Jump to content
Game-Labs Forum

DrZoidberg

Ensign
  • Posts

    157
  • Joined

  • Last visited

Everything posted by DrZoidberg

  1. Thx for upcoming new patch. It wont be bad, but it has bad changes as many as good i think. I write down what i change if i were u. 1. You shouldnt let players capture AI ship over Belle Paul. This game best part is PVP, and i liked the frigate fights most, from Cerberus to Belle Paul. I think most player does it too, while everybody want to get large rate ships aswell. Its so stupid thing, that u worked out these 5 th rate ships very well, but players can easily capture AI Constitusions and 3rd rates. It has no meaning to play with these ships after leveling. Port battles after a short early acses are filled with 3rd, nothing else, while it should be mostly 5th rate fight with some (not much) stronger ship atm. Im a master boarder, now my fleet looks like 5-10 capped Consti, 5-10 capped 3rd rate, depending how many i sell for money. Big rate fights just lost unique status, as they should be. Its easy for me to play, but not challenging with this fleet, and not that enjoyable as 5th rate fights. i dont have the goal to craft 3rd, or fight with frigates asweell. U should give us back these goals simultaneusly, but u can do only it if u dont let capture ai ships over 5th rate. Like if we cap it, admirality should get them automatically for the money they should be sold at NPC traders to streghten the National Home Fleet. Those ships can be captured make meaningless to craft lower ships with exceptional quality aswell. I have a new idea about capturing Constis and 3rd in misisions!! Make underdog status in National war system. The underdog nation should be wich Nation lost most of thier ports and they dont have like 15 ports. Now they should be Spanish. This Nation with underdog status should capture Constis and 3rds in missions to streghten the National Caribean fleet, till thier dont get back the certain port number. This change will make enjoyable low populated and weak Nations, as at time to time when they low on ports should make a hard capped fleet to hit back. 2. Every gun type is too accurate, but does low damage. At the moment with good sail positioning and aiming my all long cannon shoot land on enemy, thats not realistic. Long cannons should spread thier salvo like carronedes does, and carronades should spread more aswell. if u want to elong battle times (to streghten side armor will do that) u should increase shoot spreading, not increase side armour. Plus the damage what a full salvo does is ironic, compared what it should. Btw i dunno why u wanna weaken nose armor, as i read captains tank with nose forward mostly in that time. They dont turn side to enemy to tank, they turn it to shoot... 3. Frugal interface lookout in early acces? Why u dont ask players to make interface ideas? 4. Linear leveling. Shitload of my teammates are sick of leveling. These people will leave game shortly, if u dont change. We can only level by same type missions. U should make shitload type of missions. like delivery missions (take a family, chestbox, etc... from x to y), spying missions (like u seems as an enemy nation captain till u go in thier capital/regional capital city, after u in the city u get back ur real nationality, and u have to escape out), pvp missions (u should use ur players imaginaton again). I think i read about group missions from u aswell. Where is it? U prefer solo only playstyle against solo and party playstyle? 5. Still low xp on PVP. Solo PVE play should be only an alternative way to level, main way should be PVP to make the servers really busy. Sorry guyz to say, but i have a feeling. Imo leader developer just felt love in ur game real battle part. that side of the game is the most enjoyable, and it was good some month ago aswell. U just recalibrate side, rudder etc armour month after month, and u dont take care of the real problems. U should improve weak game parts not game parts u prefer most. I dont want to hurt u, i want this game succesfull, as its a real gemstone. 6. I have one last idea. If u make all these changes u give more way to level up, give 2 new long goals for hardcore and not hardcore playerz and a ballance between nations. The high end content shuld be the National Home Fleet battles. Time to time they should be made on event rooster. From all port all ships can be deploy in, but the most BR can get in with the sort of the attack starter person (Home Fleet Attack Starter). Nations should start again another nation like 1 per every two days for 3-400 K gold cost and for getting an enemy port they wanted. If the home fleet wins, the port automatically surrenders and will be captured by the attacker Nation.
  2. Thx for new patch. It wont be bad, but it has bad changes as many as good i think. I write down what i change if i were u. 1. You shouldnt let players capture AI ship over Belle Paul. This game best part is PVP, and i liked the frigate fights most, from Cerberus to Belle Paul. i think most player does it too, while everybody want to get large rate ships aswell. Its so stupid thing, that u worked out these 5 th rate ships very well, but players can easily capture AI Constitusions and 3rd rates. It has no meaning to play with these ships after leveling. Port battles after a short early acses are filled with 3rd, nothing else, while it should be mostly 5th rate fight with some (not much) stronger ship atm. Im a master boarder, now my fleet looks like 5-10 capped Consti, 5-10 capped 3rd rate, depending how many i sell for money. Big rate fights just lost unique status, as they should be. Its easy for me to play, but not challenging with this fleet, and not that enjoyable as 5th rate fights. i dont have the goal to craft 3rd, or fight with frigates asweell. U should give us back these goals simultaneusly, but u can do it if u dont let capture ai ships over 5th rate. like if we cap it, admiralty should get them automatically for the money they should be sold at NPC traders. Those ships can be captured make meaningless to craft lower ships with exceptional quality aswell. 2. Every gun type is too accurate. At the moment with good sail positioning and aiming my all long cannon shoot land on enemy, thats not realistic. Long cannons should spread thier salvo like carronedes does, and carronades should spread more aswell. if u want to elong battle times (to streghten side armor will do that) u should increase shoot spreading, not increase side armour. Btw i dunno why u wanna weaken nose armor, as i read captains tank with nose forward mostly in that time. 3. Frugal interface lookout in early acces. Why u dont ask players to make interface ideas? 4. Linear leveling. We can only level by same type missions. U should make shitload type of missions. like delivery missions (take a family, chestbox, etc... from x to y), spying missions (like u seems as an enemy nation captain till u go in thier capital/regional capital city, after u in the city u get back ur real nationality, and u have to escape out), pvp missions (u should use ur players imaginaton again). 5. Still low xp on PVP. Solo PVE play should be only an alternative way to level, main way should be PVP to make the servers really busy. Sorry guyz to say, but i have a feeling. Imo leader developer just felt love in ur game real battle part. that side of the game is the most enjoyable, and it was good some month ago aswell. U just recalibrate side, rudder etc armour month after month, and u dont take care of the real problems. i dont want to hurt u, i want this game succesfull, as its a real gemstone. 6. I have one last idea. If u make all these changes u give more way to level up, give 2 new long goals for hardcore and not hardcore playerz and a ballance between nations. The high end content shuld be the National Home Fleet battles. Time to time they should be made on event rooster. From all port all ships can be deploy in, but the most BR can get in with the sort of the flag carrier (Home Fleet Attack Starter). Nations should start again another nation like 1 per every 2nd day for 3-400 K gold cost and for getting an enemy port they wanted. If the home fleet wins, the port automatically surrenders and will be captured by the attacker Nation.
  3. im sick of this. like in trial. month after month we get some hp to rudder, take some HP from rudder. month after month we get cooldown repairs, we loose cooldown repairs. The real battle part of this game is really good, and no need changes, but as all other part (crafting, lookout, mission variability, etc) are frugal and boring, u should hardly work on them. Appart from that we had a clear vote that we dont want repairs, u implement it again. First of all make new variable type of missions and lookout! After new craft system with production buildings, new crew management, take some land in some (not all) PB-s, but forget these useless repair changes. Make changes fast, as time killing, boring repetitive missions wont keep playerz in for a long time. Its an early acces as i know, and we playing with a full grey interface. Joke. The battle and repair system is good as it is now, or should be better if there is no repair at all just emergency modul repair! U go forward 3 steps, after get back 2. fine work. One of the most immportant fun factor is in the game the reality factor! i can imagine when 2 ships in a bloody duel, they shoot shitload to each other and the crew hanging on the masts to repair them.... Lol.
×
×
  • Create New...