MDHansen Posted January 12, 2023 Share Posted January 12, 2023 (edited) Hello Devs I hope you can have a look at this. In battle these info windows are very intrusive, and in my opinion could be redused in size a lot. At least 50% (preferably more). This request is also for the UI in general, it could all be reduced in size by 50%, as a settings choice/ui scaling I am running this game on a 55" 4k monitor @3840x2160 120hz. And in honesty it's like playing minecraft Edited February 5, 2023 by MDHansen Link to comment Share on other sites More sharing options...
Suribachi Posted January 12, 2023 Share Posted January 12, 2023 (edited) I agree. Some things can definitely be trimmed out. Taking this window as an example: cost and crew: not useful in battle ammo: redunant due to listed ammo values under icon being hovered over rate of fire: can be found by dividing reload time by 60 anyway shell weight: not meaningful in the heat of battle propellant and shell charge: already listed in general components, the engine icon, anyway AP and HE range can be combined like the penetration and accuracy table below: Range HE-AP: 20.1/21.1 km they probably reused the window from the ship builder to save time, but it is something that can now be streamlined and optimized for battle Edited January 12, 2023 by Suribachi 1 1 Link to comment Share on other sites More sharing options...
MDHansen Posted January 12, 2023 Author Share Posted January 12, 2023 (edited) another option could also be to mouseclick for info. But agree to your points above about trimming aswell. its not that I expect these "issues" to be handled now. but hopefully as qol down the road Edited January 12, 2023 by MDHansen Link to comment Share on other sites More sharing options...
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