Jump to content
Game-Labs Forum

Jesters-Ink

Members
  • Posts

    223
  • Joined

  • Last visited

Posts posted by Jesters-Ink

  1. I have taken long holidays from this game and only came back this year around a month ago.

    I have to say, as it stands at this moment in time, I love the new patch.

    Looting has become what it should have been from the start. Maybe add an auto loot to the players that have sunk the boat, to stop the loot thieves?

    I love the new wind mechanics in battle, players might have to learn to sail using the yard more, but I bet a lot of players were already using this technique already.

    Guns, I don't know yet along with new thickness buff, I need to test for longer time line first, but otherwise, it all feels very good.

     

    NOW, just add the mixed fleets back in and we are golden.

     

    • Like 2
  2. 4 hours ago, Intrepido said:

    Hi @admin

    Sir texas wants to know if he will be able to gift his best friend @Intrepido a patch (containing the christian VII too) for his birthday.

    Sir texas thinks intrepido deserves the patch however, in my honest opinion, both guys are very annoying.

    Thx in advance.

    Have a good birthday, it is also my birthday soon, for my birthday I want something worth playing, it very well may be:- hunt showdown :)

  3. 2 hours ago, NethrosDefectus said:

    A theme I have noticed from a fair few players since the last couple of changes is that they are complaining that they are having to mothball their wasas because its harder to replace them if they get lost. 

    Well.........Is that not EXACTLY as it should be with any ship? There should be that element of risk every time you you engage someone in combat. I personally thinks this highlights a problem with the wasa that I had not previously noticed. People have become reliant on it, the fact that it is so powerful and so cheap to replace meant that it became the only many would go out of port in and it's almost as if they've forgotten how to sail anything else.

    In my opinion they have made the perfect argument themselves as to why its a good thing the wasa (although still VERY cheap in my opinion) has an increased cost lately.

    You have the answer, lets make every ship but one require PvP marks :D

  4. 1 minute ago, admin said:

    We believe that victory marks won't be expensive and situation will actually remain the same as before, despite changing victory marks to pvp marks.
    There will be no pushing out and ports will be the same due to still large supply of VMs. The change of combat marks to pvp marks for VMs will soon be accepted as the new normal.

    I remember the 1 dura argument, "we will put this to bed once and for all", the players were right.

  5. 12 hours ago, admin said:

    Update has been deployed today - 26th December

    • Removed victory mark requirements in blueprint and permit acquisitions for all ships except for first rates
    • Reduced prices for PvP content in pvp marks because previously the catered to top pvp players but not the average players (it should be better now)
    • Fixed an important bug with bot reload getting stuck from time to time
    • Increased cool down and time to recover crew on the surgeon - surgeon was working too fast and too often during battles and it had to be nerfed.

    Final changes for ship physics including leeway and adaptation of all light ships is being prepared. 
    New year gifts will be distributed with the forthcoming patch (part 3 of sailing model improvements)

    Much better overall, but if you keep pushing this only pvp/rvr you are cutting at least 75% of your player base out.

    Answer me this, why not cater for all, it doesn't have to cost you your soul, just give everyone a little bit of something?

    Lets just simply it:- traders like trading, PvPers can hunt them and do, remove them and there is less PvP.

    Make ships more accessible and more players use them, more PvP. This also helps port battles for RvR.

    Give something to all and all will play. Restrict it for the top 5% and you'll have 180 players by June.

    Not hating, just expressing some common sense.

    • Like 2
  6. 4 hours ago, Lucius Esox said:

    Yeah but you answer to a answer about PvE server not abaut PvP server so it makes no sense.

    What shoud guys on PvE server do can you explain this?

    I asked for Admirality on PvE server for the impossible Nations like Prussia/Russia and Poland. So Devs did not think about how a Player on PvE server gets to his Admirality when they dont have acces to a National Port of there Nation.  If a new Player will start on PvE-Server he will not know that there is a Admirality so i woud say next thing they dont think about.

    I asked the same question when they did the last wipe mate, back when my clan used to play on PvE, so my answer is relevant.

    We came to PvP because of this after the last wipe, so yeah, the Devs don't want any PvE at all.

  7. 2 hours ago, Jean Ribault said:

     

    No, you can't access Admiralty at all on the PVE server for Prussia.  Because devs won't address the configuration of the server, or for that matter even condescend to discuss it.  For the "impossible" nations, the only way to get it is to conquer ports.  Since you cannot conquer ports on the PVE server, then you can never access Admiralty for the new impossible nations.  They obviously know this, but will not address it.  Unfortunately how would you know that if you are a new player starting out on that server?

    The Devs don't want you doing PvE at all, haven't they made that clear enough?

    A good game makes room for all aspects of game play and a great game encourages it.

    • Like 1
  8. 49 minutes ago, admin said:

    you can't be everywhere. Even the most populated nation cannot be at 311 ports at once. We won't give high end content from the green zone any more. Get out and fight. 

     

    Share the wealth for damage done by both sides and everyone will fight. Keep rewarding only one side and eventually it all ends.

    And whilst I'm here, those who have come from the global server have little chance of catching up on the PvP over powered speed mods.

    This is how you split your player base and this is how you destroy your player base.

    Throw us a lifeline.

    • Like 3
  9. 1 minute ago, AxIslander said:

    NOOO! WTH, we did this, and did  not work.
    I fully understand that one needs to reward those who fight, but do it in a diffrent way. How do you propose we replace a lost "MHS Victory" ship?

    Need to reward all who fight, not just the side that wins, that way all will fight even for the pathetic amount they will be rewarded.

    A game that rewards only the "strong" soon has no one for them to fight.

    • Like 5
  10. 1 minute ago, Hethwill said:

    DayZ, the same way as NA, is a sandbox that relies heavily on a patch from experience to experience. Encounters are always different.

    In that regard, and also travel time, they are similar. Likewise, killing bot ships or killing zombies is... rinse and repeat. Fairly similar.

    It is the pvp interaction that provides the tension, that moment story. Same as with a air combat sim on a battlefield scenario rather than arena scenario.

    Quite right, but both suffer from the same lack rewards wouldn't you say for the loser? Both games not doing so well in numbers, what could be the reason :D ?

     

×
×
  • Create New...