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Dreadnoughts vs Modern Cruisers mission


SonicB

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I'm not usually one to complain about difficulty - 90% of the time the solution is 'git gud' - but I have to ask if anyone else is finding this mission harder than the others (and way harder than it used to be?)

As well as cruisers I'm finding two 35kt battlecruisers with 14-15" guns which are almost impossible to hit, even with Radar III, Rangefinder V and mk3 16" or mk5 13" guns. They keep opening the range and evading to the extent that my ship can't land consistent hits. The hulls we can choose from make it almost impossible to mount the horsepower to keep up or close with them. Furthermore, they are able to land the first hit usually within 1-2 salvoes and sometimes get through 9-10" deck armour, and it goes downhill from there.

Sure, I could keep on min-maxing and throwing shit at a wall to see what sticks, but nearly all of these missions are winnable by tweaking a realistic, all purpose design, and that's the way it should be imho.
Anyone else played this mission since latest patch? Any suggestions?

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19 hours ago, SonicB said:

but I have to ask if anyone else is finding this mission harder than the others (and way harder than it used to be?)
Anyone else played this mission since latest patch? Any suggestions?

Yes, it is harder. Sometimes they will sail at 27 km away from you at 39 knots, other times they will rush my fleet. (maybe because they had torpedoes?)

Anyway, this was the solution I found to win this scenario.

T44uAqx.jpg

88cvU87.jpg

Cheap BBs, with 13.9 mark 5, long barrels. Radar tech. No damage control components, to reduce the costs were it was possible, to bring more units and more guns to the battlefield.

Edited by o Barão
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