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Callaghan

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About Callaghan

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  1. I believe they more or less did yes.
  2. Already implied in my first post: Server population is currently too low to engage my interest and, combined with the possibility of more wipes/major changes, just doesn't make me want to invest my free time. So I wait.
  3. When does the game come out so I can start playing again? Not interested as long as there will be further wipes and/or the server population is low.
  4. So much time wasted in Alpha on millions of adjustments to balance, rebalance, re-rebalance etc. Instead of working on a solid core and adjusting later. I come back once a year, every year, for god knows how long, and nothing changes. At least there's a UI now I guess. What are the plans to resuscitate this game? Population is everything in a game like this, and given that even the core fans are mostly bored of propping these devs up (apart from a few who are well into the gambler's paradox state of over-investment of time), a massive influx of new players would be needed to make it a viable multiplayer game. What will be done to market the game and bring these players in? Or is the plan now simply to let it die and monetise it as a free-to-play, pay-to-win asset flip that no one asked for?
  5. Closed EA is now an excuse for letting a game gather dust and become increasingly obsolete while noone plays it? Not even enough people to test it properly? Is that what you are trying to convince yourself of? If you are going to disagree with me, you are going to have to come up with a reason as to why it is objectively better to have no one play the game during a test period, as opposed to actually having people test it. Until then, all of your 'inb4' nonsense is just adolescent rage at the fact that a customer notices a serious failing in the development model of a company.
  6. That's just it though, I love this game and want to play it, but I can't! There aren't enough players online to make it an enjoyable experience. One or two battles against bots are fine but it gets boring quickly. I don't care about the grind, I'm actually quite happy to max out the cutter and just have fun with that for now, but I want to play with people! How long are they going to make us wait? It's getting absurd.
  7. This is currently what the game is. 1. Log on game as I always do, three or four times a week. 2. Get disappointed and frustrated that player number has sunk even lower. 3. Open global chat, to see that every comment, every single damn day, is 'Is this game dead already'. 4. Respond in global chat 'No, but the devs don't seem to give it shit whether it does die'. 5. Log out because I don't want to wait over an hour for a playable match. 6. Realise that my interest in the game has been eroded slightly every time this happens. I doubt I am the only player whose interest is slowly being replaced by resentment at how badly this whole project has been handled, when it had so much potential. Makes me want to grab the lead dev by the collar and shake some sense into him/her.
  8. People playing the game would be a great addition I think.
  9. What a mindless response. You seem to believe that somehow an EA can exist within its own ecosystem without having any effect on the health of the final release. This is objectively wrong. Have fun with your opinions, I'm focusing on the facts that contribute to whether the game lives or dies, and that is in all of our interests.
  10. Currently there are thirty players on the server at peak times. I understand that the decision has been made to keep it a closed beta and I imagine that decision is final for now. Has game-labs considered the possibility, however, that most owners of Naval Action do not check the forums regularly and have absolutely no idea that they have Naval Action Legends in their steam library? I only came by the forums purely by chance, and noticed the Legends topics by chance. At that point I still didn't know it was in my steam library and I had to ask around a bit to find this out. Well no wonder no one is bloody playing it, they don't even know it exists. I'm not saying spend millions on a marketing campaign, I'm saying communicate with your existing consumers and let them know that Legends exists, you would probably increase the server population tenfold with minimal effort.
  11. Great, but until they let players in this would just divide the currently 30 active players into two groups.
  12. Yes please. The game is straight up not fun, when it could be great fun, simply due to the fact that there are 30, 30! players on at peak times. Let's not mince our words, this is shit.
  13. 30 is a pathetic number, how is that a point to the contrary, and that is at peak times. Embarrassing. How effective can a closed beta test be at this level, with so few players. That's a rhetorical question by the way. There are so many people that want to play this game right now that don't, simply because the devs don't make it worth our time. The reality is this - I log in really wanting to play, I see one player in the queue and wait for more. Nothing happens for five minutes because there are only a few players online. I quit, disappointed, and find something else to play, with my sense of anticipation for Naval Action diminished further every time.
  14. Yes, but we aren't talking 'low' population of 500-1000 players, wee're talking literally 6-12. How effective can a closed beta test be at this level. That's a rhetorical question by the way. There are so many people that want to play this game right now that don't, simply because the devs don't make it worth our time.
  15. So it's already collapsing in on itself due to low player numbers. I think on Saturday night I saw maybe 6 players online. All because they aren't trying to get more people in. This is what happens - Player logs in, player sees low player numbers, player asks in global chat ''Where is everyone, is this game dead?', player doesn't get meaningful response explaining the situation, player logs out and doesn't return. Repeat process for every player with NA in steam. Seriously gamelabs wtf.
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