Jump to content
Game-Labs Forum

Sunleader

Ensign
  • Posts

    395
  • Joined

  • Last visited

Posts posted by Sunleader

  1. Not much you can do to Protect your Ship from Winning a Fight lol

     

    And yeah they seriously need to Change this Idiotic Behavior of Fleet Ships Boarding Smaller Ships and taking them instead......

    Its fine if a Ship of the Line Boards a Small Ship and Captures it. But if it decides to use it. It should only stock Minimal Crew to the Captured Ship and maintain its own Ship with as much Crew as possible for itself....

    If they dont have the Crew to use both they should Not use only their Original Ship....

  2. 1 hour ago, Vernon Merrill said:

    Fair enough. I bought 1200 teal yesterday in Tortue by asking in Global chat.  Also, have you tried Blondel?  I’ve had good luck getting contracts filled there by outbidding.  Good luck. 

     

    52 minutes ago, Barbancourt (rownd) said:

    Teak spawns in certain ports.  Find one where it isn't all hogged up by buy contracts. 

     

     

    See I think thats the thing here.

    How do I know which Ports "Spawn" Teak Wood.

     

    Because I would assume if I am in these or close to these.

    My Chances of actually having Buy Contracts Filled would Rise Dramatically :P

  3. 16 minutes ago, Vernon Merrill said:

    Place a buy contract or start “networking”...  Traders/crafters need employment too!

    ;-)

     

    I wish this would work.

    Thing is I had Buy Contracts open for Weeks with nobody ever bothering despite me offering like 3-10 times what the thing Costs.

    Unfortunately with Player Population being almost non Existent anymore. Its fairly Hard to have any decent Player Run Economy to Fill your Needs.

    On PvE Server you got too few People in General as there is little to do. And on PvP Server running to certain Ports is Suicide cause they are Permanently Camped by Ganker Squads.

     

     

  4. So. After quite a while. I decided to Finally actually bother with the Crafting System.

    Thing is. For Crafting you need Ressources.

    And apparently by far not all Ressources can actually be Produced by Buildings. One example being Teak Wood.

     

    Now People told me to drive to a Port and Buy it. I can Instant Buy it by giving a Buy Order with x times the production Price.

    Except it doesnt work.

     

    Hence.

    Someone pls Explain to me how this actually Works.

    How do I get Teak Wood in larger Quantities.

    And what does the Dots for A-P-C Mean.

  5. My post seems to have been deleted without any comment or reason.

    So I.ll be so free to repeat.

     

    If Players continue to Leave thanks to RPKs and Griefers running free.

    There wont be much of a vision left for the Devs.

     

    Players Play Games to have Fun.

    No Fun = No Players

     

    Think about how incredible Fun it is to be Raped by a Player or a Group of Players which you stand no chance against anyways.

    And you know fairly well why this Game will be dead before its even Released if they dont start increasing PvE Content

     

    • Like 1
  6. 46 minutes ago, Intrepido said:

    I would keep a low profile. Just in case devs decide to close pve server too.

    Merging PvE Server into PvP Server would be Suicide...

    60% or more of the PvE Server Players wluld just Quit the Game Forever.

     

    29 minutes ago, Rychu Karas said:

    This is one of the games where servers are closing without even game release date: ]

    Their own fault really.

    Open World Games with PvP not being harshly restricted always die fast or only retain very small playerbase.

     

    And its a Devils Circle.

    Cause

    Few Targets for PvPers --> less Restrictions for PvP ---> More frustration from Ganking and RPKing --> Less Players --> even fewer Targets for PvP --> even less Restrictions for PvP--> even more frustration from Ganking and RPKing --> even Less Players --> you get the idea

     

    51 minutes ago, Yngvarr said:

    PVP server could also benefit from this...

    Aye.

    But with 80% of PvP Server population being RPKs and Gankers which want only as many easy kills as possible. Getting anything through there for PvE is pretty much impossible

    • Like 1
  7. On 29.11.2017 at 6:20 PM, C0R0NERcz said:

    If you do not safe new players before the attack of the bandits, remaine in this game only clans. (you know which ...)

    Please increase area the protection zones for low-level players.
    Place the protection zones around all national ports.

    You need to Improve protection of Traders.
    Do not allow capturing a port to be in the deep area of another nation. Gangers spoil the game to all newcomers and merchants. This game has the potential that PVP players have not yet found. 

    Unless these conditions are met, it is completely useless to work on trade or craft mechanisms.

     

     

    Forget it.

    All the PvEers have long left the Game.

    You only got Gankers and RPKs left which want no PvP against a challenging enemy but easy kills of Traders and New Players.

     

    Since they are now the Majority this ****hole of a Ganker Server the Game is slowly dying resulting in ever less targets for them and thus them demanding protection to be lowered even further to reach whats still left.

     

    A devils circle which will repeat till nothing is left.

     

    • Like 1
  8. With Legends taking the Field. The PvP Server has pretty much lost all its reason to be Played by me.

    Especially because there hasnt been PvP on PvP Server for almost a Year anyways. Just Ganking and Griefing.

     

     

    But PvE Server is not really even in a playable state right now.

    It seems to be a 1 to 1 Copy of the PvÜ Server just with PvP Disabled.

     

    We need.

     

    Far more NPCs

    Much more Trade opportunities

    Production of all ressources and distribution of them over the Map to encourage long range trade.

    A System to Conquer Ports in PvE. For example by making it a contest of Threat Missions vs Control Missions. And by allowing the Defending Clan to Equip the Port with Ships to build up its Defenses.

    More Events and Missions including Transport of Goods and Search Missions for certain Targets on the World Map (like Bottles but resulting in a quest item or battle instead of random loot)

     

     

    You could get far more Players on PvE Server than you ever had on that Ganker Server. If you would just stop treating PvE so badly....

    • Like 6
  9. 12 hours ago, z4ys said:

    I would call @Liq a PvP player. He likes to duel. He likes to fight even fights etc. He is now giving the game a break beside the tournament. Why because nobody on this server is interested in even fights. Even implies a chance around 50% to win or lose. The majority of people is not ready to lose a ship when they hit the sail button nor to accept a fight with less than around 80% win chance.

    You have a point of you how you see pvp.

    I tell you i have a different point of view.

    Its a sandbox we are all free to have different point of views. Your place might be the carezone. Doing pve and waiting for the one guy that shows up and that you want to fight. You might write him. "Attack me i wont call reinforcments lets have a nice fight". He may accepet or you keep waiting.

    For my part. I press sail and i am ready to eat or be eaten. I am ready to accept whatever crosses my path.

     

    The Problem is. That with this you belong to a really small Niche of Players.

    And this system is self destructive for a Game. Because the older the Game gets the more established the old Players rule.

    Leaving new Players with no way to make a stand. And thus leaving because they simply have no chance to ever get a foot on the ground against the experienced Vets with their Shipyards and combat experience.

    Thats why this type of Game dies incredible fast.

     

     

     

    And there was no need to write anything back then.

    Free Ports were like an unofficial PvP zone. If you Sailed towards someone in a Warship. He most of the time turned around. No words needed.

    PvPers and especially Groups usually just ignored Players that would not stand a chance anyways.

     

    But more Importand.

    Players could play in relative safety.

    Some never came to the Freeports.

     

     

     

     

    See Mate.

    Does it make a difference for you if the Player is not in the Game or is in the Game but you cant Attack him?

     

    Yes it does.

    Because if hes not there at all. It means Lising something is much harder for everyone cause stuff is extremely expensive.

    If he is there and you cant attack him.

    You have not a Single target less.

    But he runs the economy and makes it cheaper for others to get Ships for PvP and makes it less frustrating to lose something as its cheaper to replace.

     

    PvE Players being there means that the PvP Players can fight more often.

    The reason why by now a Player has to Pay like 3 Million for a 1st Rate.

    Is because the PvE Players are gone. And with that PvP also goes down. Cause who wants to lose a Ship for which he had to farm Missions for Hours to afford it.

     

    If this Game wants to Survive you wont get around it to give PvE Players an Secure Area.

     

    • Like 2
  10. 2 hours ago, z4ys said:

    The place where nobody can force someone to do something is called pve server. Pvp is always connected to forcing people. 

    How many fights do you will get when you ask your opponent if he wants to fight you? I tell you it leads to boredom.

    Nobody wants even fight because we all want to win. It's called self-preservation instinct.

    If someone can't handle loss in a game he shouldn't play a game were loss is a big part of the game.

     

    Wrong.

    1.

    The PvE Server is useless and a Trainwreck. Because it excludes any Kind of PvP. Has no Existant PvE Content. And Cuts out the one Properly Working Part which is RvR entirely.

    Hence hardly anyone. Not even if the PvE Players go to the PvE Server.

    2.

    That one is a Joke Question. You get just as many Fights as when you dont ask your opponent if he wants to fight you.

    Because another Player which assumes he can Win will Fight you if you ask him. Another Player you just Rape cause he cant win anyways is not a Fight to begin with.

    Are you the Type to call it a Fight when 5 People who are trained for Fighting Gang up on a Random Person on the Steet and Beat him up ? :) 

    3.

    Precisely. Because in this Game there is no PvP. Calling this Ganking and Griefing Server an PvP Server is a Joke. 

    This Game has no Open World PvP right now. It only has Open World RPKing and Griefing.

    Because for PvP Fights to happen. You need to give an Objective for which 2 Opposing Sides actually come together with the Intention of Fighting.

    And currently the only Objective in this Game is the Ports which however require Massive Fleets.

    On OW there is Zero Objectives to actually Fight over.

    You say the sides care about Winning.

    But what do you actually Win if you take 3 guys and Rape some Random Frigate ? You feeling Proud after that rubbish ?

    What reason has the other Person to even bother Fighting ?

    The moment you tagged him his Ship was lost. I for my part by now just Quit the Game if it happens because I know the Result anyways and are not interested in waiting the 10-20 minutes for it.

    If you actually want Fights. Then the PvP Server is clearly the Wrong Place for you. And there is no Place for you in this Game right now.

    Because there is no Fights in this Game. And there is nothing to Fight over except for the Large Clans who can Fight over Ports :)

    4.

    In Short you dont care if everyone just Leaves the Game :)

    You think that everyone but the Hardcore RPKs and Griefers can leave the Game even if it means your sitting on the Server with 200 or 300 People :)

    Thats a Fair Opinion. I wont argue with it. But I fear you wont have with the Game for long. Because the Game Servers will be Dead soon after.

    You See Mate.

    a bit less than 2 Years Ago. When I Played this Game with our Clan. We had a Reinforcement Zone on every Single National Port.

    We had 2000-3000 Players Online during the Daytimes. And if you wanted to PvP you would Sail to the Free Ports and it would take like 5 minutes to Find someone to Battle it out with.

    Not some Random Guy which drives his Stock 5th Rate Frigate and which you just Rape for no Reason and with him never having any Chance to do anything anyways.

    But some other PvP Player who is actually interested in having a Fight with you.

     

     

     

    Your making a very Basic Mistake of assuming RPKs and Griefers to be PvPers.

    But they are not.

     

    PvPers have Fun in Fighting other Players. And for that they need Enemies and a working Economy where they can easily Acquire Equipment.

    Thats why PvPers usually will not Hit on PvE Players and not Hit on New Players. Because they want the New Players to stay and to learn the Game so they become actual Enemies that they can Fight. And they want the PvE Players to keep the Economy Running so they can Buy Ships and Upgrades etc Cheaply without farming alot.

     

    RPKs and Griefers are the thing that you just said which you said. (which is by the way the best Proof that your not an PvPer but just another Griefer)

    They dont care about a Fight. They want to Win over others. Their Fun is the Frustration of others. They are not interested in a Fight at all. In opposite they dont want to actually have a Fight. They want a Victim. Thats why they Hate Safezones. And why they will Attack New Players and Drive around in Ganking Squads to Kill Random Players.

     

    The Problem is.

    When RPKs and Griefers are not kept under control.

    New Players dont get a Foot into the Game. They just get Raped and leave.

    And PvE Players hate RPKs and Griefers like the Pest and will be the first to leave as well.

     

    And this actually results in the PvPers leaving as well.

    Because PvPers want to Fight. And without the PvE Players Ships become expensive. And they dont get new Enemies. Meaning they get Annoyed and Bored cause they have to take over the Farming usually done by the PvE Players and because they dont find Opponents.

     

     

    Its People like you. Which Killed PvP on this Game :)

    Because nobody Plays as Victim. So if the Game forces it. People just dont Play.

    As easy as that.

     

    Thats why unlike back then. When each National Port had a Safezone. And when we got about 2000 People online at all times.

    You now got 400-500 People Online during Primetime.

    • Like 1
  11. On 31.10.2017 at 9:59 PM, IndianaGeoff said:

    Rigs is right.  There is no need to incentivize PvP.  The PvP'ers do it for free.

     

    Pretty much this.

     

    People who have Fun doing PvP will do PvP anyways. If they got Fun they dont care about incentives or whatever.

    People who dont have Fun doing PvP will not do PvP. Trying to force em will only result in them leaving the Game.

     

    Games are about Fun. Being forced to do something you dont like is not Fun. People dont play a game if its not Fun.

     

     

    I cant really understand why thats so hard to understand for so many Devs......

    • Like 1
  12. Calling it a PvP Server is a Joke anyways.

    There is no PvP on that Server. Just Ganking and Sealclubbing.

     

    Worse there is no way for new Players to ever even learn PvP cause they either try and just get raped by ganking squads or they join a clan and drive around as ganking squad....

    PvP has died the day they removed safezones from all Nation Ports.

    Because that day Roaming became completely unnecessary. You just camped the enemy ports and ganked the crab out of new Players.

     

    Ah how I miss the Game from 2 years ago.

    Every Port of your Nation had Safezones. Medium Server Population even in the offhours. And over 2000 online people during the day.

    And if you roamed around the Free Ports it took like 10 minutes to find someone to have a Fight with.

     

     

    Was good times when you could go Roaming without a Ganking Squad and without being raped by a Ganking Squad....

     

    Ganking Squads and Griefer Scum had it harder anyways.

    Since every Nation Port had a Safezone. They could not camp Ports to grab new players and people farming PvE

    And on the PvP hotspots if a Griefer or Ganking Squad lurked you had enough people to chase em off.

     

    But they had to go and ruin it by removing the safezones....

    Resulting in pretty much the entire non Hardcore PvP Community to leave and making the game so impissible to enter for new Players that by now 99% of the playerbase is people who have been here for over 1 year.... as new players quit in less than 3 days....

     

  13. You just need to ask yourself how many new Names you read in Chat per Day.

    It took me 3 Days before I literally knew every Single Player in the Faction and Stopped seeing new Names in Chat.

    It took 3 more days before I finally saw a Name I didnt know.

     

    Ask yourself.

    How many New Players do you see per Week. And how many of em do you see again after a week has passed.

     

    This Game in its current form has no Future.

    Because a few Hundred Veteran Players Rule the Server which ensure that no new Player is allowed to have Fun.

    Abd with the Safezones having been Shrunk to a laughable 15km which dont even cover most Missions. There is not even a way to avoid them.

     

    Thanks to that the small gain of players we achieved last Months has already been swallowed up again.

     

    And each Old Player that leaves is never replaced cause new players just have no chance in hell to ever get a foot on the ground

     

  14. 2 minutes ago, Wolfram Harms said:

    My opinion also.

     

    Rediii, good man - please read my post more closely - I did never say you were "shitstorming" me.
    I have the deepest respect for your opinions.

     

    Wow - three lines only! So it IS possible you see?
    No, I never wanted to make ganking easier - what I wanted was to change things which are very unrealistic to me.
    So I wanted to change the SAFETY ZONES into OPEN-FOR-THE-VICTIM'S-NATION-Zones.
    That was not meant to help gankers - it was meant to involve more players into such gankings; players to come for help.
    More realistic PvP was the idea.

    Yes and it was Explained several Times that relying on Random Players to Fight off Organized Ganking Squads is about as effective as throwing plushies on a Bankrobber to stop him....

    But Mate given that this is your topic. Are you sure you want to restart this Discussion here ?  I dont mind for sure. But its your Topic that would end up Derailed.

    • Like 1
  15. 1 hour ago, Wolfram Harms said:

     

    Ah, you again...
    Do you realise it yourself, how you often seem judge other people from your own feelings only?
    You are wrong again - I am not among the "gankers" (yet) - my Open World hunting is very rare, and when I do, I don't hunt traders.

     

    Sorry that I am not too Eager to Believe you after your Repeated Attempts to make Ganking and Griefing Easier.

    But that aside. Read what others are Writing.

    Regardless of questioning your Intentions I actually Agreed with your Post and that Repairs need Stricter Limits. So dont go off writing a Book lol

    • Like 1
  16. I cant help but feel that your far more on the Ganking Side. And that your concern for Masts being Repaired does not stem from Ganking Squads doung so but annoys you cause the guys your ganking are using it to annoy you by making it take longer for you to rape them........

     

     

    But I agree on the General Sentiment that the current Repair Situation is too much.

    Repairing Sails is no problem and any Ship carried such stuff. But replacing an entire Mast should not happen....

    Albeit they also should be much harder to break in the first place.

    Right now nobody even uses chainshots. Everyone just balls the Mast cause it comes down so fast....

     

    Same for Crew.

    Crew Repair should just bring back a percentage of losses by treating the injured. It should be impossible to bring back 100% of losses.

     

    Armor Repair should work different entirely. As you should have no cooldown here. If you got Materials. The Crew can be set to Repair. Repairs are slow of course. But even in Reality there was Damage Control during Battle.

    Thing is no matter if in Battle or on OW it should be a slow trickling process. Not a sudden 100% repair ......

  17. Ne Negative KD sagt nicht wirklich was aus.

    Wichtig ist der Sieg.

    Und dafür sind Objectives und Support oft Wichtiger als der Sieg.

     

    Wenn Ich drei Verschanzte Feinde mit ner Granate aus der Deckung Zwinge und dabei Gekillt werde. Dann hat der Gegner 3 Verloren. Wir nur 1nen.

    Wenn Ich alleine ne Flanke gegen 6 Leute für das halbe Match halte so das mein Team auf der anderen Seite Durchbrechen kann. Auch wenn Ich bet einen davon Kille. Dann habe 10 mal mehr für das Team gemacht als wenn Ich vorgerannt und 2 mitgenommen hätte dafpr aber 4 leute im rücken meiner Jungs sind.

     

    Von Deckungsfeuer bis Störmaneuver und Medic. Es gibt tonnenweise Jobs bei denen du Selten ne positive KD hinbekommst mit denen du aber tausend mal wertvoller bist als wenn du 2 kills machen würdest....

     

    Ein MG Schütze der den Gegner unten hält und dadurch dafür sorgt das Schützen und Grenadiere den Gegner ausschalten können ohne zusammengeschossen werden.

    Ist hundert mal wertvoller als diese volltrottel die das MG als Sturmgewehr mit grossem magazin benutzen und nur Schiessen wenn der Feind Sichtbar ist. Diese leute haben keine ahnung wofür ein MG da ist.

    • Like 1
  18. On 8/31/2017 at 12:11 PM, Simon Cadete said:

    I know that there are bad mechanics in the game, I know that the game consumes a lot of time and a lot of it is doing boring things(trading, crafting and moving stuff around. I also know that we have different time zone players in the server and that makes it harder for decent port battles. 

    With all that said. I'm curious to know specific reasons why people in global quit. I know that a lot don't log in to the game but still check the forums.

    So, why did players stop playing?

    Because its pretty much overrun by Gankers and RPKs.

    The only PvP you get on Open World is Ganking and Sealclubbing where there is no Contest and no Challenge cause the Battle is decided long before it even Started.

    The only PvE Content you got is killing more and more NPCs.

     

    The PvE Oriented Players which do little or no PvP just all leave cause they get bored and annoyed by Gankers.

    The PvPers leave as well cause the Gankers and Sealclubbers are not interested in real PvP or RvR thus not providing any Fun for them.

    And then at the end the RPKs and Gankers leave themselves because there is nobody left in Open World who can be griefed by them.

     

    An all too common issue for Games which Fail to realize that Unrestricted PvP is always abused by Griefers and Gankers.

    • Like 4
×
×
  • Create New...