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VonBarb

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Everything posted by VonBarb

  1. That is something I'm also afraid of There could also be a more "Baroque" or "National Colours" option closer to what was customary in the late 17th / early 18th , like we have on the Renomee, for those with a taste for colorful patriotic finishes, while avoiding the "Naruto-kemon Black Pearl of Bright Orange Death" effect
  2. So some people have been asking for options to customise the appearance of ships. One relatively easy way to offer limited but interesting options would be to create different hard-coded "skins" to choose from for each ship. Some ship types currently in game are already using this method (3rd rate and Bellona, Brig and NavyBrig...) Historically many ships used different paint shcemes during their lifetime (the Victory was at one point black-and-white, and a quick google search will find several representations of the Essex in the gold-and-black livery) and why it may not be entirely realistic for some ships (Santissima was launched and sank in red) it would add some visual variety as well as make ship identification a little more challenging in some cases. It would also allow players to recreate historical ships that are very similar to the types already in the game and that will most likely never get added for lack of originality. I'm thinking of French players wanting to sail the Renard or Recouvrance, that are essentually the Cutter and Privateer in different liveries. So my proposal is to have for each ship : One historical livery (what we have right now), One generic "18th-Century" Gold-and-Black livery, and One generic "19th-Century" Black-and-White" livery. Thoughts ?
  3. Glad you adressed the visualisation bug for ricochets, as that was bugging me a great deal. Sometimes it just looked as though I was shooting at phantom ships, with the balls travelling right through them without damage. Made it look like I was getting the elevation wrong, leading me to incorrectly re-adjust. Adjustments to grapeshot is another very welcome fix. Previous values may have been slightly over the top, but post 9.8 was simply ridiculously low. I'm still on the fence about the penetration and thickness tuning. Yesterday I got my 4ss handed to me by an AI Essex in my Trincomalee, then tore another one to pieces with minimum damage to myself in a Belle Poule. Different hulls and armor values, but the difference in the damage I was able to inflict between the 18pd Longs on the Trinco and 12pd Mediums on the Belle didn't feel right... Any word you'd like to share about those "Fish" resources in the shops ? Are the next ships going to be fishing boats ? Can I suggest a black-and-white retexture of the Surprise as "La Sirene" ? XD
  4. Hello, In my current situation, crafting and procuring the ressources to sustain my crafting by capping traders, are about the only two things I have time for most days. I would love to be able to spend hours hunting enemies around Jamaica like I used to, but I simply cannot anymore, and probably won't be able to for a while yet. Since the vicinity of main ports is unpractical for trader hunting due to high player activity, I've relocated this particular activity to a remote port where player numbers are lower, offering better opportunities for productive hunting. This system worked really well when I could hop back to capital with the fruits of my plundering, but this particular outpost is located over an hour's sailing from my capital. I quite simply do not have time for a trip like this. Not that I cannot be a**ed to do it, I simply almost never have a 60mn+ solid playing window. Although I understand the reasons behind removing the ability to teleport to capital with goods in your hold, (from the point of view of gankers that is...) this will effectively kill my hunting activity, which will overtime kill my crafting, as the ongoing inflation will make it completely unprofitable if I have to buy all the ressources and materials in my capital port. And since those are the two things keeping me in this game right now, well... So my suggestion is this : How about being able to hire AI merchants to ship your goods to one of your outpost, for a fee scaling with cargo weight. Shipping would take time depending on the distance. This would allow transfer of goods without it being free or instantaneous - which I understand doesn't fit well on a competitive server - and spare the players with less playing time those long trips they simply don't have time for. Or at least make it possible to send ships to outposts with cargo. Thanks,
  5. I think a system like this should be completed with a loyalty / experience system depending on where the crew members were recruited. For instance sailors recruited in Nation capital would start with 100% loyalty 50% experience, crew impressed on AI traders or gang-pressed into service would start at 10% / 10%. Inexperienced crew would be less efficient in all task, but would have the ability to gain xp as you take part in battles. Same with loyalty, with lower loyalty increasing the chance of them deserting in ports. Good/Poor decision making on the part of the Captain and victories / defeats would influence loyalty rating. Officers (or even Captains) would be given bonus / penalty "charisma" or "training" traits to boost loyalty or experience instantly or over time. Wounded crew should be taken into account : not being discounted from total crew numbers, healing over time, faster if you have a doctor, depending on his skill. Food should also be a thing. It certainly was a big one back then. Ships should be provisionned for long trips, maybe in the form of a "buying supplies for X number of days at sea" system similar to what we have for repair kits. Crew with little or nothing to eat would recieve performance and loyalty penalty, also risking disease (counted as "wonded" or "sick" ) culminating with mutiny and desertion in extreme cases. General state of crew could be kept track of via a "satisfaction" system to let you know wether they sing your praise in port taverns or are plotting to murder you in your sleep. You've probably seen a system very much like this one somewhere else, I won't deny it , but I believe it offers both depth and challenge while adding a few layers of realism and immersion to the "human resources" part of a game like this one.
  6. I'd like to see birds, maybe with a system to make them useful for navigation purposes, indicating the proximity of land and the direction at certain times of day. The Carribean is probably too small for that to be very realistic, but it would still be a cool feature. I'd also like to see them added to the soundscape, with seagull cries and land bird sounds near the coasts.
  7. Hi This is really both a question and a suggestion : When do you guys plan on introducing more language options for the game ? I believe uneven national population is in great part due to the fact the game is only available in English at the moment. Adding at least French and Spanish language would probably entice more players leaning towards the corresponding factions to join in an even out the odds a bit. Fair seas !
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