Liq
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Posts posted by Liq
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"It's a feature"
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aha thats why you repaired so much xD
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6 minutes ago, kapteinsnabeltann said:
Does anyone know why they changed it in the first place?
Trashtalking plus calling each other out on global for not taking fights. We're better off without names in OW.
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2 minutes ago, Potemkin said:
So why are you losing to low level players in even port battles? Why bitch and moan constantly about numbers at all, should just be more people to sink right? Swedes are better than everyone else. Why bitch and moan constantly about numbers when it was you guys that dynamited NATO in the first place when you pissed off GB. Now apparently no one except the spanish can stand to be allied with you guys. You shat in your own bed now sleep in it.
wasn't bitching just gave him a hand since he seems to have forgotten the definition of a term he likes to describe us as )) Noone said sweden was better than everyone, pbs seem pretty even, wins and losses on both sides. But describing sweden as zerg, while making up your own definition of the term on-the-go, seems silly
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6 minutes ago, Staunberg🇩🇰 said:
Zerg is not only abouth Numbers. It is also abouth what player you have, how dedicated they are
https://www.urbandictionary.com/define.php?term=zerg
Originates from Blizzard's game Starcraft where zerg were one of 3 playable races, aliens like appeareance, zerg were characterized by using large numbers of weak units to swarm the enemy, also another charasteristic of zerg were that everything was organic, ie, zerg didnt used machines or any artifacts, they would mutate their own buildings from special kind of larvae and advanced units were created by mutating basic ones. Units were cheap to make and it was possible to make extreme numbers in short period of time.
Nowadays term zerg is used in mmo games to describe force consisted of large group of lower level players (often with only basic equipment) who use numbers rather then strategy to defeat the enemy, therefore requiring no skill. This tactics is commonly known as zerging@cabo rojo pb, at the same moment- 3
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1 minute ago, North said:
Nice to see that you don't count defended og canalete and the times er took Cabo Rojo or defended conttoy.
he was talking about winning ports as in taking the ports. Otherwise Id have to list all the prior tries you had at cabo rojo / san juan when it was attackable too ))
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1 minute ago, Potemkin said:
3-5 timers is a pathetic look.
we couldn't fill the last pbs on the penta flip
Despite to some propaganda sweden is in fact not a superzerg force - had 75 players on @ cabo rojo PB while Russia had 155
Since we got a couple US tz players (WO, BORK, Havoc has a couple) figured we'd let them have some fun aswell plus get the possibility of actually defending the stuff we get attacked at )
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15 minutes ago, Mouth of Sauron said:
Russia keeps winning ports
you've won two ports while losing conttoy / Murgeres / buena vista (hope this post doesn't age bad lol) / lost cabo rojo again. this has just started ))
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54 minutes ago, Genevieve Malfleurs said:
well, you have experience in locking out other clans from port-battles. weren´t you among the first ones doing this?
They can still cap SJ but they choose not to =) whereas a british alt Controlling SDC would have lead to them being unable to do anything
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2 hours ago, Earl of Grey said:
It was in your hands to accept a much better deal the day before prussians dropped SdC.
Before they lost Croata and Haulover, let alone Trux, aswell
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13 minutes ago, GrubbyZebra said:
make them expensive in terms of resources/permits so to make them rare, but not unobtainable, like navy gun, poods, etc?
I think we should reduce the importance of gear for PvP instead of increasing it. The more expensive META gear for PvP, the less PvP will happen
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2 hours ago, Bubba Smith said:
Bronze canons, 10% pene over Longs, 8-11% more base damage over Longs. Craftable at with blue print and 30% additional coal and iron.
Where's the downside?
This would lead to another "gear" gap and thus less players willing to risk their ship when they suddenly do less damage and penetration.
Maybe a good addition for PvE Server but please not PvP
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In the Port Battle for Conttoy, 25.02.2020, I encountered a strange bug.
First repair was normal. Repaired hull, nothing unusual. Second repair cycle first didn't want to trigger for some reason, so I pressed 5-1 again. Then I had a max. crew of 907 on the repair - which is twice the regular crew requirement for a repair on a buc. It also repaired way more than it should have on a regular repair. I was down to less than 50% HP and the repair recovered everything up to 100% HP. So I basically just did 2 repairs for 1 Repair cooldown. Did not have any knowledge slots unlocked. Huh.
The next repair - After the cooldown was done, I repaired Rigging. However, the repair did not start. Yet the Cooldown did reset and I got a new 10min30 timer.
Sent an F11 report.
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Might be max amount of PBs vs a nation reached? Though not sure if there is a limit.
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7 hours ago, Captain Cid said:
We dropped sdc today.
Not because of this thread cause I don't see breaking any game rule and don't think anything could be done about it by admins but my officers voted to drop it and say it's a dick move and not nice keeping brits as hostages damn I wish I would have evil bastards in the clan like havoc has
Would be a shame if some random British "Der Phantom" gets a hostility mission for Sant Iago and let swedes actually do the hostility - then lock out all british clans from the port
right @shunt?
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7 minutes ago, Teutonic said:
100% would vote to kill port bonuses.
just keep investments purely econ based, resources, rare trade goods.
it would have been 100% better if "port bonuses" meant unlocking Refits that we can't normally craft (like Boston Harbor Refit or Redoutable Refit) or making sure you can CHOOSE your refit type.
issue then is there will be always be 1 "meta" trim, see 2018, trims based on the port you craft in. Can't recall the exact name (was it "Strong Hull"?) but one of the port that had it was Wilmington on the US coast.
Another "downside" of removing port bonusses is, no more fixed goals in RvR, thus a less active game. Taking ports becomes useless again. Frontlines in combination with port features fuel RvR.
Maybe an easier adjustment would be simply lowering the port bonusses stats?
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6 minutes ago, van Veen said:
Did I say alt? No.
I have the impression you really want to misunderstand something here. Do your really want to discuss San Juan again?
This is not about SJ. Truxillo however, if it went through and that Saltpetre guy wasn't as incompetent, would have remained tied to CRC, confirmed alt clan, without us being able to do anything about it - except getting a bunch of british alts and having an Alt Warfare
Maybe it is indeed time to add Clan-Wars. Together with fixed hostility missions (Other nations cant grind the hostility anymore for a different nation), an 1 man alt clan should have a hard time flipping a port himself.
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5 minutes ago, van Veen said:
You need rogues to deal with a rogue clan.
Let SdC get captured by some foreign clan of your choice. Then take it back. Choose your mercenaries wisely to not get screwed over. Requires some planning, some money and good diplomacy skills.
In other words
Buy yourself an alt to deal with alts capturing ports
good game
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8 minutes ago, Staunberg🇩🇰 said:
Pretty sure most Danish clan would prefere SJ in hand of a Danish Havoc, and you milking the nation, then have a crap crafting port.
We are hostage of Sweden anyway. So we can get the Lama deal with you? I promish Bocar will stop screen against Sweden.
Key is there is and has always been the possibility for DK to take San Juan. Whereas here GB can't do anything about it.
You still dont see the difference?
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Im disappointed Thonys. Fake news but no news meme picture?
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39 minutes ago, Lukas97Austria said:
Remove port bonus entirely. Let s wood and normal wood in. And all is fine as it was.
Would be interesting to see what the communitys opinion is on removing port bonusses I would vote for it. Problem then of course is what to do with the current existing ships?
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Lol cant go a single thread without crying about havoc leaving DK
We changed nations and retook SJ within a week. DK can still go and re grab SJ. But they cant even field the numbers to fill Pasaje 5700 BR. So guess that wont happen.
What he is complaining about here is that a clan is Keeping a nations main port over a very long period of time and using its tax (10 mil +) to fund another nation
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12 hours ago, van stiermarken said:
PvP Battles should stay open on the Defenders side, until the Battle is more or less equal (based on BR).
that would eliminate (hopefully) that ganking what we have now here. it's really not funny to battle 1 against 5 for instance.
it's one of those really important things here.
Are you playing Naval Action? What you are asking for is already in game and has been for quite a while. Battles are first open for 2 minutes for anyone to join. Afterwards the battle is open for 20 minutes for the weaker side, until the BR difference has reached 13% (iirc).
This change together with the privateer fleets was a good addition to a healthier pvp game. No more noob slaughtering around capitals and way less mass ganking around free ports, because you can now actually help out.
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Fresh RVR History (from 06-2019)
in Caribbean News
Posted
As explained before. Dodging multiflips =/= dodging fights, simply because you cant fill them. In fact its actually the opposite of dodging fights since you shift them to another TZ where you got players available.
But suppose you're still suffering from SJ trauma which explains your anti Sweden bias. Lol