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Harry White

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Everything posted by Harry White

  1. Today the Pirate forces combined attack Puerto Escondido, the Royal Navy sent a response force which defended, and decimated the enemy forces, losing only one ship due to connection issues the defence force destroyed or chased off all 25 pirate ships in superb fashion. While this fight was raging on the Pirates attacked Saint-Nicolas, the fight still rages on, I am sure we will have an update soon... _______________________ On a side note, both sides of the fight were throwing insults at each other, what started as a joke quickly turned sour, can we try to keep it friendly guys, both sides were at fault so I won't mention names.
  2. How to Deal with Under Crewed Penalties( ? )

    I wouldn't bother with extra upgrades, the best way to sail it under crewed, and possibly full crew as well would be running down wind getting broadsides off as you go, it is very fast so if you need to get away you can. It also turns better down wind than tacking so do this. I don't know why but alot of people say not to undercrew ships, I don't see the problem on a 5 dura ship which you are going to pass up on the next level, I crewed a Frigate on 150 for the last section of getting the XP for LT. Commander and the only thing is it reacts alot slower than normal and takes longer to reload, but against smaller ships you will win and put out much much more damage meaning more money and levels, just my opinion though.
  3. This is actually a joke

    You will find with time, half the battle is catching your prey.
  4. I just want skirmish function

    to an extent right? I would hate to see POTBS style rings around ports.
  5. Almost impossible to get close to AI

    Yeah we all call it the upwind dance, best thing I have found to do is sail away, at half speed, pulling easy S's they will eventually pull themselves in and you can have some good shots then, but if it is a bigger ship the will have a few shooting chances before you have one, so make sure it counts
  6. Why no slaves?

    Yes but my point is this in Dayz, you can feel bad for it, it is a persons progress and you have no need to swipe it away, in certain situations anyway, you may feel bad for it, and help them out after. In this, it would just be a number, or a tag, it would be more or less profit, and if you look at it and say, ow well I shouldn't take a set of generic merchanise from A to B for more money than anythign else which is less profit, because you will feel bad, it will have no emotional link to anyone that is actually into trading, most traders on games would sell there characters legs if they could for an extra money start. Again, making people emotionaly attached to a game is good, but it wont happen by adding slaves.
  7. Why no slaves?

    This is not a topic that can be swayed, I can see your reasoning, but adding slavery wouldn't help in those situations, if you want to be a nasty person because you need to be, roll a pirate, other players wouldn't be forced into slavery so the Dayz relation isn't really a link either. Slavery would just be a label on cargo, it wouldn't make you a bad person in game as most were involved in it, and it wouldn't be needed.
  8. Never Recieved My Game Code

    I am going to be the obvious guy here and ask, did you search all sections in your E-mail?
  9. Why no slaves?

    They do, but this subject has been raised loads, I think they will add in another form of trade coming from that area in the world, with roughly the same value, to make it realistic, but putting that label on it would be unneeded.
  10. New ROE discussion

    That wouldn't be too bad Prater, no big red rings though, somehting suttle, just informing you of your current danger zone. Then I agree Ampaholic, but that isn't ganking, people pushing the limits of ganking are usually seal clubbing. It a very fine line, and I know people who intentionally walk it boldly, I just don't like where this mechanic leads in the long run and think this is too much of an overreaction.
  11. New ROE discussion

    I know I will be fine in the end, but the game will not, this mechanic appeals to casual players, it was stated by the devs that they wouldn't do this (Prater quoted it in another thread I am not sure how to quote it here) casual players are great, and I understand not everyone can game as much as some of us, I am not one of the guys who hates casuals, but if you start to base your game around the casuals, who will only be here for 2 years max, the game will die. MMO games only last if the hardcore fans are interested, if not it becomes a arcade game in which you need to spam one out every 1-2 years to keep the series alive. I know that this is only the first stage of the process I am talking about, but this option is on that road to terrible MMO games, and the response this thread has got proves that. I still don't see how ganking is an issue, I think the topic should be basedaround Seal clubbing, not ganking.
  12. New ROE discussion

    Yes Ampaholic, generally you engage with higher numbers and better chances to win fights. BTW since you liek to google every definition, heres the one that will matter the most. 'Definition - What does Sandbox mean? A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. In contrast to a progression-style game, a sandbox game emphasizes roaming and allows a gamer to select tasks. Instead of featuring segmented areas or numbered levels, a sandbox game usually occurs in a “world” to which the gamer has full access from start to finish. A sandbox game is also known as an open-world or free-roaming game.' Now I understand limits will be put in place, but I really don't think combat is an area that should be limited, except from saving servers due to stress etc. Also if you bring up the rules that stop hackers again I will pull my hair out, thats a different set of rules which occur in almost every game. I think the thing thats getting at me the most is that this game was advertised as a Sandbox, in which we can do what we want, leveling the playing field at all is against that and changing the game massivley for me, I like arena games, for 1 or 2 hours a week, the rest I will play EVE and other MilSim's as I liek the freedom of doing what I want.
  13. New ROE discussion

    This is great for people like you and me, but the casual it is meant to be helping will suffer more
  14. Warning - boarding changes!

    This sounds like fun
  15. New ROE discussion

    Yes it is at the moment but with the promise of becoming an OW game with much much more. I would like to see Charles post answered, I cannot see how this will help the game, in the short term yes, but in 2 years of release, who is going to be playing it, the solo lone goers who switch up games quick and easy, or the dedicated guilds and clans who, atm seem like the majority of contributing testers on the forums? And this change will make it into an arena type of game, Open World means you and your friends can go and do as you please, without limits within the game, I know some people might find that hard to believe, but other games have done so extremely well and still progress today with that feature being key in their mechanics. I have a few questions. I would like to know why people cannot avoid fights? running away will no longer be a thing, just stand and fight, dw the game has your back and will level it off as much as possible. If this feature is put in it will stop big fleets holding an area affectivley, if you get one good guy come up in a Conn, he could rock up, 1v1 all your frigates, then run from the SoL's, whats stopping that? If I join in a conn an am the only conn in my fleet, how will you hide who I am in the instance? How can you stop people from picking the slowest ship to make a break for the horizon? Will this stop people joining after the engagement has started? I would also be interested to see, is this a temp work around or a permanent thing? I hope you can answer some of these as well as charles, but I can see my questions, like before getting buried in the posts and ignored.
  16. New ROE discussion

    This is a pretty good idea, people who want fair fights can 'enrole' in which ever navy they want, the navy then sends them to a location and with a ship, depending on their rank etc. They will be given opponents in that area for the next couple of days in similar ships and similar ranks of different nations navy's. Then guilds and stuff can run separately, this could solve the issue of people not getting involved with the whole mass pvp port fights as well as the navy could assign 10 or 20 players to take this area then the guild comes in with 1st rates and 3rd rates to seize the port. Sounds like a lot and lot of work though.
  17. New ROE discussion

    I think there needs to be rules, that stop people from using exploits, and hacks and all the nasty's that aren't put in the game. Just to many helpings out to people will make it too easy and everyone will lack skill. And Admin, the skill I am referencing is the skill to avoid and pick a fight, not just get ganked, I know in certain siutations it is impossible, but then you look back and ask how did I get there etc. you can avoid it next time, this mechanic will make it so smaller vessels can roll around without a worry, it will lead to two siuations. 1 the solo player picking the slowest ship in the fleet, to avoid the combat, which wont help good fights but impose no fights at all. 2 the fleets will role all conns, its small enough to attack all the frigates and out speedthem to avoid the top issue, and got enough wack to combat 3rd rates etc.
  18. New ROE discussion

    Ok so my first post was removed, not sure why? I feel that this is a huge step backward, and the fact that the admin says he wants a game with no gankers shows me that this will not be a sandbox, or a game of skill anymore, shame.
  19. New ROE discussion

    Perhaps oliver, but when we are usually facing odds stacked against us we need all the ships we can get, Maybe if we can get a spectator mode whilst the fight is going on, all the ships in the fleet disappear, and only the ones the defender wants to fight do so.
  20. New ROE discussion

    If you go out for a PvP patrol or 'hunt' with a group and start to split up a bigger group will rock up and hunt you, trust me I know, it happens, making this tactic sound all so fine in text, not so great in practical use. ow and btw we hunt big things, under the name of TDA and dutch thingy ma'bobs
  21. New ROE discussion

    Perhaps you could do this, make it so that if the BR is 1.5x's higher, only against players, if you surrender you don't lose a Dura, you just move to the neutral port and go on your way, this would give the gankers somthing, a 1 dura ship with no modules or cannons, and give the player who is getting unfairly ganked a fairish chance at getting away. This will not solve the issue of multi-ganks or blockades, but I really don't want to see people getting split from their fleets and having only even or close to even fights, I like being chased around and almost ganked, it makes it fun and exciting, not just, lets sail here and then here and then ow I have been everywhere with no threats because I can do that and not meet a foe too big and scary to make an island or area a danger zone.
  22. New ROE discussion

    well EvE is the closest thing, sandbox MMO with a huge map and player driven economy, but a direct copy with ships, that wouldn't do anything any good. I like the second option, but in areas, for instance, if you are near an island you can get random shoals, if you are near a set of small islands you can run between them, but only if you are near islands, I don't want to be sailing in the midddle of the ocean and see random shoals poking up, maybe incorprate the weather, so if the BR is ridiculously different add a 'freak' storm in to help the lower side out, but this should end at the consti's if you are in a SoL you should know how to avoid ganks or take the risks, I don't want everyone being saved, it will lead to autopilot sailing and afk sailing, which I dislike. I do not like the first option, from my understanding, if this is in place, the attacker, no matter how much time he has put into taking the weather gage, will lose it due to his luck with drawing the right card or position, I do think that night battles should be a thing as well though, that would leave another option to run away with and also be pretty cool.
  23. New ROE discussion

    True but sandbox kinda means they give you the stuff, you do what you want with it, I understand them wanting to put in fair fights and even matches, but thats then not a sandbox, because it has a Match making effect. Just my understanding of sandboxes, I haven't googled the definition or anything.
  24. New ROE discussion

    indeed, if for instance 10 1st rates went up against 15 1st rates, the 10 could win, due to better tactics and better positioning, including crew levels as well it could be more than a fair fight, but with this system it would destroy any chances of a big fight like that in which the smaller force could deal huge damage, get loads of money and XP. Maybe I am only looking at this from the 'big boys' perspective and that is wrong of me, but it is the only view I have atm.
  25. New ROE discussion

    Guys lets not start to point fingers at who is and isn't lets try to stay on topic of what mechanics need fixing and which don't. I think if this system could stop newbies from getting battered, great, but the whole spectrum of the game limited to fair fights, it is a bit off for me.