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jodgi

Tester
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Posts posted by jodgi

  1. 22 hours ago, admin said:

    I am 100x more interested in fixing battle sails, adding wind shadow, adding non-binary rudder, adding hull leeway, rig entanglement in close counters, wind strength and variety, barometer - to predict wind change and direction ... you get the idea what i am good at, best age of sail combat and best looking ships.

    And I am 100x more interested in spending time playing with what you have done best since 2015 than faffing about with hauling, crafting, grinding cash to compensate for loss, dealing with loss mechanic induced PvP aversion and similar detrimental distractions.

    People now think I'm a hater. I'm not. I adore core NA. I like the fun and good stuff and want to avoid the boring and bad stuff. 

    #liberateNA

  2. 2 hours ago, Dreadpiraterobertzzz said:

     If enough people do this, it CAN affect the national power balance.

    PVE farming in a good spot is WAY more lucrative

    What if you're gimping your own faction's economy by spending time denying the enemy petty cash instead of making big bucks yourself?

  3. 37 minutes ago, Tomasso il Fortunato said:

    Find a man who like to travel in free time

    We've done that all this time back to mid 2016, we have three years of data showing exactly how many people who are truly excited about eco-sandbox gameplay. I suppose the hard-core eco-sandbox guys are in effect happy with the status quo, since getting numbers up would entail shifting focus from eco work to fighting fun.

    #liberateNA

  4. 10 minutes ago, Destraex said:

    I'd much prefer to do it in the patrol zone open world style though it must be said. Don't really think it's good for the game to stay in port and never show your face.

    Have you tried the PZs on War server? It's mostly ganks and counter-ganks, not at all conducive to the Peace mindset. Even if people "have to go there" it would ruffle feathers and make panties bunch up.

  5. On 10/26/2019 at 2:09 AM, ZWAJO said:

    But I forget PvP'rs in this game don't want fair fights, they don't want challenges, they want to kill noobs, and ill equipped ships and call themselves gods for it....

    Partly true. Most remaining so-called PvP players fit your description. However, true PvP players want fair fights with a challenge. I know a few such players still playing, but most of the players with those qualities aren't playing anymore.

    Keep in mind that ganking is institutionalized and assymetric warfare is celebrated in this game. The eco-sandbox fosters, encourages and enables PvP players of the type you described, it's working as intended.

    • Like 1
  6. 1 minute ago, Wraith said:

    When you use a Loki rune you are insta-dropped into battle, controlling a previously AI-controlled ship that another player is fighting.  It's instant action, albeit non-consensual PvP on the part of the player who thought he was fighting PvE, although my understanding is that from his perspective until you do something that AI wouldn't it is transparent to the other player.

    Oh, my! So it did happen!?

    How do I get these things?

    • Like 1
  7. 1 hour ago, Lars Kjær said:

    I haven't actually seen that much salt in this thread..

     

    1 hour ago, Lars Kjær said:

    ...Really professional gamedevelopment right there..

     

    On 9/28/2019 at 10:32 AM, Sven Silberbart said:

    ...This is the "complete edition of biggest game design fails in NA". I cant agree more, but I lost hope that the devs ever understand that.

     

  8. 1 hour ago, van Veen said:

    spd4 (x4.0)

    • like open world sailing right now

     

    OW Accel is way, way higher than that now.

    Any speed diff between travel and fighting is problematic for the fighting part. The tension created by the break between OW and instances has been so severe I can't understand why we would try that again.

    Admin has hinted towards NA2 with a 1:1 world. I can deal with spending 15 to 30 min setting up an attack or defense, but I'm worried that too many people have their limits at around 5 min before the fun should start.

    My experience with NA:OW since 2016 had made me list heavily towards making NA as accommodating as possible. The current club for the precious few makes me a sad sailor.

    #liberateNA

  9. 19 minutes ago, AeRoTR said:

    Guys your ideas are a joy to read, can only dream it happening. 

    As the required man hour for this huge project and rewritting the game engine, plus requirement of some alien technology to perform all of this...

    So let's keep dreaming, at least npc will be attacking ports, by the ehm? great request by player base ? We should be content at least.

    ah btw I do not know about rover but we do not wanna make Vernon sad !

    Awww, you ruined your own satire by turning passive aggressive to 11, now it's just disingenious pouting.

  10. 9 hours ago, Intrepido said:

    We had an alliance system. Far from perfect but better than nothing.

    Then devs removed it due to some player complaints.

    No, the game went stale a lot like the current situation.

    Anyway...

    There are known pros and cons to the "clan based" and "ports must matter" mechanics we have in game now. The features were wished for by players due to the pros and warned against due to the cons. Now that we live in a game-world where the cons have caused exactly what we knew they were going to cause, I'm bewildered by anyone acting surprised.

    Motivational speeches here won't change a thing.

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