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fox2run

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Posts posted by fox2run

  1. 8 minutes ago, Liq said:

    Balanced Battles open for 10+ min only feeds the lazy players jerking off in port while waiting for someone "stupid enough" to actually sail a ship in their waters.

    We need more reasons to actively sail out and hunt yourself, NOT messing up current battle timers

    10 minutes timers made the battles pretty big between nations. They escalated and where very,very fun. Yes, there where exploits and some you lost and some you won but wasnt it just for the developers about making some adjustment instead of killing the gameplay totally? I remember a world with 2000 players online and ships ALL OVER the place. It died when the access to action got reduced. I know some like it realistic in terms of everything has to take loooong time but then they cant expect nothing but a very narrow and short player base. Empty OW that is. 

    I dont mind anymore. I have moved on to other games, but I would love to see a good age of sail multiplayer titel. Guess I have to wait some years before this one has changed or another developer takes the lead. This game was a timesink and was reduced from a great game to a boring one down the line ;-)

     

    BTW: why do you have a scene from a sea battle as your signature? Most players have SOLs or frigates and the like which is weird as they tend to favour a game-style with lonely trading ships... 

     

    • Like 1
  2. 11 hours ago, Intrepido said:

    Insurance, maybe. I still think it is not needed

    Multiple duras, hell no.

    More availability for upgrades, hell yes. The ships worth a lot only if it has good upgrades, thats the problem.

     

    Maybe short on realism but the MORE ships aviable to players the more ships you will see in OW. Same goes with battles. Let me give you an example:

    Two battles that are open for 10 min each gives other players 20 minutes to join a battle.

    Two battles that are open for 2 min each gives players 4 min to join in a battle. 

    Try with some accumulative thinking here as well given distance and time. Cutting joning timers simply killed A LOT of the OW life. By going from ten minutes to 2 minutes the game reduced the possibility to access action by at least 5 times!

    If you add the amount of time each player has in sailing in a warship it was also reduced considerable as well when the multi-dura fuction gone. For smaller ships 5 times for frigate class 4 or 3 times. In other words players has to sail in trading ships a lot more than before! Hence the OW is emptied. Its maybe more realistic but hell... its bloody boring to sail around in a multiplayer game alone.

    Its all a question of simple calculation. The two things that hooked most players in game has been reduced. Hence players left. IT IS THAT SIMPLE. A qeustion of mathematics really.

     

    • Like 2
  3. The sentence "save the game" says it all. If a game isnt good, players leave. I have stated this 117 times and what to do and when the game was fun but to no avail at all. Some of the users wanted realism before gameplay. Hence players leave as realism isnt always fun if out of balance. The whole idea of an OW was good, but it just doesnt work, as very few have the time or pleasure to see a ship sail around in waters for hours on end. Some has, however, and those guys took control over forums and game development. Naval Action Legends was the recykle bin, players that liked pvp-battles was thrown into. But something went totally wrong in this approach. OW became a weird place without action and too much grind for the single player. 

    Clans is fine to any game, but to build a game around a few dedicated souls doesnt provide any long lasting backbone. Clans are toxic and they split and live and dies as players leave, find other games, have kids, get married etc. 

    The player base for this game are players who have some basic knowledge of navies, age of sail, napoleonic wars and to some extend piracy in the carribean.

    Mature players with some knowlegde about the historical period. Mature players also have less sparetime than medium grade school kids. Hence they simply cant throw hours and hours after a game that provide little or no action at all. 

    The game was fun until around april 2016. Until then it was relative easy to advance, buy ships with miltiple durability so a loss wasnt bad. Battles stayed open so that most players could sail out, find a fight and make the best of it right away. If 200 battles where ongoing and open - the action wasnt hard to find.

    Open battles had this unexpected experience in them. You never knew what happened. Did reinforcements arrive in time? Could the outnumbered fleet make it out in time? Or was it possible to help a friend in need? The system wasnt perfect and had room of exploits - but the basic idea with a world with a lot of ACCESIBLE BATTLES in it was second to none.

    Unrealistic in terms of time versus space and with the help of modern communications as it was, it was actually a fun day to day experience. I have never been sitting so much on the edge of my chair as I did back then. The gameplay was GREAT. If you lost a ship, you had more duras so a loss wasnt crippling. Kind of a respawn you could say. The nations was full of players that rapported on enemy positions, asked for help etc. So much life!

    In open-ended battles like this, you had the risk of getting outnumbered and loose, however, which not was in everyones taste. Espicially the gankers or the players who liked to be certain of a win (the control-freak-types) argued for a cut down in timers, supported to those who didnt like the idea that their small nation might be outnumbered and loose map-territories. Hence they could control the single battles they thought.

    All this was combined with the complaining traders that saw little use as their role as merchants wasnt that important. The single-player was more or less self-sustaining (which was a great feature imho) and they didnt feel the market was done properly. 

    As the game saw less and less action for the single player, they left in numbers and those who still played the game was the hard-cores (in terms of time aviable-not nescessary combat skills) hence the development focused on their needs with dedicated clan-system where the port battles where in foucus. Before the port battles where open for all, but clans hated the idea of random players joining in so they where left "to screen" etc. 

    Well, what the game actually did was to exclude the biggest player-base more or less down the road by making a good, promising product too narrow and grindy for a few players out of a niche market. I dont play the game as its not working anymore. The fun - factor has gone and what could be a great age of sail title has turned into a Arma-series-equivalence on the water. Its far from in everyones taste. Most players loved the great battle-mechanisms but in a world where you struggle to make things work, it seems more forgiving to play other games like RO2 or Warthunder maybe, where access to somewhat realistic action is much easier to get. I myself look forward to Hell let Loose that looks like they have the balances right between realism and gameplay....
     

    That was my 2 cents - feel free to discuss... :-)

     

    • Like 6
  4. 20 minutes ago, Lz3 said:

    Leaving the battle open for 90 minutes would kill PvP. The attacked player can always call for reinforcements via teamspeak/chat. This is not historical, the historical argument flies out the window in this situation. PvP would become purely defensive. If anyone has an argument to oppose this without ruining gameplay or some historical case of a ship sending out a damn carrier pidgeon or something like that I'd love to hear it.

    Now the PvP and game overall is totally DEAD. It cannot be worse than now. Why not try unlimited open battles out? Yes you would be in battles where you are outnumbered and loose but is it different now? Hardly. Except that you cant find any battles nor sail out to help your friends in need. It was so cool when you logged on read the cry for help and sailed out to the rescue!

    Now nothing like that in the game no more. So bloody boring now compared to before!

  5. 40 minutes ago, z4ys said:

    You may mistake it with EA hype

    No. I have been playing pc games for 3 decades. I know quality when I see it. NA was a great game until around april 2016. Since then it went downhill. I know some disagree on my viewpoints but most gamers have left the game and very few are online now.

    So you have pretty much one of two options:

    1) continue the present game and loose players

    2) change the course of the game and make battles easy to get and loss affordable. 

    But then again. The devs already have my money and the game havent even been launched yet. (That makes me kind of a fool I guess - lol).

     

  6. 22 minutes ago, jodgi said:

    Based on your forum profile "birthday": You never did get to test 10 (or was it even 20?) minute open battles?

    I remember long opening times and multiple duras back then. It was the most fun game. 2000 online and battles all over the map! Then all the fun stuff was cut away becourse hard cores didnt like battles apparantly... Naval action went downhill and now its just a boring game...

  7. On ‎27‎-‎11‎-‎2017 at 2:57 PM, Malachy said:

    That wasn't my experience. Pvp dropped off considerably after the wipe and never recovered. The so called new folks that were supposed to shore up numbers learned that there is no reason to venture out of the safe zones. So when the veterans got fed up with the grind, no one replaced them. Hence this thread. 

    Where is blackjack Morgan? Shrouded recluse? Sir Robert Calder, a litany of others? Gone. And not likely to return even for launch. 

    Bad anti gank policy and the endless grind have turned off so many players I can't even keep count. With already faltering numbers, the developers may want to think long and hard before wiping more than just ships and gold. The only way I'd do the grind again would be if they made a pure pvp server without all the safe zones and pve protection bullshit.

     

    This can only go hand in hand with spendable ships and long opening times in battles.

     

  8. On ‎26‎-‎11‎-‎2017 at 4:35 AM, Malachy said:

    You could find pvp on the pvp servers. All the time, any time. People played on those servers to fight, not run missions in the reinforcement zones. If you left port, you expected to fight, not be protected by AI and ignore player combat. Enemy players didn't boldly sit in your capitals harbor without being attacked. 

    Most so when ships was cheap and easier to get (multiple duras) and the battles open so you could reinforce them. It was my favorite game back then. Now i dont play it anymore. Its incredible that a GREAT 9 out of 10 star game got crushed by its own community... 

    The die hards forgot that 90% of payers like a FUN game and not a 1:1 time scale in wooden ships. The fun participating stopped when more and more restrict rules where implemented down the road. What should have been small tweaks, ended up with restrictions and killed the player-base. In the beginning a lot of optimism with new ships, flags, contend and a great community created a great atmosphere.

    But as time progressed nothing but restrictions and wipes saw the day. So players quit. The hard-cores took over forums and devs listened to them despite warnings. We foresaw the downfall of the game, but yet no one listened at all. On the contrary a lot of hard cores isolated critisism and asked for even more grind and non-fun game play. 

    The question is if the devs could go back on track or the time has passed beyond the repairable? Hard to tell. Its long bewteen new contend. Most is about how to please the clan based play and not the single player base. Before it was great, that you as single player could join a nation and have this "nation-feel" and choose between hard-core PBs and loose single-play. Now you are forced into hard core TS-clans. Its not in everyones taste. As toxic as it is, many choose other games instead. I did that, and I guess Im not alone looking at the stats. 

    Now there are about 5% left from the good old days. The problem is that the game stopped in its progress about two years ago and really dont move anywhere. Maybe Im wrong, but thats just the feeling I got.

    Todays stars? I would give it 3 or maybe 4 out of ten on a good day...

     

     

    • Like 2
  9. In my book the old system with mulit-duras worked great. You cared more about the expensive ships like 1st rates as you had only one dura of those. Now you cannot afford to go into a battle and loose. Hence players drop out. 

    Two things could rescue this game:

    1) cheaper ships (multi-duras). A ship lost is the same as dying in a FPS game. Here the respawn takes a week or more. How fun is that?

    2) Easier acces to battles. Battles should be easy to get into. Wanting to fight is not the same as being a casual. I dont mind the fight being realistic and long but not to find any battles after a log in is simply not good enough. Make the battles open for long duarations of time. Gamey as it seems it worked pretty well in old days. 

    3) Ship building should be made so single players can do the whole stuff themselves within a reasonable time. Now its too hard and takes too long.

     

     

  10. Somehow the gameplay felt great when ships where multiple duras, you had one repair for hull, one for sails and the cooldown repair for rudder etc. Also som longer joining times for battles to keep those pesky pirates away in safe waters.

    The guns also had power to sink players within reasonable time. 

    There where minor issues like balancing between sail-kiting etc. but overall it was 8-9 out of 10.

    Now it's a mediocre game at best. Terrible and boring at worst.

    Does devs even reconsider to look back on what made the game work in good old days and maybe roll something back/develop the fun factor?

     

    Kind regards an old whiner who missthe good game it once was... :-)

     

     

  11. On Thursday, September 14, 2017 at 8:28 AM, Rune said:

    what ppl tends to forget is that rdnn and rus and all the others clans we work with are also the ones who defend the nation. i remember when you played fox you where allways complaining about rdnn right up until somebody attacked us. we have always had the nation in mind when we have chosen our targets, when we go Cartagena we would have gotten Important resource, same story with Savannah and when when we had pirates in our waters and no way to stop them because of game mechanics we tried to get Bermuda so danish players could have safe place to do missions.

    we have sailed for hours for help our allies so they would come to defend danish waters when we needed it. we are the ones who go to meeting to make diplomatic agreements with the others nation to make sure the there will be danish nation at all. 

    before you start whining about rus and rdnn imagine how the danish nation would be with out us, it would most likely be blue    

    Admins. Please Kill the whole clan-idea.... Build the game around single players organized in a nation instead.

    No customer likes to play a game in such a toxic atmosphere. It's no fun at all.

    Kill them. Do it fast. And make the game great again.

  12. 6 minutes ago, Vizzini said:

    I'd have happily seen more nations added, but the the hysterical historical nuts would have whined. Forced alliances with no way to resolve differences lead to nations splitting anyway, and the only route we have to be a nation and be able to resolve any internal squabbling is by going Pirate or by being lucky and being given forged papers

     

    Right now ,for anybody who likes OW PVP , RVR or Solo play... go Pirate and you won't have to listen to anybody else or put up with anybody elses treaties, rules ....

     

    Being forced into the teams of some of the whiners we all have in our own nations isn't the answer, especially when changing teams has become so difficult

     

    This isn't a single player game and it seems to me that many playing this game don't play well with others ...

    Hence is why game mechanisms should turn down influence of clans to a minimum!! 

  13. That clan should have any special roles in a game is the most terrible feature I have ever come across in 30 years of gaming.

    All players regardless of status should be treaded equal regarding to rules and mechanisms. 

    I think that many, many more players than you ever thought of has left the game becourse it went from fun for all to RvR focus. 

    The game simply got boring becourse of this. Get rid of clans. Hard cores will organize themselves anyway spending most of their lifetime in front of a pc screen anyway.

  14. 2 hours ago, admin said:

    Clan wars could be implemented but then nations must be eliminated and turn completely into safe pve environment. Players come for the ships and the British flag, stay for the clans. Clanwars could potentially destroy nations and remove immersion which was actively pointed out by some people who actually are present in this topic. What it means that ANY non-combat feedback by those players must be ignored from now on. 

    This would be a terrible and ahistorical decision definitly killing the game. Please turn down clans and turn up nations! 

    Rename the clans squadrons or similar.

    Clans really make the worst gaming community I have ever seen. How come

    such behaviour is even allowed?

    Most single players or small clans fight for nation but do not want to be ruled by other big clans like RDNN who think they run a nation. 

    It's such a crappy design to favour clans and not nations.

    Kind regards 

  15. In discussions on ROE players seem to forget one vital thing: reinforcements.

    If you are ganked and the battle closes only option is to hoist the white flag and

    move on. Is that fun? No. Not for anyone. The attacker maybe have something but gameplay wise iit's just frustrating. 

    Battles needs to stay open and be reinforced. In that case even the most outganked player has a chance of turning the tide. 

    The attackers are fighting time and can't just kite rigging from distance.

    The defender will almost always try to stay alive until some buddies come to help. 

    This is easier the closer to own waters and harder the longer out on open sea you are. Pirates would then operate at remote areas of map like in real life.

    Open battles is what could and will save this game.

    Gankers should be running a risk.

    Also: when battles can be reinforced players will have lot more action and nation chat will be alive.

    We had this a year and a half ago. It was a great game back then.

    ROE should stay open for longer duration. 10-15 min at least!

    • Like 1
  16. 3 hours ago, mikawa said:

    I simply don't understand that easy-hard mode discussion at all. Is not the player base the main factor which makes a nation "easier" or "harder" to play? And beside that, the difficulty is the same I guess for all players, or is this just the discussion to make AI combat easier for "easy" nations? Just the RVR part depends strongly on player numbers and this is a part not all players care about. There are a lot of solo / pvp hunters out who don't mind about RVR that much. In my opinion this topic gets way too much attention.

    The main focus should be on a good gameplay experience in daily tasks.

    Indeed. And to achieve this you need cheap ships and open battles to join. 

    It's very, very simple.

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