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My little red book of QOL


MDHansen

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My list of qols and some options and fixes. Also copying from others to make a solid list in one place

-Show stacked fleets while mouseover (or by clicking several times on the stack)
-Block owned canals for neutrals, wich in turn will raise tension
-Show revenue (this month) of scrapped ships in Finances
-Currently researching tech on top - Highly requested for some time from the community
-Able to use x10 time multiplier at closer range (f.ex. within visual range, but outside firing range. If firing range outranges visual, visual take priority)
-Able to set priority target to large ships on main turrets (I know this is, to an extent, set in params)
-Fix: Sending several stacks of ships in the same direction, same turn, stacks them together next turn, if the route is the same over 1 turn
-Option: Game option to select being able to use all nations guns/towers (player only, so not to confuse the ai too much)

-Fix: TF ends up just outside port when being sent in to the port. (This was fixed at some point, but came back shortly after)
-Show port build capacity (order/used/total) when minors request ships - Highly requested for some time from the community
-(Fix?) Be able to actively attack/intercept a TF on the map, as pre 3.9


TBC

Edited by MDHansen
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-Show port build capacity (order/used/total) when minors request ships - Highly requested for some time from the community
-Fix: TF ends up just outside port when being sent in to the port. (This was fixed at some point, but came back shortly after)
-(Fix?) Be able to actively attack/intercept a TF on the map, as pre 3.9

Edited by MDHansen
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- Create a preset taskforce with certain ships and have them move independently to a location. Beneficial when part of the fleet needs to repair and rearm. 

- Ability to move engine room to help with balancing the ship.

- Ability to sell obsolete ships to allies/minor nations. 

- Tech sharing with allies. 

- Bonus to research if an enemy ship "surrenders"  - providing its using tech that is not available to you. 

- More information on requirements for blockading nations as it seems weirdly inconsistent. 

- Ability to "donate" funds from the naval budget to boost gdp.

- Ability to influence government type of your own nation. 

- Better autoresolve functionality for overwhelming odds. eg- 1tb vs 2bbs, 3ca, 4dds shouldn't really kill 2 dds and heavily damage 1 bb and 2 ca 

- Ability to use models of older mark guns or ability to use outdated mark guns when attempting refit. 

- Ability to directly have newer ships be laid down with pre-existing refits. 

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