Jump to content
Game-Labs Forum

Hull unlocker and AI tweaks mod (updated for 1.3 Live)


Astor

Recommended Posts

Hi guys,

just wrapped up a mod installer which will make all hulls no longer be obsolete. So this allows you to keep on building torpedo boats or pre-dreadnought era ships till endgame.

I also tweaked some AI values and changed the AI torpedo evasion distance trigger.

You can download the mod from here: Google Drive

There you find the installer or if you prefer the raw asset file too.

This mod is updated for 1.3 live

Install instructions:

- Unzip the downloaded file

- Start the mod installer.exe

- Follow the UABE mod installer instructions

- When asking for the path navigate it to your SteamLibrary\steamapps\common\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts_Data folder

- Installer will proceed with changing files

- Done!

Additional notes: An automatic backup of the asset file will be created so you can return to the previous state anytime.

 

Please leave some feedback if all works.

20230505002815_1.jpg

20230505004208_1.jpg

Edited by Astor
  • Like 2
Link to comment
Share on other sites

21 hours ago, SevDarastrix said:

Is this compatible with the rebalancing mod?

It would replace and undo changes from the mod. A compatible version has to be done via merging the changes.

params has parameter for literally everything what is going on (damage, AI, weight, weather, etc) and technologies has all the unlocks, which includes not only hulls but also weapons and modules.

Edited by Astor
Link to comment
Share on other sites

16 hours ago, Bishotron said:

is there a way to edit it so it prevents you and the AI from getting NEW Hulls past a certain point?

I am look at this and thinking it could work as a foundation for my desire to have an "Eternal Pre-Dread" mod :3 

You would just have to kick out the unlock lines in technologies. Pretty simple.

Link to comment
Share on other sites

  • 3 months later...
  • 4 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...