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Hello Everyone,

 

Now that I have achieved  the highest rank (1100 crew) on a pvp server, I thought I would voice my review, opinions, likes and dislikes of this game- what better place to review it then after you've seen pretty much all that it has to offer? I'll try to be short and concise and to the point and base it on known and current game mechanics 

 

  • Grind Time: I actually like this one, it took roughly 700 hours to achieve rear admiral, but it could of easily been 550-600 that's a pretty good number for time invested to reach the "top level" for $ invested in the game, worked out really nicely.
  • Grind Mechanic: I was a bit let down by some of the higher end PVE Missions, I was hoping they would be a bit tougher, Rear admirals contain 2x third rates at the moment, I'd of liked to see 2x third rates and their companion fleet of smaller ships ( tops 7 ships) to force the player to involve in some social aspects the entire game is schooling you with these missions first from the removal of A.I fleet to the sudden jump from a frigate class ship to 2x constitutions or 1 third rate. (No solo fourth rate mission) 
  • Port capture: I'm glad to hear it is going to change, currently deep water ports can be taken by one person (if undefended) There is not much to add here until the admin have the port siege in its final form.
  • OW PVP: Here is where I get hung up, right now almost every ship except the largest can achieve similar speeds, Having an alert eye knowledge of wind and ships can grant you almost total immunity to OW PVP I find PVP is too easy to avoid and or cheese in its current stance (Cheese as in manipulate game mechanics unintentionally) Holding battle screens, Reinforcement buttons, Logging off, Teleporting. And when you do catch someone on OW the 30s counter gives them quite some time to try and get out from under you so the battle starts at range, and you have to spend another 30 minutes chasing them down in battle
  1. Make OW (open world) PVP Faster, Remove the 30 second timer, or reduce it to 5 or 10 seconds.
  2. Adjust not just battle speeds but OW speeds as well 20 knots is excessive, if we need 20+ to achieve good playable travel times, shrink the map scale and speed up the in game day time
  • Small and large battles: What is the point? if it is to teach people to pvp, limit it to levels, if it is to give access to instant combat, why? Shouldn't OW combat be that fulfilling and rich? Isn't catering to a need for instant queues admitting that OW PVP is lacking? 
  • Durability: Neat idea, but I'd make it tougher, have durability stop being a thing at the surprise from then on out it is only one durability, this will aid in keeping the ships of the line rare and help dwindle gold stock piles and push more people into crafting

A lot of my suggestions have already been brought up by the Admin and are in development stages of ideas to fix them, I just wanted to add my two cents in case anything was missed, Over all, I enjoyed the game a fair bit, and enjoy the path it is headed for. 

Edited by Malhavocs
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Regarding the Small and large battles, they were used before early acces for what we called trafalgars, basically get as many people as possible and have a fight, before the intro of them we had to sail to plymouth, have one person do 30 min of match making while everyone got attacked by AI, thats the reason for them being in and i want to personally for my streams at least start using large events soon to restart the entire trafalgar thing

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Regarding the Small and large battles, they were used before early acces for what we called trafalgars, basically get as many people as possible and have a fight, before the intro of them we had to sail to plymouth, have one person do 30 min of match making while everyone got attacked by AI, thats the reason for them being in and i want to personally for my streams at least start using large events soon to restart the entire trafalgar thing

Thanks for the input! I had a suspicion they had to do with the pre launch, and it does sound epic, on pvp 2 we have had 2 massive ow fights that I know of that went rather well, I just feel these are part of keeping people in port and not out in the sea pursuing the epic battles 

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I like most of this , with some minor edits to durability.  Im fine if ships only have one dura past frigs if

1. The ships didnt cost as much as they do now. currently you need over 5k hours to build one 3rd rate...not first but 3rd... 2.8k for just a frig.

The cost for the frig. mats are around 150k.  Currently if i am correct you can make about 1.2k labor hours back after 24 hours....so with the number right now it would take a few days to rebuild a lost fig.

2.We have More mats.     Mats are unlimited but limited to a total production per day over all which mean the more player  the less chances of you getting any of the daily amount produced. if you have a ship with one dura that mean loss of a ship has greater effects.

3. With One dura ships upgrades will be lost on ships. Currently there some upgrades that can not be produced and the ones you want need a maxed lvl crafter. So either have upgrades drop better or make them easier to craft.

Edited by Capt. Rice
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Thanks for the input! I had a suspicion they had to do with the pre launch, and it does sound epic, on pvp 2 we have had 2 massive ow fights that I know of that went rather well, I just feel these are part of keeping people in port and not out in the sea pursuing the epic battles 

I dont know to be honest, in the beginning yes, but i think most have realised that it isnt a good way to level up so people stopped.

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