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Long Beard

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Posts posted by Long Beard

  1. lol 280 vs 120 is unwinable GG that your proudest moment? atleast my fight against you was more than fair. I just happen to out sail you both. :D

     

    Trust me buddy, you don't want me to post the full version of the video I just posted because you took a beating. I posted the screenshot at the start of the vid to show this, which btw at the start you had 200 crew.  I will post the video of your two click so called 'out sailing' which I've just re-watched. You were running the whole time and dropped sails when I was stern camping you. I ran into your rear.  You got boarding. There was no out sailing, just a lucky 2 click boarding win due to me being un-prepped. Not a single cannon ball fired.  The only credit I can give you is that I didn't expect you to drop sails, so I made a mistake there. I'll also say, both me and Black Chops were exceptionally drunk that evening :ph34r: . We got cocky, you got lucky, nothing more, nothing less. 

     

    It's ok that you won the boarding mini game, just stop trying to pretend it was some amazing battle were you out-sailed us.

     

    The irony here is I had totally forgotten about our previous encounter shown in the video. Just came across you when looking through some of my vids of the many people I've robbed.  :lol:

  2. Well that kill came about as me being a screener for 1 mil of goods coming into sunbury on an indiaman so i decided to out sail you both. http://imgur.com/a/1hJdapretty clear i just simply out sailed and boarded you. purple vs gold marines you can put up a better fight than you did. 

     

    Still bragging?  Ok, I'll join in. One from my collection. Btw, I've never had gold marines.

     

    Also, it's with regret that I must withdraw this bounty. I've not played in some time and no real plans to return for now. Maybe if I get that itch, and once they come up with a solution to punishing solo / small ship pirates.

  3. I scanned the topic, i heard there was some reward for [bLACK} clan members but didnt find it. this was fun atleast. http://imgur.com/a/1hJda

    ok 50k on any [black] clan member captured or sunk. ill do up to 6 of them (only allowed two repeats) so 300k worth.

     

     

    ok 50k on any [black] clan member captured or sunk. ill do up to 6 of them (only allowed two repeats) so 300k worth.

     

     

    LOL are you seriously bragging about this dude? If I made a brag post every time I capped a ship that had less crew than me, I'd be banned for spamming. The reason I don't is because I cap at least 4 in any particular gaming session. No need to post or brag about them because it's far too easy with current boarding mechanics. So you won the 2 click boarding battle against an un-prepped ship with lesser crew. "slow hand clap" I salute your skill in battle. Only I have no idea your skill in actual battle because,  there was no battle.

     

    Lets not over play this and pretend it was something that it was not.  There was no skilled exchange here. No test of skill vs the other. In fact, I don't recall you firing a single shot.

     

    Brag when your end of battle screen shows you sunk me in a ship comparable with the ship I'm in. I can assure you, you will not get one of those. Ship boarding, marines vs marines with crew = + is usually a foregone conclusion.  Don't know why you felt the need to brag post. Guess I must be infamous :D

     

    So bloody - Bounty: 6 Mill on Caroline Vodka just for shits and giggles (and because I can), and because NO ONE puts a bounty on the [bLACK] and gets away with it lightly.

     

    1 mill per kill, valid for 6 kills. Not valid to [bLACK] Members.

     

    Must be 1v1 legitimate kill. Payment will be made ONLY if it's legitimate and not fake kill to claim the large bounty. Community here will determine if it's legit kill or fake.

     

    Let the games begin!

     

    If I kill / board him myself, 1x will be deducted from the count.

    • Like 3
  4. They were in the past, to the point where I stopped using them because they sank me (by ram) more often than appreciably helped against other AI when I was learning the game. I'm hoping that if AI fleets are back however, that it comes with a collision avoidance update to leave a hefty "safe" distance between each other and allied players on the fleet AI's part. I'm also concerned about the impact to single-ship combats in OW along with privateering and commerce raiding, but I'd like to test first before making my mind up on whether it's desirable for gameplay.

     

    Yep, sorry when I said BAAAD, I didn't mean the AI mechanics were bad, though they were, they ware bad in the sense that they turned a PVP fight into a long drawn out PVP/PVE fight, and I'm only interested in battling other players.  I did after all join a PVP server.

    In terms of privateer and pirating, you had first to deal with the player ship, then spend another 20-30 mins dealing with the annoying AI.  Not being a drama queen, but I know if this type of situation returns, I for one will drift away from the game. When they got rid of AI reinforcements the last time, it was a day to rejoice. The thought of returning to those dark times doesn't enthuse me!

    • Like 2
  5. I've lost 4 dura in this game (excluding basic cutter noob days). The last one was day one of the new leak mechanic and someone forgot to read the patch notes :D  I'd just been bragging that night how I'd only lost 3 dura  :lol:

     

    TBH, it was frustrating, but I don't mind it. Just means you got to keep an aye on things and make escape before leaks get too crazy.

    • Like 1
  6.  

    1. Is addressed by the smuggler flag. You can have it turned on always as well. :P
    2. That is the Black Plague bug and that is the one that really needs fixing. If everybody went down the Black Plague, there is no other option but to fix it. Come on down. :D

     

     

    It's a fair point. No one can now claim the ability to attack each other is a pirate exclusive mechanic. Switching to smuggler effectively gives a non pirate the exact same ability so no one should be bringing this up any more as an unfair pirate 'perk'. 

  7. Back OT, devs, I hope you see from feedback that the majority don't want these proposed barriers to PVP. We want PVP, and the ability to get back into the fight as quickly as possible. Right now we all fight on the same playing field. We are either at the positive side of instant recrew or the negative. Doesn't matter which side you are on, it works both ways. We do NOT want to have to sail back to the nearest free port before we are effective in PVP again. This is just an unwanted time sink. Please rethink this.

    • Like 3
  8. 1. You can attack each other. To escape when chased or level up quikly.

    2. Everyone can change to pirate without losing anything. Still a oneway-street.

    Show me how you do this with other nations...

     

    1. Powerful mechanics indeed.  Since devs have already gone on record stating  pirateVpirate didn't work out as intended, they should simply remove it.

    2. Powerful mechanics indeed.  they should simply remove it.

     

    • Like 1
  9. I am not looking forward to this 'feature'.

     

    AI fleets were a pain, and became a frustration in PVP. Was bad enough when they were 2x cutter, now it seems they can be bigger ships.

     

    The inability to send ships to outposts seems like a counter step to the new TP system, but I suppose this could also have benefits in preventing the almost instant defensive fleets we encounter in enemy waters.  Would have to see how this works but ultimately I think it will degrade PVP.

    Anything that forces you to return to port between battles is a move in the wrong direction in my opinion and will simply add to frustration, particularly if a fleet is in enemy waters and is forced to seek out a free port (which could be large distance) before he can enter another battle at full strength.  If you are going to do this, then you'd be as well taking out repair kits also, or make repairing at sea take time. I thought the point of repair kits was to allow the player to get back into the fray quickly.

    • Like 2
  10. Longbeard is simply trying to protect his unnaturally easy pirate perks, nothing he has said so far is productive, simply putting down any suggestion & the players that bring them up.

     

    In what universe did pirates hold the majority of carribean ports?

     

    To defend the current broken mechanic simply states that you are inconsiderate of other players & possibly should refrain from posting unless you can add something useful to the argument.

    As stated above, this thread is a working discussion on how to fix the gameplay so EVERYONE can enjoy it not to simply NERF the pirate faction as you so poorly put it.

     

    I've noticed since the big factions moved to piracey there are very few players on the server - either fix this sensibly or risk losing the game before it even goes public.

     

    Slow & no response send no message at all.

    WAKE UP devs game is slipping ........

     

    Clearly you've bit read all of my posts.  

     

    I have agreed that some people here are contributing and coming up with ideas that are aimed at 'improving' pirates or making them unique without making them weaker than other nations.  Sadly, these threads also bring in the nerf brigade suggesting ridiculous things like having pirates lose all their assets upon sinking / capturing, or restricting us to small / weak ships that would stand no chance in PVP.

     

    As to protecting unnaturally easy pirate perks, I've no idea what you mean. Isn't the argument here that pirates are the same as all other nations? What perks be these?

     

    Finally, regarding your comments regarding the realistic nature of pirates owning the majority of the Caribbean. Are you forgetting that this is a sandbox MMO where historical shenanigans are irrelevant? What would your argument be if suddenly the Dutch managed to cap the Caribbean?  Are you suggesting game restrictions to prevent nations capping certain ports so the map reflects real history?

  11. You do know that I could say the very same thing about robbing traders around, let's say, Mortimer Town, Atwood or La Tortue. No less challenging, not one bit.

     

    We're getting off topic. The point that I am trying to get across is that many long term players have wanted the role of playing pirate to be really unique and different than playing any of the other nations. There have been many suggestions on the forum regarding this. You may interpret the intent of these suggestions as wanting to nerf pirates so that they are irrelevant to the game. I for one don't believe the majority of players want this at all. As some have said before, if they made them truly unique and challenging, they'd swap sides in a second.

     

    Anyway, I just hope that you might change your mind as to the motivations behind those who would like to see the pirate nation become more like pirates. Good discussion, Long Beard.

     

    Captiva, I do appreciate there are some folks, like you who genuinely want something 'good' for pirate gameplay. You've argued your point well, and I accept it. Problem is there's so many others who just want to see pirates become weak because they don't like how strong pirates have become.  It's very hard to separate the you's, from the them's.  Just take the 'suggestion' from the guy in this thread who thinks pirate assests and gold should be wiped upon sinking or capture as an example!

     

    I am on your side. Whilst I may seem defensive regarding changes to pirates, I'm only defensive towards those who seek to nerf pirates into a weak faction they can faceroll in single combat, and grin with glee when one of them *dares* attack them in their underpowered, rate restricted vessel. I too would like to see pirates become unique and more 'piratey'. I don't want bonuses that make us over powered, but equally, I don't want restrictions that make us under powered and easily defeated simply because enemy is able to field larger more powerful ships against our 'frigates'. 

    In a PVP game, no one likes to PVP against players with 'better gear', and I worry that by restricting pirates, we'll effectively be reduced to 'green gear' vs 'pvp geared' opponents.  Whilst robbing ships is my main pursuit in this game, I also like to PVP mano a mano, or fleet vs fleet. If some people had their way, we'd be sailing privateers against santis. NA is after all a PVP game. That's why I play it.

    Edit: In so many MMO's I've played, winning in PVP has come down to gear. The MAIN thing I like about NA, is that mostly it comes down to skill.

    • Like 2
  12. That is exactly how Pirates should be! They should be a nuisance, not a threat and it should offer some unique game play to the players who really want to be a Pirate, yet make it really challenging for them.

     

    The way Pirates are currently (As a nation) simply does not work, and it is game breaking. Anyone can join pirate without any penalty. And we have seen two big national clans move over to pirates and basically the pirates just started to steamroll the map! I am in one of the biggest and most active clans in the game, but lately I can barely find anyone online to do any operations. I mainly blame the "pirate-fest" and with diplomacy not working where allied nations would be able to support each other in port battles, missions and open world battles, it is basically free for all with the pirates having the majority of the population = steamroll the map and causing national players to leave the game.

    The ability to become a pirate without penalty is, I agree, a flawed mechanic and the root of many problems, however, your issue isn't with the fact pirates are another nation, it's the fact that this one mechanic has allowed our numbers to swell and dominate (which to be fair is speculation at best since we have no actual numbers).

     

    Pirates were more than just a nuisance, they were a real threat, but I'm flogging a dead horse. History / realism has been thrashed around in these posts to exhaustion, and even though the counter argument to every Lord Nelson has been that all other nations are FAR from historically accurate, it still continues to be the backbone to most arguments levied against the pirates.

     

    I repeat myself. I have no problems with people coming up with ideas about separate pirate mechanics to make pirates unique, fun, challenging and enjoyable, but the majority of what I read is people wanting restrictions on pirates that will ultimately make the role unplayable, unenjoyable, and completely unbalanced.

    • Like 1
  13. I'm sorry, but I played as pirate for a long time and it is not anymore challenging than playing as any other nation. Due to most of our ports being taken the last couple of weeks, playing the privateer/smuggler role for my nation has been way more pirate-like than anything I experienced while actually playing as pirate - and I actually enjoyed the heck out of it.

     

    Head to the USA east coast, Sunbury, and go rob some traders for a couple of hours. Come back and tell me it wasn't challenging. 

  14.  

     

    This has been one of the longest running topics in the Forum. Most all proposed changes for pirates have come from a perspective of improving the role-playing of pirate not for making them weak.

     

    Sadly I don't see much evidence of that.  I do see the odd post that talks about bonuses to pirate, but most talk about restrictions.

     

    Roleplay of pirate is something the individual does, not the game mechanics.  I chip in on these threads when ironically most of these nerfs would not have that much of an impact on me as I like many others in my clan roleplay pirate. Smaller ships, hunting merchants. Unfortunately though, when we do that, within 20 minutes we have a lot of players in 2nd, 3rd and 4th rates camping our battles, a situation exacerbated by instant teleport. Only a few nights ago, me and Pagan Pete attacked a merchant on the east coast and we had *13* players waiting outside the battle for us when we emerged.  My point is playing 'pirate' in the traditional sense is already challenging without restrictions and nerfs.

    If people are so desperate for a change to pirate mechanics, then they need to start thinking of mechanics that will make the faction playable, fun, and balanced instead of coming up with all these nerfs that would effectively make playing a pirate far too difficult for anyone to enjoy.

    • Like 1
  15. I don't have a problem with people coming up with sound ideas, but sadly the majority of what I read from non pirates is nerf nerf nerf.

     

    • ​Pirates should not
    • Pirates should be restricted 
    • When a pirate is captured or sunk, his account is sunk. ((LOL))
    • No Port Battles
    • Crew number restrictions
    • Nerf
    • Nerf
    • Nerf

    My favorite is restricting pirates to frigates, knowing full well that the majority of PVP clans sail in numbers with much larger and more powerful ships.

     

    To note, as usual, 90% if the posters here are not pirates, have never played pirate and have zero empathy with people who are / do.  Basically when I read these ideas, I realise that most of you DO wan't pirates in the game, but you want to make them so weak you can swat them off like flies.

    • Like 3
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