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arrr matey

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Landsmen

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  1. I mean lets be real here. The devs tendency to nerf anything that could give someone a divergent gameplay style is what has forced everyone into cookie cutter ship design.
  2. So my question is, with the devs past tendency to nerf everything in the game that give you the ability to build ships with to counter big ships with massive side structure and extra planking and such like the trincomolee pre nerf speed why the sudden desire to give us the ability to craft ships that have those differences?
  3. and you are wrong sir, that is simply the quality of ship not the build. many of us theory crafters would like to see the quality stay and allow more flexibility to the actual build of the ship. people pay for gold ships because they are the best QUALITY! Please stop breaking the game.
  4. Honestly the only reason i play this game at the moment is to theory craft and figure out what builds i like and what builds are most effective in battle. The game changing(breaking) crafting ideas you guys come up with ever so often makes this impossible. Why cant you devs ever stick with anything? If you go ahead with these changes I'm done. Ive wasted so many hours theory crafting at this point that I'm not sure I even want to give it another try in the future.
  5. No we actually included that battle in the statistics. very well fought battle by sob.
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