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Archaos

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Posts posted by Archaos

  1. 4 hours ago, Hethwill said:

    Sorry for the OT, and sarcasm, but them animal farm elites said, in several other threads that the mods weren't necessary and they could play without them. So this... rampant pricing really bugs me...

    Carry on, just thinking aloud. o7

    If people will pay it why shouldnt someone sell it for that price. Something is only worth what people will pay. I am just pointing out that if these mods and skillbooks are not necessary then why is there a roaring market for them and regular shouts in nation and global chat asking for them to buy or trade?

    You go broadside to broadside against another first rate with no mods and you give the first broadside and see half your balls bounce off him and you hardly scratch his armor because he is running Armor thickness mods, yet when he fires off his broadside you watch as half your armor melts away because he is running penetration mods and then come tell me that mods and skill books dont count. (and before anyone points it out, I know angling you hull to his broadside can help deflecting shots, but for a trial just go broadside to broadside and tell me mods make no difference).

    • Like 2
  2. So what you are saying is the people with duelist tag can only duel and not do anything else. If that is the case then it sounds just as carebearish than people asking to be able to fight AI unmolested. You may as well allow a perk that allows you only to attack AI and be immune from attacks from other players in OW.

  3. 5 minutes ago, Hethwill said:

    No. I'd say Patrol Zone method. Two go in, 1 comes out.

    Is that acceptable ?

    I think you missed my point. Is it open to abuse for example to escape being tagged by a larger group you go hunting with a friend in a similar ship and if a group tries to get you, you start a duel with your friend and thus escape the group tag. Bringing more complex and varied RoE into OW can at times just lead to confusion and exploits.

    Or are you saying that with the duelist tag you can only participate in duels?

  4. Would be a lot easier to have a duel room where people can duel to their hearts content rather than an OW RoE for duels that people will find a way to exploit. For example about to get tagged by a group so you jump into a duel with a friend so battle instantly closes and on exit you get the escape buffs.

  5. 2 hours ago, HamBlower said:

     

    Like admin declared: "Intermediate materials will be converted into raw materials", "the effects of loss or gain will be minor". If you will be totaly shure use all intermediate materials (in your list the "compenants")

    Forum could be so much slimmer if everybody reads the announcements carefully.

    The "wipe" isn't a wipe where you loose things. You have to expect a slimmer list of materials that are needed to craft a ship.

    I can see why people still want exact clarification of what will change, because when they merged the servers they said most stuff should transfer across and although they mentioned somethings that could not transfer they never mentioned that sealed bottles would not transfer and then acted as if we should have known that these items were not transferable. If they had been clear as people were requesting people would have had time to use the items in advance. 

    • Like 1
  6. 3 minutes ago, z4ys said:

    The quickest way to rank up is to do the tutorial and get M&C rank. M&C is fine to start pvping. The need to be max lvl is a deception developed by mmos like World of Warcraft and other games where high tier always beats low tier. NA isnt such a game personal skills vs enemy skill matters more than ship rate.

    The need to get full Ship knowledge is an other deception. New players dont have books other the standard ones. Missions offer no books because of reduced loot (only ow ships not in the carezone have high chance for books) So actually new players that have no clue about the drop mechanic wasting their time by doing missions. Furtheremore I got told in many occasions that mods + books are overrated that their bonus is so small that they actually change nothing so why waste time here?

    Missions are a fake feature that trick the player. The player thinks that he is doing something that will reward him but actually he is shooting oneself in the foot. He places oneself into a spiral of grind that lets him not enjoy the game.

    So I welcome any advance that breaks this grind spiral and that lets the player see clear. Missions are a thorn in the side.

    This may all be true, but it is being spoken by a person who has most probably been in the game a long while and is max rank with a lot of ships with slots unlocked and skill books.

    As it currently stands a person starting the game today could be M&C in a couple of hours with a brand new rattlesnake and Hercules note which they open and first thing that hits them is a choice of woods. They have learned nothing about the different types of woods and what the differences are, but being keen to get into it they randomly choose the frame and planking woods. Now they have to get guns, again no info in tutorial about different types of guns and what situations they are best in, but hey they are still eager so they throw on some cheap mediums. They have repairs from the tutorial so okay they load them up and hit the OW, first thing they note is that this is not the same as the tutorial (see the thread regarding "where is my HUD") there has been no info given on how to tag someone and that battles are instanced. Anyway he eventually gets over that and sees a AI ship (lets just say he realizes that ships have different BR and knows what ships he should be going for) He start the attack and gets into battle, the battle is going along nicely when all of a sudden a couple of more ships appear and proceed to rip him to shreds. He has now lost his precious Hercules which he probably did not even realize was rare and you say such a person is ready for PvP???????

    The need to get full ship knowledge may be a deception and good players may be able to win in any piece of junk they sail in without mods, but at the end of the day most of the experienced elite PvP players still pay top dollar for these mods and skill books from the "carebears" who farm AI for those mods and books (I had someone once pay me 100 PvP marks for a book). Players doing missions eventually realize that they do not get drops from these missions and eventually move on to hitting OW AI fleets. Forcing them to that position from the start does them no favors.

    All games like this have some form of grind, the trick is making the grind interesting so people feel they are not grinding but moving up a ladder. Missions are boring and I personally have not done one in a long while, but they were an important step in getting to grip with the game for a lot of people, especially the fleet ones where you grouped up with others as it got you talking to other players and you were able to get advice. Can you tell me that you never did any missions while you were leveling up in the game? You may look back with hindsight and say there was no need to do missions, but they are still an important part of the learning.

    • Like 2
  7. On 5/10/2018 at 2:38 PM, z4ys said:

    Pls remove pve missions completely as we dont need that testing feature anymore

    This may be true for the players who have been in game for a long time and are maximum rank with most ship slots unlocked, but for new players missions are a relatively quick way to level up safely (hence all the calls for reverting the 3 mission cancellation so missions can be done in the safe zone). Once you are max level missions do not give you much apart from gold and and a place to grind slots safely, but by this time most max rank players have realized it is better to do OW AI fleets in some quiet corner of the map.

    The problem I see with calls for removal of missions is that they are from experienced max rank players who just want more targets out in OW for them to hit. They seem to forget that when they started playing missions in various guises were one of the main ways of levelling. I remember the shouts that used to go out for people to do first rate missions and some of the now very experienced PvP players that used to be in them almost daily. Now you would never really dream of shouting out that you were doing OW non-greenzone missions in nation chat as it would be an invitation to get ganked. People forget how much the game has changed since they started and how the new player experience now is much different from when they were new players. 

     

    On 5/10/2018 at 3:39 PM, vazco said:

    Battles open for all are right now the only source of fun encounters with many enemies which are available right away (in NA terms this means 1-2h from sailing out) . If you make it open just for one side, you will remove this. I expect many players will leave then. There's no alternative option to get such battles. 

    Having your capital nearby is already an advantage that works. 

    Although I am a proponent of capital safe zones, I do also agree that the change in RoE in these zones have brought out some interesting PvP battles. The issue though still remains regarding the ganking of newbies in these zones. With the current RoE hunters will seldom initiate the attack so they have to jump into someones AI battle. Most experienced players do not do AI missions in the green zone so it means they must be jumping inexperienced players, the problem is you cannot always be guaranteed to get assistance as people are not sure if it is a trap. For example the other night right outside Belize port a couple of Spanish players jumped into an AI battle which was 1 player against 2 AI, another British player seeing this happen jumped in to assist in his Buc, only problem was that there were 10 more Spaniards ready to join the battle making the battle 14v2 (12 players and 2 AI against 2 Players). Three of us who had been out hunting the Spanish around Placentia arrived but it was pointless joining as it would have meant throwing our ships away, we called out in nation but at the time of night there was just not enough players to be able to take on such a force, so the two in battle were left to their fate. I can guarantee the player who jumped in to assist in his brand new Buc will not do that again in a hurry.

    Maybe if they want to keep such a feature they could apply it to other areas rather than green zones, but I think you would find that those zones would be deserted.

    I would also like to point out that I am one of those so called "carebear" players who was always doing PvE in the safe zones when they were safe, but now that I have ground out most of my ship slots and completed the important skill books I have started to PvP more. So people do graduate from PvE to PvP.

  8. 1 hour ago, Cetric de Cornusiac said:

    You seem to have little or no confidence in the human being. Again: This my proposal has no inclination to become a tool of tyranny, as it sees a council of experienced players and trusted nationals presiding over the court. You think they would like to risk their reputation and start sending innocents to the Pirates because they don't like them? Don't you meet any gentlemen in game?

    In effect, your defaitism in law enforcement issues results in indirect encouragement of unfair player behavior and just lets assholes be assholes. And produces more of them, because "Aye, why the hell not, Vazco will close his eyes and we cannot be made responsible for treason ever! Let's do some more just to prove we are untouchable and invincible!"

    All you have to do is look at the British nation to see how this could end up a mess. Recently one of the main RvR clans left the nation after an argument with another large clan, I would assume both these clans would have been big enough to have people in the council. I am sure there would have been a major rift in council with both sides wanting the other kicked out of the nation. As it is the clan that left say they will not return to nation till the other clan leaves.

    Its not about having no confidence in human beings, but realizing what people can be like on the internet.

  9. 17 minutes ago, Hethwill said:

    Real life a fisherman was a spy. A tavern keeper could be a spy. A wench was certainly a spy and even privateer captains were spies.

    Gameplay, how do you suggest to deal with this without giving way to said "paranoia" witch hunt ? 

    I suggest all of you want to outlaw because of alt spies to drop your alt accounts as well, because solomon's law does not distinguish between "this alt" or "that alt". In the end all are the same :)

     

     

    I do not know the solution that could not be abused in some way, but I do think that they have to recognize that allowing spies without some form of counter spoils the game. Personally I do not like the idea of outlaw battles as it can allow too much griefing.

    • Like 1
  10. 1 minute ago, Hethwill said:

    A good spy is as simple as a basic cutter anchored at large giving info on what ships left port and to where.

     

    But is'int this the problem? In real world if anyone was suspected of passing info to the enemy they would be arrested and have to stand trial, but in game there is nothing you can do even if you have irrefutable proof that they are doing it. Imagine the real world where spies could operate openly without fear of repercussion.

    • Like 2
  11. 1 hour ago, Capt Jubal Early said:

    Like the old days where you could lay a blow to a nation by trapping there massed reserves in a port by capture.

    But the issue would become limited ship slots and outpost slots, so you could theoretically end up in a position of being unable to get anymore ships because all slots are used and being unable to open new outposts because closing others would mean losing ships. Could end up being too much for some people. 

    I do not understand what the problem is with having a warship in your fleet, in a battle they are practically useless. Unless it is because the increased BR makes it harder for small raiders to tag, in which case make it so that fleet ships do not count for the person who is being tagged BR.

    Personally I do not use fleet warships, but I can see the need for them in some situations. Anyway jumping a trader with fleet ships in tow leaving a captured port must give good targets to raiders.

  12. 1 hour ago, Christendom said:

    Step 3

    Protections against jumping missions.  Let's be honest here, popping into missions and/or AI battles is highly weighted towards the attacker.  It also ruins the gameplay for new players.  While making battles inside the blue zone close after the standard amount of time will help, people will still get jumped.  Any hostile players that join a mission or AI battle should automatically spawn AI reinforcements for the defender AND create a hot zone on the map.  

    aka - preventing ganks and creating more "honest" pvp.  People hate ganks, mission jumping is ganking.  Most folks don't mind losing in honest fights.

    This may be fine to stop mission jumping, but many gankers wait to get someone when they exit the mission, probably badly damaged and short of repairs.

  13. I think he is referring to the redeemable wipe that happened recently. I am not sure what incentives he means unless it is the New Year gifts for active players of Poods, paint and books. I guess there was also the aggies they gave out too, but these were for testing purposes, other than those I do not know of any recent incentives.

  14. 22 minutes ago, Vile Executioner said:

    I’m saying it’s less relevant if you have no proof of you actually attacking someone in reinforcement zone to prove that you are capable of feedback. If you can’t prove to be the aggressor then you should only give feedback as the victim.

    Other people have opinions too whether they are aggressors or victims. Many people have changed their habits and way on playing since these changes were introduced. Personally I used to attack a lot of AI fleets in the Belize green zone, now I have moved elsewhere. I have also heard of many solo hunters that avoid the green zones because of the forever open battles. Just because a person is not attacking someone or being attacked does not mean it has not affected their play. I knew from the start that nerfing the AI reinforcements would make it easier for the attackers as I have played a lot against AI and know how they sail, I would rather face a AI fleet at 3 times my BR than a 1v1 against another player of equal BR, because I know what the AI will do and can plan accordingly.

  15. 47 minutes ago, Otto Kohl said:

    AI should not do all the work of protecting home waters - players should do that. Battle beeing open for the whole duration is enough help.

    I would agree if the battle was only open for the whole duration to the side whose reinforcement zone was, but too many times recently the always open battle has been used to set a trap for a larger force, so people are wary about joining unless they have overwhelming force and even then they probably take a beating against a prepared force of attackers. If the attackers lose then they cry that it was only because the defenders had larger numbers and if they win they gloat that they defeated a much larger force, there is no win scenario for the defenders.

    • Like 2
  16. 2 minutes ago, victor said:

    On a general basis it sounds very strange to me that all the hunters in this topic say that the reinfocements are ok, when such features should be there to defend the preys.

    I couldnt agree more, the hunters think they are okay because they can be overcome with a bit of skill, the problem is that all the prey that have any sense are doing their best to ensure they are not in a position to need reinforcements and so are unable to give feedback on the issue. As usual it is the inexperienced players that are taking the hit as they try to run and actually get further away from the help. Are these zones supposed to help new and inexperienced players or not?

    • Like 2
  17. I think the more serious question should be what is the actual purpose of the reinforcement zones, what are they supposed to achieve. Till you actually define what they are supposed to achieve then it is difficult to tell if they are effective or not.

    If I remember correct when they were first introduced one of the responses to the OP first rates that appeared as reinforcements was that they were supposed to be like the security forces in Eve (cant remember their name offhead) that turned up and destroyed violators. Since then things have changed with the new RoE and lesser reinforcements in the zones without a real explanation of what you are trying to achieve in these zones. Are they supposed to be safe zones for players or are they supposed to be hot beds of PvP action, because at the moment they seem to be seeing more PvP action than the PvP zones.

  18. 7 minutes ago, Christendom said:

    I've attacked several players in the reinforcement zones over the past week or so.  It's now incredibly easy to sink traders again.  

    Outside of Belize this weekend I tagged a player in an LGV just south of the port.  Get a great tag, load chain with prepared and immediately rigging shock the guy.  Sail over, push him into the wind, board and over.  Since I was in a trinco the AI reinforcement was a AI belle poole and it spawned behind and downwind.  It simply couldn't get to us.  Capped and sunk the guy and made a course upwind further out of the battle.  Easy.  AI was a joke.  I felt bad for this guy.

    Another situation outside KPR myself and 3-4 other VCO/CSA guys snagged an traders brig with 2 in fleet.  He called in reinforcements, but since we were in frigates they were only AI frigates.  Rage boarded the guy and the other captains boarded his AI ships.  All sunk.  some light chain on the AI and we sailed away.  Easy.

    The threat of matching AI 5th rates is not enough to deter myself from hunting.  the AI 1st rates were.  

    I know I saw the ex RUBLI guys outside Habana this weekend ganking in the safe zone with Hercules.  I assume they were getting in quick to sink and then just hitting the jets and running away.  

    Safe zones are a joke now.  And it's a shame

     

    I know this is off topic, but what you describe here is more reason why DD should remain as is.

    • Like 4
  19. How would it work if you had a mixture? say for example you head out hunting with rum as your crew revival, but as you hit enemy shipping and you stocks are running low you replenish from ships you have sunk, but now you find yourself with multiple different revive drinks, could you use a mixture of these to make up the quantity required to revive crew or could you be left with odd amounts of each?

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