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HachiRoku

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Posts posted by HachiRoku

  1. 6 hours ago, Thonys said:

    Says a guy.... who has a Ferrari as a banner.....( pay to win car)

    and yes i mean outposts...they are strangely enough not in the admiralty DLC so ask for it separately

    and only greed will make this item developed....  otherwise it will not happen for the community (we as a community have to make it work)

    ask yourself the question,.. why are the outposts not in the Admiralty DLC?

     

    and something else.... you say,  i quote: ". The only reason alts are not as bad is because you "

    i say Alst are bad.! for the game

    1 .they are more used for cheating in some sort of way

    2. it is a bad copy from the EVE mechanics ...where in eve they cooperate with each other, for use as a different combat play, or for mining.

    3. the rich guy is in advantage over the casual 1 account player. (unbalanced advantage, player vs player) 

    4.it gives unbalanced fair play in NA... the advantage is just too big  (in grinding for port ownership,  buildings, defenses, and building capacity )

    5.Alst are used in battle, alts are used in making hostility,  and the feeling ends up in a counterpart of fair play, and produce more grief than fun.

    6. it is very hard to cope with that kind of gameplay, development has a hard way to deal with the unbalanced situation to make it all work for everybody.

    7. alts ar not integrated in the player ability to let them work together, but when a third party (another player)is used it works.(just fine)

    8.conclusion:                                           Alts. .... is just more outpost.... and nothing more .....resulting in complicated gameplay.

     

     

    Ferrari is loosing f1 horribly for your information. They have 2 of the fastest drivers. Why are they loosing? If you knew anything about formula 1 you would not bring up the subject. Fan fact: Toyota had the highest Buget in f1 ever and never won a race. 

    Alts are part of the game and you can cry about it all you like. Go ask steam to stop it. They have the resources to do it. They won't because 2 separate people cannot use same pc to play different account. Also, it's not against the rules to use 2 accounts in battle. If certain game design choices are influenced by alts then the mechanics should change.

    You're asking to pay for an advantage over other players and I don't care what you have to say about alts. They simply are. Noone in their right mind asks that. I warned people when they asked about dlc ship notes and they didn't listen. Don't expect a business to decline selling you something you ask for because it's morally the better thing to do. I don't own the Admiralty dlc either btw. My alt was only ever used to hide my identity in pvp but since books are around I don't bother. That's why I support rare books.

  2. 17 minutes ago, H982 FKL said:

    I think he means outposts?

    (which should be part of the admiralty connections DLC really)

     

    Which are arguably also p2w the same as alts. The only reason alts are not as bad is because you have to level them to so a certain amount of effort needs to be put into them. 

    • Like 1
  3. 1 hour ago, Liberalism said:

    I am just stopping you from spreading false information and data to influence opinion of other users. It also shows that you know less, considering you can't post correct information on the game statistics. 

    -10% reload

    +10% penetration

    +5% speed

    +15% acceleration

    +15% deceleration

    +10% thickness

    +10% mast thickness

    +10% repair

    FYI these are the only bonuses I would consider totally OP. Even 10% HP is not that bad. Imo 15% acceleration is more op than 5% speed too. 

    10% thickness as a standalone bonus without the other 4 is completely op. I actually think all thinkness mods should be removed from game. Cannons penitration can never be fixed with thickness mods because angling the armour at an angle gets more cms angling

    Example.

    kEboxCi.png

    100cm ship has 141cm of armour at 45degree angle. That 41cm more

    With 10% armour the ship gets 110cm armour. 10% Problem is at a 45 degree angle the ship gets 155cm or armour. That is 14cm more than 141 of the base ship. People often think its "only" a 10cm advantage but it is not. The multiplier makes angling far to op. 

    I am going to make a topic about this... 

     

    • Like 2
  4. 22 minutes ago, Liberalism said:

    I am just stopping you from spreading false information and data to influence opinion of other users. It also shows that you know less, considering you can't post correct information on the game statistics. 

    When did I say anything false anyway? What the hell are you talking about? What does crew bonus 1 not 4 even mean????

  5. 1 hour ago, Jacques Cassard said:

    6. No Alts or Twinks... Having alts and twinks is supporting paranoia.. no one will undock of a port anymore without having twinks in other nations to see nation chat or areas to 
    not get agressed.. this will show an increase of players first and then a leaving of players because they dont agree with this mechanik.. at the end every one has 2-3 twinks and
    a hughe server population is visible and still nothing is happening. 

    how would this be possible from a technical standpoint? Would you like somekind of hardware identifier? Stuff like this do more harm than good and most of the time its the person that is not "cheating" that pays the price.

    • Like 3
  6. 10 hours ago, Captain Reverse said:

    p.s. yea yea, few ships, mayby 3-4 will be with bonuses. But, i think, this is not anough in this big battle

    • -10% reload
    • +6% vertical gun range
    • -10% dispersion
    • +10% penetration
    • +5% speed
    • +10% turn rate
    • +15% acceleration
    • +15% deceleration
    • +10% HP
    • +10% thickness
    • -20% fire spread rate
    • -10% splinter resistance
    • -15% heel
    • -10% sail damage
    • +15% mast HP
    • +10% mast thickness
    • -12% repair time
    • +10% repair
    • +10% crew
    • +5 crew transfer per sec.

    On one ship buffs like that would make a difference. Its like roman infantry fighting the deathstar. I mean that is an insane amount of mods. 

    • Like 8
  7. 2 hours ago, Anolytic said:

    Wtf are you talking about?

    You previously complained that my OPs are too long and yet you accuse me of not contemplating my proposals enough. 

    It seems like you try to imply that the current BRs we have are based on my suggestion, they are not. I have only advocated for removing the absolutely lowest BR limits we had before, because they made it possible for defenders to win by default by kiting, something which I stand by still. Overall, the increased BR limits we have now are a good thing. We cannot design this game for the current playerbase numbers. We have to assume that after release we will have a much higher population, and it should be designed for that, or we might as well declare it DOA right now. For a couple of years now we've had cute little PBs of 5-10 players each side. But after release most PBs should give room to accomodate 15-20 players each side, with a few PBs for smaller groups. In a 2500 player dream Naval Action world a small(tiny) RvR-clan will be the size of the largest RvR-clans we have right now, and the really large ones will reach the 250 player limit and have to create secondary clans like several British clans had to back in 2016.

    he did not read your entire thread. It seems clear to me that he didn't

    • Like 1
  8. 1 hour ago, admin said:

    overall bonus balance is under review
    accel/decel bonuses are ok even at 15% as the base accel/decel will decrease significantly on one of the next small patches with upgrade rebalance

    and we agree with vernon - most bonuses should come from shipbuilding

    Slowing combat down is a good thing but when ships get slower you need to increase repair timers for reasons pretty obvious I think. Test sea trials repairs one last time pre wipe. We all know most battles are about 2-3 repairs in total so it would not even change that much in 90% of pvp. How many repairs are in average pvp battle anyway? You have stats? Come on man you know that it's worth a try. If you don't like the results it's an easy hot fix. That being said acceleration nerf is something that we have needed for a long time.

    The biggest problem with reps is that instead of fighting for position and taking your time like a game of chess you have to fight against a clock. 

  9. Dron you are simply wrong. Bannised did deserve the BAN. You cannot simply accuse a developer of violating steam rules with NO evidence. Bannised was not banned for anything constructive. He has done more damage to this game than anyone so far has. I would go as far as saying GLs should sue him for defamation. If you want to tell the devs there is something wrong with ROE you can say it without saying you banned BP for saying the truth. Read BP topic about steam violation rules and tell me one rule that was violated. If it was really violated why does steam not care? Because no rules were broke.  

    • Like 10
  10. 2 hours ago, Liberalism said:

    You've still ignored the 5 questions asked. What do real life scenarios have in common? Both of them are products that you purchase with real life currency. 

    I cannot answer a question that only the devs can and since they are changing crafting I don't really care to have an opinion on the matter for now. Besides that the question was to them and not to me I assume since I am not selling them or defending them. It is completely irrelevant to the ingame world what DLC, the full game etc cost. When criticizing something ingame I never consider the price it is on the steam store because price only effects sales. If the devs released a 6th rate for 1000 euros noone would buy it but the ship would still be p2w in the current system. A cheaper 4th rate DLC for example would only increase the numbers sailing around ingame but they would still have the exact same effect on the ingame economy but at a way larger scale. It is still the same thing. 

    I get the questions btw and I have been asking myself that but lets be honest. Hauling ship mats is a waste of time anyway. Its not even rewarding to players that cap the traders either. If the devs are removing a major timesink from the game I won't complain but just wait and see. We can go full retard if things don't work out. 

     

  11. 15 hours ago, Liberalism said:

    If this is true, then questions arise:

    •Why players cannot craft DLC ships?

    •Why players cannot capture DLC ships?

    •Why descriptions of Hercules & Rattvisan DLCs describe them as "powerful"?

    •Why some players didn't enjoy the decrease of DLC ships' statistics? (Hercules & Le Requin)

    Now imagine you purchase a car and additional "Engine & Fuel DLC". You have your powerful engine and you enjoy free fuel refill every 24 hours. One day your car manufacturer needs to "balance" your engine and decreases its HP (horse power, do not confuse with health points) by 30%. He says that it's for the public good. He also thanks you for supporting the car manufacturer company, because it's the main reason you purchased the car after all, right? 

    What do real life scenarios have in common with a game? Besides that no one is nerfing the hp of the car you mentioned anyway. It's just the other cars that are being tuned. Games and reality are not the same thing. I guess you could compare it to releasing a car that did not need to be manufactured. What would happen to the economy if one car was 100 times cheaper than rest? 

  12. Just now, Teutonic said:

    I  don't know man - take the hauling out to craft ships in one port and people still wouldn't want to fight without their preceieved wood advantage/disadvantage.

    I am willing to try it out - but currently I'd rather we reduce outselves back to the original 4 woods and make them all accessible.

    Permits and woods are something worth discussing but I will wait and see about that. The devs responding to this issue is a good sign and I don't want to overreact to something I have no idea about. 

    • Like 1
  13. 1 hour ago, Teutonic said:

    It's like all some people care about is a battle and because of that you basically trash the rest of the game.

    Pvp is the heart of an MMO - but pvp for the sake of just pvp is  an arena game like NAL or WOT or Warthunder.

    Lets be serious, it's time for the admin to decide whether Naval Action is supposed to be an Arena game or an MMO.

    @HachiRoku is exactly right - this hybrid nonsense is giving us the worst of both genres.

    I think the proposal sounds OK. Let's wait and see what happens. I really have no idea how exactly this will all work. Permits rare woods etc vs imported ships. Its a tiny bit unexpected that trading/hauling ship mats will be reduced but it might be a good thing. The amount of time wasted on building ships is insane so I personally won't fight for that to stay. 1 step at a time I say. Tell you what. If the patch fixes the advantage you will be 1 of the 3 people I gift a rat :)

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