Jump to content
Game-Labs Forum

cxxccxxc

Ensign
  • Posts

    3
  • Joined

  • Last visited

Recent Profile Visitors

15 profile views

cxxccxxc's Achievements

Landsmen

Landsmen (1/13)

2

Reputation

  1. People with AMD seem to be generally advantaged in UAD compared to NVidea or Intel users and find fewer bugs. In theory, the devs might be doing coding and testing with AMD computers, which would explain why fewer things break at once with them. Could go with some more data on this, though. Ryzen 3 2300X Quad core here for example, and I have trouble finding a lot of the bugs reported and instead find undo-related bugs more often.
  2. We need to be able to suggest "invade unowned port" from the politics menu. Pulls a drop-down list like the naval invasion but only shows provinces owned by the "dissolved nations" nation. Spawns a naval invasion at 1/4th requirement compared to normal Naval Invasions vs Majors. This should help incentivize keeping peacetime fleets on the off-chance you can attempt to wrap up otherwise locked-away ports and keep the game moving when many major nations are dissolved. At first, the AI won't be able to generate these missions for itself as it needs to be tested for balance by players, then the AI will be allowed to generate these missions while above 100 prestige and below 20 unrest. Completing these missions will generate 10 unrest and spur negative relations with hostile nations while failing them will reduce prestige by 20. Conversely, another button is added: "Cancel all naval invasions." This button will cut all naval invasions in the following month (after completing/failing other naval invasion missions at the end of their life, if they would be finished that month). This cuts all unrest and prestige penalties that would be caused by a failed invasion in half. This would be used to cancel invasions spurred in wars when other wars break out at the same time, or peacetime invasions that would hold up fleet resources when war breaks out. It's also a good cop-out when you get overbooked in naval invasions.
  3. There was a massive 300k army storming into South Spain for 8 months. The entire nation was surrounded, Portugal aligned itself with France, there was a secondary war Spain had with Britain who was about to ally with France. Then, economic collapse. I suggested to end the war after a prior massive slaughter of transports, but the nation didn't listen. Now? Now the army had to pull back because Spain "changed hands." Now nobody owns it, it didn't change hands, the hands that held it had a heart attack after picking fights with multiple naval super powers. Instead of "economic collapse turns states neutral", it should lock all economy sliders to 0, all ships are immediately forced back to port for repairs, every start of turn during economic collapse brings -20 Naval Prestige and mothballs all ships, and from there the nation can work to get its GDP back, lose its wars correctly, etc. This way, the player can still lose from an economic collapse (with some chance for survival in case of extraordinarily exemplary performance before the collapse) and players aren't shafted because of economic collapses.
×
×
  • Create New...