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Port Wipe

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1 hour ago, Bearwall said:

So.. on average the merge did nothing for the playerbase and the numbers went above 700 twice this week because of important PBs? Hardly a testiment to the success of the global server..

#globalserverfailedsowehadamergetotestitalloveragainanditsstillfailing

Sigh.

What is the global gaming population + population like myself who otherwise plays no games but is interested because of this games theme?

Some may have quit because of timers or lack of but the reasons why we don’t have 2k, 3k, 10k or greater players at any one time are far more complex than timers.

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1 hour ago, OneEyedSnake said:

like i said in my earlier post, prepare for butt hurt eu players with less of a fact checker than Hillary Clinton. 

That aside. Bearwall, Texas is not afraid of pvp either way. take it from someone from one of the few nations that did fight BLACK back, even though we were vastly outnumbered once other nations couldnt join our PBs. And when they could BLACK still won most of the time, probably 90% of the time, because they were well organized. 

 

I'm actually pretty dang rusty with all these new changes and me taking some time away from the game, though we are no where at the level of the old BLACK prime days but the key has always been good team work and organization in fights will win most the time even when out number and your playing two accounts at once (refuse to dualbox port battles again).  Though the point of my comments was we where as a clan looking for our piece of the pie and you had to go across the map to no man land (DUTCH) or into hostile waters and try to take a deep water when you just want a simple shallow to test the waters.  Though that is prob going to change soon as some clan merges and movements are in the work to get some better fights and resources (like recruits).  Believe me we plan to start up our own little war but all ready expect certain EU clans to freak out and gang up to stop from loosing a port or two.

20 minutes ago, Farrago said:

Sigh.

What is the global gaming population + population like myself who otherwise plays no games but is interested because of this games theme?

Some may have quit because of timers or lack of but the reasons why we don’t have 2k, 3k, 10k or greater players at any one time are far more complex than timers.

What they don't look at is the over all day numbers.  The server numbers might not peek to much over prime time numbers, but it holds a good steady numbers in other times.  Even more than GLOBAL had in it's prime time so that means your still getting more players than you had before the merge, just might not notice it in ones time zone cause a player isn't on in the others.  I'll honestly admit I hated it when the EU server was over 1K cause back than you couldn't leave a port and piss off your deck without getting ganked by half a dozen ships with nothing better to do than kill newbs.  I lost a lot of ships early on cause of this and they where mainly 1 vs 6 fights that I had no chance of even cause they all out classed me ship wise back than.  That is why I left and went to the PvP2 server when they split to the PvP3 server.

I also think it's funny most the guys that complain about timers and PvP you never hear or see out playing in the OW.  They are all over here on the forums though.  I wonder if they know you have to actually leave a port to get fights?

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2 hours ago, OneEyedSnake said:

 

like i said in my earlier post, prepare for butt hurt eu players with less of a fact checker than Hillary Clinton. 

That aside. Bearwall, Texas is not afraid of pvp either way. take it from someone from one of the few nations that did fight BLACK back, even though we were vastly outnumbered once other nations couldnt join our PBs. And when they could BLACK still won most of the time, probably 90% of the time, because they were well organized. 

 

Strong players on an underpopulated server says nothing about their skills on a populated server..

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1 hour ago, Farrago said:

Sigh.

What is the global gaming population + population like myself who otherwise plays no games but is interested because of this games theme?

Some may have quit because of timers or lack of but the reasons why we don’t have 2k, 3k, 10k or greater players at any one time are far more complex than timers.

I won't deny that - but the regional server were functioning and the global wasn't.. atm we've seen timers being used for many things, among others to avoid PBs.. The dutch nation is basically a nation of cowards - a group larger than DK/NG but putting nighttime timers to avoid fighting against us.. And when flipped in EU night they don't show..

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2 hours ago, Bearwall said:

I won't deny that - but the regional server were functioning and the global wasn't.. atm we've seen timers being used for many things, among others to avoid PBs.. The dutch nation is basically a nation of cowards - a group larger than DK/NG but putting nighttime timers to avoid fighting against us.. And when flipped in EU night they don't show..

Their loss then. 

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3 minutes ago, Flinch said:

Their loss then. 

Everybody loses - they lose a port, morale, any claim of being just a decent nation and we lose the time it takes to do host and has to sit around in an empty PB for 32 mins.. Nobody wins anything and everyone loses - if they wanted to go PvE there's still an entire server for them..

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16 hours ago, Bearwall said:

I won't deny that - but the regional server were functioning and the global wasn't.. atm we've seen timers being used for many things, among others to avoid PBs.. The dutch nation is basically a nation of cowards - a group larger than DK/NG but putting nighttime timers to avoid fighting against us.. And when flipped in EU night they don't show..

We are larger than the Danes? Damn. Wish I could find a magical group of 25 to put together

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44 minutes ago, OneEyedSnake said:

We are larger than the Danes? Damn. Wish I could find a magical group of 25 to put together

According to the devs and the unique log-ins you are.. And I believe (read - believe) that the former RUS and RDNN captains still have a lot of alts in Denmark-Norway that would inflate DK/NGs numbers but wouldn't be an asset in RvR or PvP.. Why anyone would have a dutch alt is beyond me.. Nothing to trade, no large clans that has switched side (CABAL are good players but doesn't really match RUS or RDNN in numbers), so why would anyone have a dutch alt? Try to organize the playerbase - a great way to do this is to make port battles, so you should be happy - we will be giving you guys a reason to find a new sense of community..

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1 hour ago, Bearwall said:

According to the devs and the unique log-ins you are.. And I believe (read - believe) that the former RUS and RDNN captains still have a lot of alts in Denmark-Norway that would inflate DK/NGs numbers but wouldn't be an asset in RvR or PvP.. Why anyone would have a dutch alt is beyond me.. Nothing to trade, no large clans that has switched side (CABAL are good players but doesn't really match RUS or RDNN in numbers), so why would anyone have a dutch alt? Try to organize the playerbase - a great way to do this is to make port battles, so you should be happy - we will be giving you guys a reason to find a new sense of community..

i know why our unique log ins are so high, but im not going to tell you why. long story short, they arent players that can, or will participate in anything. they are either clanless and refuse to talk or communicate back when messaged, or are something else. Trust me when I say that there is a much larger story behind that unique log in bs. Because I have only ever seen 25 dutch right as us Americans are logging on, and only for 20 minutes at a time due to the time zome difference. whereas you danes have literally a larger fleet solely in our dutchs' own waters than we do more often than not. 

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20 hours ago, Sir Texas Sir said:

Though that is prob going to change soon as some clan merges and movements are in the work to get some better fights and resources (like recruits).  Believe me we plan to start up our own little war but all ready expect certain EU clans to freak out and gang up to stop from loosing a port or two.

 

Interesting. I agree, lets show them something to actually complain about. 

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20 hours ago, Sir Texas Sir said:

I'm actually pretty dang rusty with all these new changes and me taking some time away from the game, though we are no where at the level of the old BLACK prime days but the key has always been good team work and organization in fights will win most the time even when out number and your playing two accounts at once (refuse to dualbox port battles again).  Though the point of my comments was we where as a clan looking for our piece of the pie and you had to go across the map to no man land (DUTCH) or into hostile waters and try to take a deep water when you just want a simple shallow to test the waters.  Though that is prob going to change soon as some clan merges and movements are in the work to get some better fights and resources (like recruits).  Believe me we plan to start up our own little war but all ready expect certain EU clans to freak out and gang up to stop from loosing a port or two.

What they don't look at is the over all day numbers.  The server numbers might not peek to much over prime time numbers, but it holds a good steady numbers in other times.  Even more than GLOBAL had in it's prime time so that means your still getting more players than you had before the merge, just might not notice it in ones time zone cause a player isn't on in the others.  I'll honestly admit I hated it when the EU server was over 1K cause back than you couldn't leave a port and piss off your deck without getting ganked by half a dozen ships with nothing better to do than kill newbs.  I lost a lot of ships early on cause of this and they where mainly 1 vs 6 fights that I had no chance of even cause they all out classed me ship wise back than.  That is why I left and went to the PvP2 server when they split to the PvP3 server.

I also think it's funny most the guys that complain about timers and PvP you never hear or see out playing in the OW.  They are all over here on the forums though.  I wonder if they know you have to actually leave a port to get fights?

I seen you picked up kingdom come deliverance...surprised you have time for anything else.  I'm enjoying training up my bohunk.

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21 hours ago, Bearwall said:

Strong players on an underpopulated server says nothing about their skills on a populated server..

Don't your very nation hides behind the skirts of Swedes and other nations?  I mean i really haven't been impressed with what I seen of your guys so far.  RUBLI impress me and are a very strong tight group. I think BLACK in it's best form would of had a very hard time against them as most on the server do.  Swedes are a very well organized nation and strong in the fleet engagement. I really can't say much from what I seen of yours...other than ya'll win when supported by other stronger nations.   

Oh and I have been on the PvP leader board since the merge, have you gotten any kills at all?  Not that I look for your name but it hasn't really stuck out as being something I seen or even screen shots of your battles.   You seem talk a lot of talk.  Maybe if we get bored and can stand to sail across the map one day we will have to take up some action in your waters, but than again it's hard to fight as a small clan against 50-75 screeners when the real truth of about who has skills or not could be found in the battle it self and not the numbers.

2 hours ago, Ser_Slack said:

I seen you picked up kingdom come deliverance...surprised you have time for anything else.  I'm enjoying training up my bohunk.

Yah just tossing in an hour here and there until I don't have to worry about work or moving nations.  I got past the first part of it and figure I"ll wait until this weekend to really sit down and enjoy it.  Combat feels a bit clunky and story is slow so far, but I like it, something new RPG wise that was needed.  Sorry a bit off topic so will jump back on topic.

 

I was actually thinking about this last night at work.  You know what we need that will help littlle clans and I'm not talking about any time zone players I'm talking about small clans in EU or US timezones or even more the poor SEA/AUS guys.   We need didicated small clan ports.  Shallows and some 4th rate ports that aren't very important econ wise that can be limited to being owned by only small clans.  Say you can only own it if you have less than 10 ports.  This will keep one clan from owning a whole area of the map (the Bahamas right now and in the past).  The area can still be controlled by a nation, but it would have to take the port with mulit clans.   If a clan tries to flip a port and they all ready have 10+ than at server reset the game just removes the port abttle and wipe the agro to zero and port goes back to normal.   

While this won't solve the problem of being screen out by 50-70 players from multi nations it will mean that there is more ports for more clans to go around and the smaller clans don't feel like they have to fight a mega clan to claim a port.  They just have to fight other small clans that are staying in the 10 port limit.  You can even go down to 5 ports limits for some ports.  It also doesn't stop a very powerfull clan from just owning a few ports.

I would love to see the numbers if some one can get it of how many ports are owned by the top 10 clans on the server.  I'm going to bet you will notice certain clans do own a large number of ports.   While many clans don't have any ports or a chance against such large mega clans.  I'll use the BAHAMAS as an example as this has all ways been seen as a ROOKIE area and I did love the concept the devs had with the ROOKIE area it just needed a lot of work.

RSC - 16 ports + what ever else they own.

HRE - 4

CABLE - 1

GOD - 1

WIE - 1

EDR - 1

PGG - 1

XOXO - 1

WTF - 1

SMOKE - 1

BABO - 1

While this looks nice for most of the nations having a port or two but if you look at CABLE, HRE and RSC (who owns over half the BAHAMAS, but only has one other port by what I can tell) would be classed as large clans and would have to choose from being in the shallows and controlling those ports or staying out of it.  RSC can still have the some of the shallow ports cause not all of the would be classed as small clan ports.  Your main ports like Nassua, LIttle Harbor, Morgans Bluff, Georges's Town and Aurthor Town would not be ports which would be classed as small clan ports.  Though I would honestly even count them too.   So these bigger RvR clans would have to settle for 10 ports only or move on to bigger waters.   Since we have shallow ports all over the map you can actually have small clan ports in other areas too to allow more areas that small clans can be involved and play the game just like the big clans too.  I'm just trying to think of more ways to get them involved instead of every thing being about the big mega clans.  The map is big enough that it can be shared with both small and big clans.  Other games do this like WOT has tier regions for there clan wars.  You can fight in Tier 6, 8 or 10 and most of the smaller clans stick to the tier 6/8 areas while the big mega clans play in the tier 8/10 areas. 

Now some one might say all you have to do is make smaller clans HRE1, HRE2, HRE3 and such (sorry guys picking on you your just big) and just jump from one clan to the other to take the ports or use the friends list.  Well first make lord protector tied to your clan. If you change nations your status should be lost right cause you no longer are apart of that port, well it should be the same with clans and owner ship or helping fight for a port.  If your a clan hopper than your status will be reset every time you change clans. If your a small clan that always fights with a bigger clan, no problem as long as you don't change clans you keep your status for fighting in those port battles.

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