Map looks great.
Hopefully this will be a game with a little "fog" in the "fog of war".
It's annoying when the Army Commander knows the precise strength, ammunition supply, and moral of every unit in the Army at all times. One key historical leadership metric was understanding what troops were capable of achieving given their current state. Smoke, confusion, exhaustion, and supply were critical leadership intuitions rather than data points for issuing orders. It would be refreshing to play a game where the outcome wasn't predetermined by how much minutia I have about my troop's state. Local commanders knew which troops were fresh and which had been on the line and rotated troop orders according to their fatigue, experience, and reputation.
I'd like a leadership gut vs. algorithm gaming experience.
In almost every Civil War memoir leaders, when pressed to hold or attack replied, "we'll try". Famously after Pickett's Charge Lee went out to greet his shredded regiments apologizing for believing they could do the impossible. Longstreet knew better, and on that day for that charge, Longstreet had a deeper understanding and perspective on the fog of war in that valley. Lee's inability to grasp the fog of war was masked by his desire to win the war, or at least win the support of England/France so the South could get out of the Civil War as an independent nation.