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TheSp3ctr3

Ensign
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Everything posted by TheSp3ctr3

  1. while the idea isn't bad, what's the reason to cancel a naval invasion? canceling a naval invasion basically means you retreat your ships, and that equals failing an invasion, so there's no point in having that as a feature. you can just remove your task forces from the invasion zone and the invasion will fail within one or two turns if you have no ships in the zone anymore. since the players decide where they want to invade, they should be able to know when they don't have enough ships available for another invasion
  2. tbh, i'd prefer if we would be able to set the caliber length ourselves, so instead of having for example a 5"/40 as base and then adjusting the slider to make it longer or shorter by a percentage based value, it would be much better if you could set the caliber length in a set range (according to tech), so you can have more variety in your guns by for example having a 5" gun barrel length from a stubby 25 caliber lengths up to 60 calibers.
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