Hello,
In my current situation, crafting and procuring the ressources to sustain my crafting by capping traders, are about the only two things I have time for most days. I would love to be able to spend hours hunting enemies around Jamaica like I used to, but I simply cannot anymore, and probably won't be able to for a while yet.
Since the vicinity of main ports is unpractical for trader hunting due to high player activity, I've relocated this particular activity to a remote port where player numbers are lower, offering better opportunities for productive hunting. This system worked really well when I could hop back to capital with the fruits of my plundering, but this particular outpost is located over an hour's sailing from my capital. I quite simply do not have time for a trip like this. Not that I cannot be a**ed to do it, I simply almost never have a 60mn+ solid playing window.
Although I understand the reasons behind removing the ability to teleport to capital with goods in your hold, (from the point of view of gankers that is...) this will effectively kill my hunting activity, which will overtime kill my crafting, as the ongoing inflation will make it completely unprofitable if I have to buy all the ressources and materials in my capital port. And since those are the two things keeping me in this game right now, well...
So my suggestion is this : How about being able to hire AI merchants to ship your goods to one of your outpost, for a fee scaling with cargo weight. Shipping would take time depending on the distance. This would allow transfer of goods without it being free or instantaneous - which I understand doesn't fit well on a competitive server - and spare the players with less playing time those long trips they simply don't have time for.
Or at least make it possible to send ships to outposts with cargo.
Thanks,