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CaptVonGunn

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Posts posted by CaptVonGunn

  1. On 9/29/2017 at 2:19 PM, Wraith said:

    LOL, no. This is not a hard core sim and never has claimed to be.  We sail from one side of the Caribbean to the other in hours instead of weeks in the name of game play, therefore you shouldn't demand this type of realism in your engagements because it makes for dumb game play.

    Actually they have claimed since day one that this was a Hard core Sim....

  2. 18 hours ago, Barbancourt (rownd) said:

     

    If it's a problem then maybe let us put ships into storage or something.  I can't redeem my Yacht and enjoy that anymore, I had to give up my little Pickle a month ago, and I just sold my last Snow that I crafted from the last of my sabicu.  Makes me cry.  I have permits for ships I've never been able to try because I can't craft them because I don't have docks for them.  :(  :(  :( 

     

    Well if you have enough Gold you can always use Valet Parking in the Market.. set the price so high no one is likely to buy it.. and pay the fee... if someone does buy it you just made a stupid profit and can build another one:)

  3. 7 minutes ago, Barbancourt (rownd) said:

    I need more dock space because I ENJOY using the variety of ships available to me.  Does there really need to be any other reason than enjoying taking out the ships you bought/crafted and equipped?  The whole point of my original post is that we shouldn't need to suffer through countless hours of grinding mountains of cash to dock 5th-7th Rates. 

     

    They added the limits because it was insane before... Everyone had 8 Outposts with 3-5 ships at each one... in the case of my clan we would have  4 or 5 ooutpost minimum t each with a Shallow, 4th rate and Line Port Battle ship in it. Pre positioned all around the map.... It ment we never had to sail fr to attack someone which also removed most of the threat of intercept... WHich was just silly

  4. 15 minutes ago, Barbancourt (rownd) said:

    Speak for yourself.  It took me about a month of hardcore market camping and many many hours of 3-Tbrig hauling in August to make that much cash, and the commodities I was shipping then are not as profitable now so it's out of reach at any realistic level of effort.  I don't have alts.

    Well I make 100k a mission doing 1st rates , 200-300k doing 3-4 man 1st rate fleet missions I was making 1/2 a mill a day doing trade(1 or 2 Indiaman runs a day)  till they increased the missions to the point trade is pointless for just normal play

     

  5. 1 hour ago, George Washington said:

    NPC should surrender if Gun Weight of your ship is x5 higher than the enemy and when full broadside hits the target. This is historically correct and is noted in many books. For example, in book '13 Gun Salute' when Surprise planned to sail next to the Snow with her long 9lbs. They called captain mad is he would not surrender after 1 full broadside from the Surprise. So, question is why we do not have this feature in Naval Action? I think it will be reasonable if you sail in a Frigate and fire full broadside on a snow or other smaller ship and make them randomly surrender (abandon ship) without wasting 20 minutes trying to chase down and shoot the tiny b@stard. 

    Why every NPC Captain desides to kill his crew even when his ship is almost destroyed and guns+crew missing? Where is reality here? They all sink no matter what you do. 

     

     

    Sure but you get no XP or CMs and very little gold... when you sell it to the market 

  6. 9 hours ago, Eyesore said:

    So either warships take up no dockingspace, also for non-clan-players ... (which means no limit on dockingspaces (not a fan of that), a docked tradership is also not making any money and only costs gold)

    or ships never get in dock unless it is for repairs ... the rest of the time they were at sea.

    So, why would you store ships in docks?

    Making another moneysink to store ships (maintenance) will do nothing to counter the negative effects.

    There are already complaints about (good) ships not being sold enough in the market (because it is too easy to store/hoard everything you need), with clans starting to store all their finished ships, you get even more incentive to 'hoard'. Personally I'm not selling many ships anymore because the eco-game is rather, erm, how to say this nicely ... unstable(?), so it is only the most logic option (keep on hoarding, in case something gets rare again, and hoarding labourhours (as I'm good on ships, no need to sell mats in the market) and I can make more money just doing a mission (and gradually picking up some mats along the way. Everybody is operating on their own, their is no coöperation needed, so an economy doesn't work, things are either very abundant or unobtainable (both have negative effects, one makes things worthless, the other makes them not worth the investment or jacks up total prices to unreasonable levels).

    Boo Woo.... There is no money in selling ships... Not really.. Anyone that can save up what would be needed to cover the cost of a Land not pay the money sink fees.  Yes Mission payouts are op.. They will hopefully be put back to somewhere about 1/2 way between the old this is pointless payouts and the current I am going to mission for a day and retire levels

  7. 3 hours ago, Bearwall said:

    Permanent refits shouldn't even exist outside of the crafting of the ship.. Remove all the magic..

    That would mean almost all refits would be gone and the crying would be awesome. But to do that we also need proper ship stats and builds.. not this fantasy builds of Fir Fir Warships with Magic Figure heads and added on Hull parts to go faster,,

  8. 3 hours ago, Eyesore said:

    But you can already store ships in your clanwarehouse, in the form of materials and labourhours ... It is not the games fault that a clan doesn't have an available crafter at all times?

    Ships were/are not made to just sit there in a dock and wait until they may get some use some day, they are ordered to be build and used immediately. Yes, used immediately, because there is maintenance and insurance and investment and dockspace that needs to be paid. A built ship is just a moneysink, it has to sail or it is never profitable.

    It would make sense to allow to store ships/notes when we were paying some sort of maintenancefee for every ship we own (so much gold per day or week or whatever), but as it is now, clandocks and notes would just be taking things away from the open world.

    So charge a fee. I am good with that.. most clans I know would be ok to.. right now the fee is the cost of expanding the docks which is high when you also include the cost of the last few outpost permits. But is real life Warships didn't take up dock space.. hell most ships bigger then a Frigate only docked when they were going in for refit... The rest of the time they were on patrol or at anchor well out of the way of the everyday port traffic

  9. 7 hours ago, Eyesore said:

     

    How about you organize your clan so it is workable? As in an actual clan, where you work together? It has nothing to do with the game itself. If your current clan is not capable ... look around for another, or change how your clan does things. When your crafter's docks are full, it is a clan-problem, not a game-problem. When your crafter can't craft for another timezone, recruit a player-crafter (or level one up, or use an 'allied' crafter) from that timezone.

    It is up to the clanmembers to be available for the clan. Next you guys will want your ships delivered at a port to have a portbattle again, because it is more convenient?

    Making it another goldsink does nothing, it is a flawed mechanic. The notes make only sense in Legends, not in NA.

    What would be the difference in sailing around with an overloaded cargohull (heavy weight for a note) and sailing an actual ship to its destination? If it is in your cargo, you just delete the ship in case you get intercepted ... if it is in your fleet, atleast it is still content (visible for everybody in OW and capturable).

    If you want stock, you already have that, you have all the mats in your clanwarehouse (labourhours included).

    All you want is to circumvent the open world ... so, go suggest it in the Legends forums please?

    You missed the point of the note weight.. you make it heavy so it is NOT movable via small ships... Hell make them weight something close to actual ship tonnage and you cant move them anyway...  Your right sailing it as a ship would be the best plan...  My comment was that in Note form like teh current 2 we have we could store them in Warehouses and would not have need for a clan dock. Making ALL items stackable in the Warehouse would be nice though.. 

  10. Not unless I can walk all over the ship and climb to the crows nest.. it doesn't. You have hundreds of men ... a single deck view to sail and aim guns? Seems as unrealistic as the current view.. and  lot more limiting for no good reason...  Not when you are trying to simulate the info from the Captain Officer, Gun Capitans and Sailing MAster into a single person(You)

  11. 3 hours ago, Eyesore said:

    How about we get everything for free? We don't have to sail around and play the game, only the parts we like, the rest we throw away. Make it more easy mode ... Why can't clanmembers store their own ships? You can store materials (and thus you have ships in 'clan'-storage already) and labourhours, what more do you need?

    Again, what is the benefit for the ow-game with having notes for ships?

    Some kind of log would be helpfull, yes.

    You should be able to build the ships as we do now but they become a note.. the note should weight as much as all the parts of the ship combined.. But this way a craftier is not limited to the number of slot sin his docks to what he can build.. now he is limited to the slot sin his warehouse

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  12. On 9/23/2017 at 2:58 PM, Shrez said:

    Use the prices from Skullys Post:

    Skullys List

    If you need Iron ore as an an example, put an buy order for Iron Ore and price 240 <- the EU Traider price, now you get your buy orders instant fulfilled.

    You can get whatever quantity you want.

    But you can only buy things the Port Produces.. at those prices under contract.. It fills as soon as you do it though.. WHen you need it and money is not an issue.(which it currently isnt after a day or two playing)

  13. On 9/22/2017 at 7:55 PM, Ruby Rose said:

    there is no point in limiting a type of ship that everyone with the gold and materials and patience can get their hands on, also with regards to PB's, there should be overwhelming battles what would be the point in forcing battle groups to choose who can use a 1st rate and who can't, we already have low player count on the PVP global server no reason to diminish it further by making a change like this because someone thinks 1st rates aren't available to everyone or that there overpowered, this isn't call of duty this isn't another MMORPG this is NAVAL ACTION and as that name suggests its a war between nations set in the age of sails.  we aren't going off historical reenactments with port battles.  there is no reason to limit the cannons on first rates by size like the 36's instead of 42's.

    the fact still remains that HMS victory a first rate had 42's on it at some point therefore making those cannons a valid type for first rates. just cause historically they removed them at a later date doesn't mean the devs should remove them from the game.

     And historically there were never more then a Dozen 1st rates in a single Battle  EVER that is both sides combined.. SO why is the gun from History  ok but not fleet tactics? Trafalgar had  3 Britsh 2st rate sa nd 4 2nd rates all others were 3rds.. Franco/Spanish had 4 st no 2nd rest 3rds(for line ships)

  14. 15 hours ago, Cortez said:

    1. Remove ALL useless trading goods.(Bavarian Grain, Yorkshire Pudding?) I am really starting to believe nobody is trading with those goods. :)

    2. Close the hostility missions, there will be no more PvP, if an enemy can jump a hostility mission.

    3. Make Ports VALUABLE again. Make them being worth an effort conquering those. Maybe by making some of them COMMERCIAL CENTERS(high tax income), or giving certain ports more points.

    4. Boatswain for 6-7 rate in each port available(almost each)..Seriously is anyone using that? Remove all worthless upgrades( Iron Knees, Floating Battery for example)

    5. Give us again a mechanic where each nation can pick up an ally, but ONLY 1 ally at the time. Think this is important, although i thought it wasn`t necessary.

    6. Give Wasa 3rd rate status. Imho this is not a 4th rate. There will be not MORE Conquest, making ships instantly available.

    7. Please remove the remnants of "War supply era"(Muskets, Saltpeter etc.) and Charcoal. Remove finally:ph34r: Fine Woods from trader tool :)

    8. Reduce the amount or completely remove MEDIUM cannons from AI ship cargo.Or at least increase their price.

    9. Abandon the "random" wind in port battles. A nation can make huge and expensive efforts to "grind" a hostility in a region, then port battle starts, and the attacker, or defender have HUGE DISADVANTAGES, just having a bad wind, although both gathered their "best" to defend or conquer a port.Imo, this his is one of the most annoying features in RvR.

    10. Allow the attacking fleet in PB, when port battle is over, to teleport in battle screen to her STARTING PORT. If the attacker fails to take a port, he should be able to withdraw with honour,safely. This can not be guaranteed by payers in game.

    11. If already having a PvP Leaderboard, maybe the best 5 or 10 on the list, should get some awards? In the end they risk a lot, so give them rewards.

     

    Thank you for reading.

    1) thise are things Trade Missions use...

    2) HUH?

    3) AGAIN hUH?

    4) THose a  there because players sold them there..

    5) PLease no.

    6) First yes no idea what second part  means

    7 Yes sure remove stuff teh Trade guys still use ...) Those are not cargo.. those ar eteh guns they are armed with...

    8) Those arent cargo they are teh guns it was armed with or some of them

    9) havent done enough to know

    10) Why go big or lose your fleet it is a Wargame..

    11) be nice...

  15. 4 hours ago, EliteDelta said:

    Just to be clear, the suggestion would change BOTH the attackers and defenders. They would always have the same amount.

    I can see a situation where a clan could want the limit to be 15, and others were they could want it to be 25.

    If the clan controlling the port is on the smaller side, they night want to avoid having to rely too heavily on allied clans, and would probably want a smaller attacking/defending fleet. 

    If the clan controlling the port is large, they might want the limit to be 25, to allow more of their members access to the action. Or, maybe they want it smaller if they are constantly getting attacked and need to spread out their fleet.

    More than anything my suggestion is to create a bit of diversity, and to help clans of all sizes get a piece of the action.

    I get that.. but it is still in any reduction the defenders dictating what the attackers can bring... I though the friends can join a battle was designed to allow all size clans to get in the action?

  16. On 9/22/2017 at 11:44 AM, Jean Ribault said:

     

    Are there issues with this?  I use the wheel for zoom, and the tracking for movement, and the clicking like normal to ID.  That seems to work, can you say what issues you are having?  (I have not read of any).

    ONly issue I have is when I come out of the spyglass I am facing where I started not the last direction I was looking...

  17. 2 minutes ago, Liq said:

    Well its already limited to 25 even though sometimes there are 50 - 100 defending players outside the port? how does it make sense to not let them join aswell? because it wouldnt be fair at all.

    not the same one is based on game mechanics.. this is based on wanting to control the attackers. Warfare isn't fair.   What next you get to dictate ship type different from what the port design is? or spawn in location and starting wind? the Devs have already given in on the limited PB window. 

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