Raf Posted January 5 Share Posted January 5 I would like to mod the game to prevent obsolesence of hulls, but i don't know what file(s) to modify for that. The "no obsolete hulls" mod on nexus seems to be out of date. Link to comment Share on other sites More sharing options...
Guest Posted January 6 Share Posted January 6 (edited) technologies-resources.assets # $techType_name_hull_strength delete: , obsolete(<hulls>) on every line. Edited January 6 by MDHansen Link to comment Share on other sites More sharing options...
Raf Posted January 6 Author Share Posted January 6 (edited) 2 hours ago, MDHansen said: technologies-resources.assets # $techType_name_hull_strength delete: , obsolete(<hulls>) on every line. Thanks. I am completely unable to open to open the file though, i have tried several things but they don't work. Edited January 6 by Raf Link to comment Share on other sites More sharing options...
Guest Posted January 6 Share Posted January 6 (edited) I do apologize for not giving a few hints to how to do this. https://github.com/nesrak1/UABEA is my favourite tea. I know someone uses UABE (not sure what the difference is) There should be a quick youtube video by @Zuikaku(?) somewhere. I might have been wrong here But, install the program, run it, open the resource.assets file in "Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts_Data" and search (ctrl+f) for "technologies", its a TextAsset. Choose "plugins" on the right side, and export. Open in a text program or csv*. Do what you need, save and choose plugins and import back in by selecting "technologies" in UABEA and choose your loose file. then save. *make sure the seperator is "comma" when/if asked Edited January 6 by MDHansen Link to comment Share on other sites More sharing options...
Raf Posted January 6 Author Share Posted January 6 (edited) It works now, thanks! Edited January 7 by Raf Link to comment Share on other sites More sharing options...
elkev Posted February 3 Share Posted February 3 Thanks for this post, saved me a bunch of time and works great. Link to comment Share on other sites More sharing options...
FlatTopDragon Posted February 28 Share Posted February 28 (edited) On 1/6/2024 at 9:34 AM, MDHansen said: I do apologize for not giving a few hints to how to do this. https://github.com/nesrak1/UABEA is my favourite tea. I know someone uses UABE (not sure what the difference is) There should be a quick youtube video by @Zuikaku(?) somewhere. I might have been wrong here But, install the program, run it, open the resource.assets file in "Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts_Data" and search (ctrl+f) for "technologies", its a TextAsset. Choose "plugins" on the right side, and export. Open in a text program or csv*. Do what you need, save and choose plugins and import back in by selecting "technologies" in UABEA and choose your loose file. then save. *make sure the seperator is "comma" when/if asked I can't seem to use plugins, nothing is showing up. EDIT: Nevermind, I am an idiot and was going to the wrong thing. Edited February 28 by FlatTopDragon Link to comment Share on other sites More sharing options...
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