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Posts posted by Thonys
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PvP1 EU: 3:30am US Central; Game Crashed; could not reconnect
***Also - Still waiting on the return of my Pavel + Green Hammocks from yesterdays crash where I lost my ship in battle...
everybody is waiting ....
i lost a ex vic with a lot of very very expensive perms and ups
we just have to wait an d see what happens in the mean time
having a cup of tea ,feed the cats and do the dischess
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I just lost my Gold 3/5 Victory due to the server crash that took about both US server today. Is there any thing I can do? Admins please help! I sent a bug report as soon as they were back up and I logged in.
I believe this game/players took a major HIT yesterday (specially one dura vics)
a lot of players are not playing ,and just waiting for the things to come
also if there is a risk of taking your ship out ,no player is going to play and take there ship into a mission (even if they have a replacement)
i can say there is a GAME BLOCKADE atm by players
i see it in our clan, i see it in game (its very quiet on the shores )
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Lost my Pavel yesterday during a battle as well....still waiting for restoration....
i lost a victory
also still waiting for a restoration
i believe a direct Roll back (status just after downtime was the best thing)was the best option it happened 2 hours after downtime
now a lot cant even do there thing because they are waiting for there ships to play
at least i am
no play time for me ATM
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Hi dev,s
this morning (12.00) there was a server crash or disconnect
at that moment we(me and my friend flewfy1 ) where in a mission
when it happened the ship did not respond anymore and at a certain point he where thrown out the mission
and came in the loading screen, there we saw there was no ping with the server
the only thing we could do was exit
and restart
what gave a no ping with the server and the game was disconnected with the server
we waited 15 minutes and we could log in the game again
it all resulted that when i was restarted at 12.15
i was in a empty harbor ,with no ship
a exceptional vic was gone (and upgrades/perms ) (gone with the wind)
i hope you can help me recovering my victory,and my friends (flewfy1) Bellona
bug report was made.
greetings Thonys
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oh yeah, 1 dura would be awesome but not everyone would be happy about this I guess. Perhaps ships should be cheaper then...
or
you get the ship insuranced
insured for modules and /or ship only
but that is not in the game (yet)
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well if new players understood the working of the game and joined a clan
they would not be that vulnerable to the experienced players in the game
but newbies are ignorant sometimes,and therefore they pay the price (they think it is a single player game witch it is not)
its as simple as that
so i don t see any problem for the newbies (they learn it the hard way ,just as i did ,and there is nothing wrong with that)
sorry to say people sometimes complain and cry..over a loss (well sjid happens sometimes,. just lost a pavel ,and i am building a new and better one ))
ps. i never attack newbies i just dont have the time and the ships for that ) ,but if i see a greater enemy chasing the little ones ,he is mine (thats how it works)
( advise to all the newbies join a good clan first)
OT:... huh..... NO ...no restrictions
o7
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hoo i think a that i remeber that someone did the same to me ;-) can i have a victory to ?
(please don't tell him i'm french ;-)
we won t tell.......
We all know you are fench
you where in the battle of coro this evening (and lost )
OT
Hellshammy if you want a vic build just contact one of the members of PPP The marines ship builders
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?
Are you diplomatic twins
in the other first* one you talk different then the second* other one
just a joke
carry on pls
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does that mean battle results are lost ?
perhaps i going to be lucky
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Good luck
and may the winds be with you
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Hi captains
historically seen
at the moment we see huge flags on the rope of the stern sail
but normaly they should be on a flag pole
also the size of the flag is a little to big
perhaps in battle it should be smaller, say 7/10 of what it is atm
what do you think...
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I don't think that's a good idea, because people with high craft levels would buy labor hours from people with a low level, and this would affect the balance. People with high craft levels could produce more ships and at the same time raising their price, while people with low craft levels would be in the long run lossy.
well you talks about balance
i talk about exchanging lh from people who dont use it ,and want to sell it for gold
it is not the same
i think you miss the point
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make a bug report
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+1
I find it somewhat unrealistic in current game that every trader ship (especially when they are carrying contraband) has a bunch of Marines on board. Show me one smuggler in history who has hired Marines
well ..
smugglers did not have marines/soldiers on boars (that would be strange to have the authority looking on your contraband)
but the normal sea going vessels (traders) had soldiers (or could have) on board for the outpost in a a far away territory
sea going marine ships (warships) had always marines on board ..(in peace a normal attachment, in war much more)
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they are destroyed faster yes
not sure if it is good or not. i have heard some like it some hate it. Which means its a good unboring feature
what do all think of sail damage?
well i like the damage to sails ,
but.... the other day our mission fleet tagged 4x a single pirate frigate ,and outrun us(in battle) ,(us with 2x frigate, renomee, constitution, pavel)
by the far distance and the speed ,but most of all the accuracy of the front guns at that distance (they could not reach it)((longs))
the distance when going/comming into battle was really to far ,and could not do much damage to the sails on that distance
it was actually a ridicules situation..
the real problem is actually the distance/accuracy to do damage to sails when going into battle for hitting the sails (tagging the sails) , the overall damage to the sails
when hitting the sails there should be a bigger penalty to speed(tangled cables and howsers,and snaped ropes )
so hitting sails should be more affected to the speed in the long run
if you are tagged in pursue(from behind) the sail damage should be tripled (in conjunction to speed 5% for a hit)((rear sail, 3 masts sails , and front sail))
the flank damage can be the same (as it is)
so more:
accurate front long guns
more damage to sails from front long guns
and more distance (fire power) to the front guns (if the distance for going/coming into battle remains the same , ) if not the a more closer engagement is appreciated(the gap is just to big)
ps. my opinion is: when going into battle (you have already pursued the vessel in OW ) and does not mean "a sail at the horizon again"
and have to pursue him later (in battle screen )for over 10 hours again
(battle is battle ) and not looking at the rear of a ship for half a day.(so more sail damage from frontguns will help.)
that said battles where close in those days
it did not work that way in those days (as we do it now)
we are not in the 21th century , so more direct reality is welcome...if i might say
o7
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Doesn´t matter as long as we know they did it in United States!
Haha
Thats why the colonial rumble of war never reached London, the news was probably sunk by pirates
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or perhaps :
remove the ship type and put a national flag on it
and if you cant recognize the ship types (yet) you can put a upgrade on your ship called > "ship recognition book " whats become visible in the ow telescope
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now you can relax and go pvp without fear,i have heard rattlesnake is great for trader hunting
try to sink as many player ship as you can in a week
and next week see if you can beat that record
well sounds great
perhaps you can create a counter for that ..
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Hi All
well what the title says
When you reach the highest level for the captain
it doesn,t seem that much important anymore to grind xp
so whats the next grind leading to?
the gathered xp seems to vanish in smoke
(so whats happening to it )
i dont see it back in labor hours
i dont see it back in gold
so what should happen ....
what will become the next goal for the Captain
and what will benefit the xp grind next..?
skill level perhaps ?
reduced build options ?
reduction in gold transactions?
just some examples..
what do you think....
love to hear your opinion,and possibilities,or whatever...
o7
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we love spy s in the chat
we always send them in the wrong direction
but (also)you can see when you are attacked by a nation (that the NA program is a spy on its own )
it tells you what the enemy is going to do , and i don not hear anybody complaining about that
so i dont mind some spying in the chat...(you should not give away your fighting /trade plans )
the only thing that is bodering me is the big black box blocking my view (when the NA spy tells me something)
i do believe that spys in your clan, are a far more bigger problem then the spy in nation chat
o7
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Sure you need more planks for coffins and graves of dead dutch sailors
? coffins and graves ?
you do know ...you are on the water ?
here you can see the true nature of your thoughts
you barbarians don,t even understands what burial at sea means..
the IQ from the common sailors is perhaps better then the IQ from their noble captains
i believe we can go to battle with high moral ....
lol
o7
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they even get help from the spanish
i am in need fora new wooden plank now...
for walking the plank for the spanish captains..
Nobody that I talked to about it likes the 2 minute timer to enter PvP battles:
in Current Feature Improvement Suggestions
Posted · Edited by Thonys
Or....
experiment with a timer of........ 3 ........ minutes
see how that goes.
make a compromise if 2 is to short and 5 is to long ....
07
for a close distance at port make it 2 minutes (2 minutes border)