Hodo Posted August 11, 2017 Share Posted August 11, 2017 First I would like to say, I love OW tagging and I think it adds some strategy to the game... BUT it can be tweaked to be a bit better. -OW Tag should start you at a MAX range of 750m, and no closer than 50m from the targeted ship. -NO ship can escape without masts. If a ship is missing a mast it should not be able to escape. -ALL captains should have area control. As long as another hostile ship is within 750m of them they can not escape. -ANY ship without masts, that can not be repaired in 30min will automatically surrender. (No captain or crew would just sit there and get raked to death.)[This also prevents abuse of players by masting them and leaving them for an hour] -AI ships with no masts remaining will surrender after 60seconds. They have no way of defending themselves. -Any ship that is invisible at the start of an OW battle cannot enter that OW battle. (prevents cloaking attacks) 1 Link to comment Share on other sites More sharing options...
Jack Spencer Posted August 11, 2017 Share Posted August 11, 2017 1 hour ago, Hodo said: NO ship can escape without masts. If a ship is missing a mast it should not be able to escape. 1 hour ago, Hodo said: ANY ship without masts, that can not be repaired in 30min will automatically surrender. (No captain or crew would just sit there and get raked to death.)[This also prevents abuse of players by masting them and leaving them for an hour] I have watched several videos in which demasted ships have been able to at least partially rebuild the mast and sails. I can see sails on intact masts being repaired, but what ship crew during a battle has the time and resources to reset a mast? I think the broken mast and the attached sails should not be eligible for repair. Link to comment Share on other sites More sharing options...
Skully Posted August 12, 2017 Share Posted August 12, 2017 8 hours ago, Hodo said: This also prevents abuse of players by masting them and leaving them for an hour What's the abuse of demanding and leaving the ship behind? I would actually say that once left beyond a certain distance, that ship gets the leave option. Link to comment Share on other sites More sharing options...
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