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About dutmistrz

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  1. Major general tactics

    In general the 3*** and 2** brigades are elite forces, which do not have to be necessarily full strength 2500 monsters, I'm doing them 1700 - 2000 max (even less earlier in the game) and put in reserve or for flanking purposes, while the battle flesh are * or no * at all brigades (hey, they have to be shoot up abit to gain these stars anyway :)). Even 2500 Framer rifles is not a bad idea if no other arms are in storage, because they have nice melee value, so will more likely break up these stupid charges of AI (a bit awkward, as seriously Civil War saw relatively little hand-to-hand combat, I would love if the charges were less often, because of them the game became too easy on normal mode) and still they will take probably near 1-1 ratio kills/deaths if not used with huge terrain/weapon disadvantage . Also, maintaining the experience is worth filling up the units partially with rookies (to the exp level that won't drop down their traits) and adding some tough crackers just for the sake of having 100-300 more rifles there - doesn't work if you have a 600 remaining men from 2500 brigade, just go with rookies and start over. Also no.2, as I became more familiar with the game I tend to use deeper lines - like for 3 brigades in line 1 in reserve just behind, so that if one brigade has concentrated fire upon it and gets chewed, I simply withdraw it before it drops significantly in numbers and replace with a fresh one, that's efficient in avoiding huge losses of exp resulting in filling up shoot up brigades with rookies and also provides exp for the unit that steps up for the job.
  2. Hello there Generals! I have a thought about a campaign which could include 3 battles from the not so well known Trans-Mississippi Theatre: - Minor: Battle of Valverde - https://en.wikipedia.org/wiki/Battle_of_Valverde - drunk Sibley vs. choleric Canby, who would win? Col. Green I presume - Minor: Battle of Glorietta Pass - https://en.wikipedia.org/wiki/Battle_of_Glorieta_Pass (exceptional because of usage of miners descending on ropes to harass the supplies of the CSA, one of the goals could be destroying/routing the supplies, not capturing them as always) - Major : Battle of Pea Ridge (Elkhorn Tavern) - https://en.wikipedia.org/wiki/Battle_of_Pea_Ridge - Gettysburg of the Trans-Mississippi Theatre, a balanced battle as it was. Any comments, thoughts? Think it might spice up the early campaign and show some love to the forgotten Trans-Mississippi Theatre of the war, only Red River Campaign Mansfield is included, presumably in the Cold Harbor campaign. Still thinking about potential battles from 1864-65, but too much of trench fighting people despise, as I read the ones from Wshington Campaign for instance are often simply omitted.
  3. Chickamauga: WHAT A JOKE

    CSA did same to me at Shiloh, slipped two brigades down my left flank and got to Pittsburgh Landing. Not a game ender though... but it pissed me off and thaught a lesson - always have some troops at VP's, even two skirmirshers would buy me some time to get any serious troops there and lick'em. But why Chickamauga is a game-ender that I do neither know nor understand, can understand Cold Harbor, but Western Theatre?
  4. Mother of battles... Also that was an era where Jacksonian: "Giv'em the bayonet!" counted more than continuous volleys, a tactical joy to behold. Also the colourfulness of participants, their number would do a great deal. Just to keep the corps management from UG:CW , as with some little additional touches would be near-perfect.
  5. UGCW Feedback v1.0+

    That would be ok, although I'm curious about one more thing, is there a way to group the units on spot during battle? Ex I want to create an ad hoc diviosn made out of different based brigades? This would easen things a bit; as we know no soldier thinks about his command tree under fire
  6. UGCW Feedback v1.0+

    Hello, want to say hello as I just joined this forum and send my congrats for the best strategy game I've played since Panzer General series and it's all variations. Although I have some observations derived from both playing the game and intensively researching the overall topic of Civil War. 1. It would be nice to include weather conditions, as they had a vast influence on troops performance. 2. CSA side didn't use medals, I know it's nice to award the player with a medal, but it's historically inappropriate, the highest honour one could receive (apart from promotion of course) is mentioning in an army order. It's not a big thing, rly. 3. Uniforms - I know it would make the game less transparent, but unified colours of uniforms (especially for CSA,which had no unified cloth apart from some rare,short-lived exceptions) is also something worth looking at - Black Hats, Zouaves etc. etc. - there were various types of clothing used by these units, worth taking into consideration imho. 4. More battles It would be great not to stop developing more side battles. 5. Divisional/brigade leaders traits - it would be super neat to introduce an additional system of gaining traits by div/brigade commanders, as it was a thing during the Civil War, not only Corps Commanders had exceptional abilities. 6. Capturing cannons - come on, ordnance captured and turned around was a battle changer. 7. Recovering ammo during battle from fallen soldiers, when stamping upon fallen enemy soldiers, the advancing troops would have an option to collect the ammo, it would slow down the move and increase damage if fired upon, but it would add some realism to the game (would be autonomous from captured guns after battle, no impact at all). 8. Supply Wagon - one per corps is a bit low number, maybe divisional wagons would be more on spot. 9. Landscape influence - the cannon holes on the ground are great, but when firing upon a forrest or buildings the cannon fire should reduce them as well as their cover value (well, really also gunfire caused damage in the landscape). 10. Formations - simple change of the troop alignment when moving, always the pattern is the same - one line of infantry, skirmishers up front, cav and arty behind, a variation of formations is something the game lacks and it's one of it's major flaws (correct me if I'm wrong and there is a way to make double-three lines of troops). If anything more comes to my mind, I will post it. Correct me if I'm missing something.