulling flags to waste time would be still a thing.

    I looked at the amount of gold is required to get a shipyard 3 and how hard it is to get the woods. Not that hard. 

    Also. Fakeflags never worked. If you actually played RVR at the time to judge it you would knot that from a strategical point they were a waste of money. Everyone already knew where the enemy had their ships etc. It actually gave the community a reason to spy on other nations. The more fake flags you bought the higher the price would be. Back then you could buy a flag for aves from kpr and even then it was not an issue. The devs could have replaced the gold with pvp marks but that would have made to much sense to test. 

    Eco was actually decent once. Before you played the game. The ai produced and bought goods. The devs could have full control over supply and demand for the amount of players on the server. It forced traders to sail all over the map to buy goods. Back then capping a trader was interesting and traders could make a fortune selling goods at the capitals. Player production buildings were without a doubt the worst design choice for the eco so far. It made the whole eco clan dependent and that is bad for the server. Ecos should be a national effort. It also gave people a reason to own more ports the larger the nation was playerwise since more players require more supplies. It sounds so simple and logical right? I guess if you had any expirence with the eco other than the broken system we clearly have atm you would stop defending it. We had all this when open sea speeds were far slower. 

    You might be suprised to hear this but I traded once and build ships. I am level 50 crafter but back then it was so exciting to go out and look for all the goods you needed to build ships. Pirates knew the good trade routes and hit traders all the time. Instead of getting rid of the goods and even sinking the ships for goods they would haul the stuff back to mortimer to build there own ships. Why those things were changed is beyond me.

    How many trade routes require player protection currently? There was a time when pirates had 10 traders and hour on every coastline to capture and when they could actually use the goods for building ships. 

    • Like 3
  3.  

    8 minutes ago, Severus Snape said:

    Grinds may be repetitive, but they also make people log on.  While the pop might have dwindled a little bit...it's still consistently going above 1000 players during EU prime.  This is because they have something to do.  As we saw right after the pre-release wipe, grinding neutral ports puts fans in the seats.  Give MMO players some rank to hit, nerdy title or goofy cosmetic item that differentiates them from the masses and they will continue to long on until they attain them.  This is something the NA devs have yet and probably will never grasp.  I'm afraid that once most folks hit max rank and get a decent amount of books, the pop will nosedive and we'll start seeing similar levels from 6 months ago.    

    Ship knowledge slots is not content.  This is mundane busy work that annoys people.  But give someone a fancy flag or a special title for unboxing every frigate.....and they'll do it.  RVR gets stale because you're killing the same people over and over in battles, in particular battles that are usually one sided, and once you do a couple of them....interest wanes.  There's no clear definable goal.  Total destruction of an enemy and making them quit or change nation isn't a goal.  It's just bad game design.  

    Grinds are good.  Grinds without goals or good payoffs are not.  The juice has to be worth the squeeze.

    Then why dont you give people something fun and meaningful to do? Easy access to ships and port battles without an ai grind? Wouldn't it be nice if there was no other reason to log in other than to undock and sail to port battle on short notice? The Flag system would actually work if flags could only be bought in front line ports for example.. Everything gets stale but the objective should be to delay that as long as possible. AI farming does not help that. Shipbuilding grind also not since after a matter of time there will be a meta standard ship that is required to have. The first competent fleet to have that will have nothing to fear because noone will attack them until they have and equal build ship. That means no content for anyone for a while. We have all seen it many times over and I simply cannot believe how you can all defend a system that is proven to not work over a system that was not perfect but was no doubt about it better. 

  4. 5 minutes ago, Liberalism said:

    Arenaguys are treated as outcasts by the RvRguys. They don't get along very well.

    RVR players are always happy after every wipe for a month until its back to the same old shit of having no enemies left because everyone quit the farming. We have had  4 cycles of wipes and good rvr and they all failed in the end. There is nothing different with the current system except that building ships is more work so I will just let history repeat itself like it has everytime and send links back to this post. I always love when my predictions turn out to be true like dlc ships for example. 

    • Like 1
  5. Just now, rediii said:

    You are just one with the arenaguys. Grind keeps a game alive, yes but the grind isn't half as bad as you think it is.

    Oh wait I should actually go and grind myself a art of shiphandling or im not competitive anymore ... should stop writing in forum

     

     

    Grinds make games repetitive. It's not the XP grind I have an issue with anyway its the shipbuilding grind I find insane. If it wasn't as bad as I say it is why does this topic exist? Xp is not that bad you are right. It is extremely repetitive and boring however. I guess you're right and all the new players in steam reviews are wrong. Who cares about them anyway since we don't need a new generation of players. 

    • Like 1
  6. 1 hour ago, rediii said:

    The amount of 1st rates organized clans/nations can field is atm only limited by the XP grind of it's players. Also Labour Hours are a issue in the beginning.

    That everything is going towards 1st rate fleets is clear from the beginning tbh. This is also why many dont show what they realy have.

    Its not balancing, it's only postponing the inevitable. It doesn't take a minute of gameplay to see through the flaws the game has had since late 2016. But hey, it looks like you're backing down from your first argument because I think we both know why I don't play and anyone that thinks the grind will keep the game alive for long will be proven wrong again. People all stay until they loose everything and then realize they wasted hundreds of hours just to sink a 1st rate. It's not the 1% playerbase with 2000-5000 hours that provide you with future rvr. Read the recent steam reviews from noobs with 20-30 hours. 

  7. 1 hour ago, rediii said:

    Balancing is also done with shipcost/amount of produced wood atm

    LOL have you started playing yesterday? It has never worked in practice. It only increases the skill gap. It was also never the case the devs were not trying to balance cost with quality but they have failed every time. 

    Its also not really balancing because more gold/time = better ship. That's kind of the opposite of balance. It's all a Matter of time until people have everything setup and the ships built. 

     

  8. 18 hours ago, rediii said:

    Your problem as well as the problem of most of others is to think that you need the best of the best ships and upgrades to be competitive.

    Watch our for the oak oak no perm trincs ...

    It depends on how compeditve your enemy is. I will believe you if you show me a screenshot of one of your oak oak trincos killing a teak trinco with eqaul skilled captains. You have a point in a sense since the more ships involved the less individual builds matter. You still need to admit to the fact that havocs skill level is way above the rvr average as well and you will get away with cheaper ships. I mean is there currently any rvr fleet that has a chance against your best lineup? The only trash member you have is Liam. 

  9. 1 hour ago, Thonys said:

    "Even pelasgus or whatever his name was, was a complete useless port battle leader. "

    Hmm.... very disrespectful..and it shows your true face.

    you take that back captain.!

    we the dutch  are the only one   who can hate him because he send us to the frontline

    you on the other hand can only be respectful to our navy leaders.

    shame on you for insulting our former pb leaders who can not defend themselves.

    ps. He was the leader of the port battle of cartagena de india , it seems you forgot. or where in a tavern with some guys playing tik tak to .

    besides that i liked the captain very much as a person and as a captain. it's a shame he is not around.

     

     

    I don't want to read your reply or any of the 4 I have but by its length I can assume that my jobs done here. 

    Edit: so I decided to read it.

    1. Calling me disrespectful?? You clearly don't know me very well. I am the most respectful person there is. 

    2. Pelasgus lost Carthagena because he had the tactical mind of a 3 year old. 

    3. France is the best 

    4. The Netherlands sux

    5. Show me a screenshot of the last port battle the Dutch won vs EXILE 25v25

    6. I fought in the battle of Carthagena unlike you. 

    • Like 1
  10. 8 hours ago, Thonys said:

    Let it be a warning to the french leaders 

    the Dutch will not allow unfriendly enemy ports  in their surrounding water  ( or any other nation ...for free)

    also the port BT must be closed or otherwise the PB fleet will not stop at the gate of mercy again.

     

    in the past we had good relations with some french and it kept the peace for what is was 

     but now,  if you  spill the wine we will not drink it from the tray because you like it that way.

    Dutch have never been in the position to make demands. Dutch nation has always been trash. Even pelasgus or whatever his name was, was a complete useless port battle leader. Look how France survived again. Just shows how incompetent you as a nation and as pvpers are. Vive LA France and king Louis! 

  11. 56 minutes ago, Rabman said:

    Get your booty in here Hachi and lets get it done, stop being a forum warrior. We only play for the salt.

    To much grind man besides as a forum warrior you cannot loose a battle. It's like every time I asked koc for a duel. I knew he would never accept so I asked. I would never ask if there was a chance he said yes 😛 Just imagine the face on me if he said yeah and I lost.

    • Like 2
  12. 49 minutes ago, z4ys said:

    Capping traders?

    It's not something that requires skill or something you can be good or bad at. It's something that can simply done. Besides all that Capping traders has not been rewarding since 2016 

  13. 9 minutes ago, Msk said:

    Hachi baby girl WO had nothing to do with bridgetown. It was outside our play window, dont worry took one port from US timezone brits and the dodge button was already smashed. Its understandable plus plenty of traders to sink in the gulf.

    that doesn't mean I still wouldn't like to do some good old salty WO smashing. 

  14. 14 hours ago, Papillon said:

    Plenty of bugs I think, from the forum feedback.

    Bugs get fixed. I mean going on YouTube and watching gameplay people compare it to red dead already. Instead of playing an outlaw you play an Indian. People are already begging Rockstar for a charles smith(afro Indian character) dlc. The animations hurt my eyes after around 300 hours of read dead. In red dead you collect resouses to craft different ammo types and need to hunt and eat to stay healthy. Eat to much and you get fat. Arthur takes longer to get onto horse cause he is so heavy :) I guess this land has a survival element to it but the game industry is already saturated by survival games just like the zombie phase it had. I mean the idea and everything around the game is brilliant. The setting is perfect but a shit ton of work should be invested in animations. Horse riding is actaully decent but the lower legs spread out in a retarded manner. They should also put in more horses of different sizes and breeds including mares and stallions if they have not already. Some people were critical of the balls in red but it adds alot to making the world feel alive. Maybe I will start playing it to give feedback but my guess is that there is no Buget for that unfortunately because it's the small details that make or break an open world game. 

  15. 18 hours ago, Davos Seasworth said:

    The Requin is only a pain if you do not tell a new player how to deal with them. They are easy to escape from. It is up to the veterans to inform them on how to survive. If they take the new information or not is up to them. Tried to help a Dutch player the other day who was throwing a hissing fit because he would join other players pve grinds and they would get mad at him when he wouldn't leave. When I explained to him why he called me a few choice words and someone that is killing the population of the game. While another person was struggling with boarding on the PvE server which I proceeded to guide him to some instructional videos to help him out. The community does need to step up as well to a degree when it come to their nations new players. Cannot leave them alone to flop around. Not that type of game.

    People help out newer players all the time. I've done it and I'm sure alot of others do too. 

    • Like 1
  16. 19 minutes ago, Liberalism said:

    Proper gamers are the minority now

    not really because there are just way more games. The "typical" game will exist as long as there is demand. The mobile market is growing but the PC and console market are also growing. Your graph is direct proof there is 0 competition between the 2. Business models from mobile games coming to general gaming is toxic yes but I have no doubt the typical games will continue to exist. Sony smashed xbox this generation because they simply had more single player high quality exclusives that have been extremely successful. There is a market for those games and more people than you think avoid games with lootboxes and all the nonsense we see more and more off. 

  17. Just now, Liberalism said:

    You can't stop or change P2W model of the games with boycotts or forum polls. It's more likely that the game will die rather than change earning policy. It's still not as bad as on the mobile market where literally every new release is heavy P2W with people spending 40 thousand dollars on pixels to be the best and yet the games have millions of players. Look at Clash of Clans or any other biggest and most popular mobile games.

    The thing I call p2w in naval action is actually not really p2w anymore because the dlc ships are shite. They are a waste of money. I would rather good dlc ships that are just like the rest. I told the devs they would have the issue off useless dlc ships or p2w DLC ships. There is no balance. 

    I do not play mobile games because I am a proper gamer :p 

×
×
  • Create New...