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Suggestion: Naval Invasions Against Unowned Ports and Canceling Naval Invasions Early


cxxccxxc

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We need to be able to suggest "invade unowned port" from the politics menu. Pulls a drop-down list like the naval invasion but only shows provinces owned by the "dissolved nations" nation. Spawns a naval invasion at 1/4th requirement compared to normal Naval Invasions vs Majors. This should help incentivize keeping peacetime fleets on the off-chance you can attempt to wrap up otherwise locked-away ports and keep the game moving when many major nations are dissolved. At first, the AI won't be able to generate these missions for itself as it needs to be tested for balance by players, then the AI will be allowed to generate these missions while above 100 prestige and below 20 unrest. Completing these missions will generate 10 unrest and spur negative relations with hostile nations while failing them will reduce prestige by 20.

Conversely, another button is added: "Cancel all naval invasions." This button will cut all naval invasions in the following month (after completing/failing other naval invasion missions at the end of their life, if they would be finished that month). This cuts all unrest and prestige penalties that would be caused by a failed invasion in half. This would be used to cancel invasions spurred in wars when other wars break out at the same time, or peacetime invasions that would hold up fleet resources when war breaks out. It's also a good cop-out when you get overbooked in naval invasions.

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3 hours ago, cxxccxxc said:

Conversely, another button is added: "Cancel all naval invasions." This button will cut all naval invasions in the following month (after completing/failing other naval invasion missions at the end of their life, if they would be finished that month).

while the idea isn't bad, what's the reason to cancel a naval invasion? canceling a naval invasion basically means you retreat your ships, and that equals failing an invasion, so there's no point in having that as a feature. you can just remove your task forces from the invasion zone and the invasion will fail within one or two turns if you have no ships in the zone anymore. 

 

4 hours ago, cxxccxxc said:

It's also a good cop-out when you get overbooked in naval invasions.

since the players decide where they want to invade, they should be able to know when they don't have enough ships available for another invasion

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