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TheLoneWolf

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About TheLoneWolf

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    Ordinary seaman
  1. TheLoneWolf

    Kitting Thorn - Pinal Colada

    IMO it is ok to chain a player to catch him or slow him down if you are going to engage at some point. 40 min into the battles Colada still had not engaged although he shot sails at a distance for 40 minutes. This is a waste of time and IMO done purely to annoy the other player. We are all here to enjoy playing the game and should not have to endure this. Can you imagine how gameplay would be if the majority of players started to chain at a distance just to keep the battle going with no intent of engaging. Read what I wrote in chat as well as Pina Colada's response. His intent is clear. Also, seems like this is standard practise for him. Something has to be done about this.
  2. TheLoneWolf

    Kitting Thorn - Pinal Colada

    I had a live oak white oak bridgetown heavy rattle. He was probably fir or bermuda. So he had speed advantage. Also, he only shot sails and repeated it after I repaired sails so my sails were not at 100%. Also hrattle does not have stern chasers so he just keeps shooting sails from a distance. Just to be clear, I was not trying to run and sailed towards him to engage. After 20 minutes of distance kitting I got fed up and sailed away just to have him repeat the distance kitting. He sailed away after 40 minutes without even having fired at my hull. Just endless hitting of sails from a far distance. The point is that players should not be permitted to kite your sails for 40 minutes just to be annoying. If you want to fight, then fight, if you want to run then run. But staying at a far distance and only shooting sails for 40 minutes is an issue.
  3. TheLoneWolf

    Kitting Thorn - Pinal Colada

    He attacked and tagged me. I have no problem in fighting but enduring 40 minutes of at a distance sniping sails is problematic. He never fired at my hull and I gave him the opportunity to run or fight. I did not pursue him when he shot sails. He would move away at a distance and keep shooting sails. The sniping and time waste is the issue with what he did.
  4. I would like to report Pina Colada from Thorn clan for kitting. He tagged me and just stayed at a distance on his prince tagging my sails making me waste my time without engaging even though I gave him the option to fight or leave.
  5. TheLoneWolf

    Wrecked Fleet Treasure - Total Fail

    It was overloaded that is why it sank and became a wreck
  6. TheLoneWolf

    PORT TIMERS

    RVR has diminished substantially since timer prices went up. You now have to carefully select the ports you want and want to pay to keep. If you do not put a timer on the port, might as well not take it since it will be flipped during your off hours. The PVE grind is tedious and boring and offers no incentives. The loot mostly consists of rig and hull repairs or useless mods such of the "basic" type. A solution to make it bearable is to give better loot for the PVE grind, same as in OW fleets at least. Also, give silver chests to PB participants and one gold chest at random. Same principle as epic events. This will give an incentive to do RVR even if it is to subsequently loose the port. You may also consider giving the chests to both attackers and defenders to encourage participation but exclude basic cutters. In regards to battles in the safe zone, the current system is actually pretty good. The open battles promote larger engagements. Also, if players do not wish to participate they are not obliged to join. It is their option. If you choose to join a fight, it is not a gank since you have a choice and you make that choice. The US complains continuously even when they outnumber us. We will not limit the ships we bring to a fight so that they can win. Generally we come in 5th to 4th rates and only bring 1st and 2nd rates when they do. If this is an issue, then a solution would be to limit the ships able to join on both sides. So you could have fights for 6-7, 4-5 or 1-2. The type of fight would depend on the ships initiating the battle. So 4th tags 5th then battle would be limited to 4th rates etc. 2nd tags tags 5th then no limit etc. Lastly, one issue that is frustrating is that some players use prince to keep you tagged in until battle end even though they have no intention to fight you. This is frustrating and such conduct should be punished. I do not want to have a player waste my time for 20 or more minutes by kiting my sails just to be annoying.
  7. TheLoneWolf

    Night crews

    Queen and I had joined Poland and none of pvp global joined. Kind of interesting that you joined the more populous Russians instead of the pirates that could have benefitted from what you were stating... We wanted some action so French was a logical choice and USA and GB were not options.
  8. TheLoneWolf

    Night crews

    Vazco, how about posting your battles as Prussians during eu timezone. You will notice that the Prussians and Swedes adopt identical tactics. The screenshot you posted was outside eu primetime. I do agree that a BR mechanic should be implemented to reduced the ganking, something like max 1.5 to 2x BR with incrementing BR if players join the weaker side
  9. TheLoneWolf

    the way to get a PB from a RvR players POV

    The reduced PVE is a good idea however not sure you will find many willing to part with that much PVP marks. Also there is no reward for spending that much time getting a PB set up. Why not simply borrow the idea form the PVP Zone and take missions for PB's that give PVP marks for damage the same way but using a separate tier for PB's. Alternatively, PB participants can be given a chest or something of value. Right now a port is a liability and not an asset except for a few choice ports. May explain lack of RVR - almost a thank you for taking a liability of your hands. The problem is that there is a limited number of players. If the reward is as good for PB as for the PVP zones then the PVP zones will die away.
  10. Maybe if you and your teammates brought your Maseratis(and had sufficient repairs for these) it would no longer be a suicide event ...
  11. TheLoneWolf

    Increase the daily number of tows to pvp zones

    I believe that the intent and purpose of the unlimited tows is not understood. I am suggesting that there be unlimited tows but only to the free port that is next to the pvp zone that day. Ship losses are much higher than in OW on account of the nature of the battles and the fact that you cannot exit. If you get on the wrong side of the battle, odds are you will end up losing your ship. If you used up your tow to get a ship there you have to buy a port one. Often there is little to no selection in port and people come out in junk ships which makes for a poor experience since you basically become cannon fodder. If there are unlimited tows to that free port for the day, people can bring out better ships. Also, often times we get clanmates that cannot participate as they used up their tow elsewhere. So unlimited tows will allow more participation and will allow repeat participation. For those who advocate sailing ships there, it is wishful thinking. Take the Tumbado pvp zone and French, Danish and Swedish players who mostly craft at their capitals. Do you really think that they will sail their ships 2-3 hours to the zone and repeat this if they get sunk. It will not happen and participation will be low. As for the repairs, there were none at Tumbado. Let's face it, no one will take out a good ship with no repairs. The player economy method is not capable of providing sufficient repairs as are required for the events. Furthermore, the cost is prohibitive for some and may discourage participation. Thus free ports should offer repairs during the day that the pvp event is adjacent to them. Lastly, ship quantity and selection should be improved. The events should be fun and easily accessible for all, which they are not atm. Implementing these changes will render them more accessible and increase participation and OW pvp for all. The rewards offered by pvp and the pvp missions are a very good improvement that should discourage any abuse.
  12. The pvp zones are proving to be a success in certain areas that are near capitals and popular spots like La Tortue and La Navasse. The pvp zone near Tumbado was less popular and there were less people there. I suspect one of the problems is getting ships and repairs there. There should be an unlimited number of tows to the free town beside the daily pvp zone to encourage participation. Also, Tortue, Tumbado and Aves should offer repairs the same way they are available in Shroud. This will further increase participation in the pvp zones.
  13. TheLoneWolf

    Fun PVP for everyone!

    Makes perfect sense and could not agree more
  14. TheLoneWolf

    Unequal battles

    Well then explain the following: Dwindling player numbers Lack of pvp (specially during north america times) Players staying in safe zones and not exiting unless they have 3 to 1 advantage. Try going to kpr or Charlestown during north america primetime Also, if I have a ship refitted with expensive mods I have a definite advantage over a player who has a ship with regular mods. Think speed, dps or armor. So, not all that ludicrous On further reflection, you are correct in stating that you need a ship and cannons to fight. Problem is players do not ask what I need to fight but rather what do I need to win or what do I believe I need to win. Unfortunately, the answer is usually a super expensive ship. Granted some pro players can win with a basic ship but that is not a reality for the majority of players (you can look at Hachiroku's duel posts to get more insight as to the effect of refits). If the player does not feel he can win, he will not engage. I feel the same way. There is no reward for losing and money does not replace your refits and mods. Now, do I wish do play with a basic vanilla ship. The answer is no and I believe most players are like me. So until we find a solution for players to get a ship they feel comfortable and confident fighting in and that can be easily, quickly and cheaply replaced in the event of a loss, pvp will be limited to ganks and surprise encounters or pbs.
  15. TheLoneWolf

    Unequal battles

    That would be worse since you can use F11 in battle to get an exact location
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