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Jimlit

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  1. Seeing as the majority of players want to remove pirate crafting and port take overs I think there has to be some sort of compromise. Some counter points: Pirates cant craft anything above a canoe If we aren't going to be able to craft ourselves decent ships then we should get a durability bonus to captured ships. Maybe not 5 like crafted ships but 3 would be a reasonable number. We should also get a quality bonus to crafted upgrades, such as -1 or -2 required crafting notes for an upgrade. Pirates cant take ports Historically it makes sense but as far as gameplay goes its a huge drawback and would cripple a large portion of the player base. A counter would be to allow pirates to use every port outside of capitals or be able to buy letters of marquee from nations for access to their ports. Many pirates were historically mercenaries more than raiders so a mechanic like that would make much more sense than just gimping an entire faction. It would also allow for more trade goods to be moved around.
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