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AI Aggression


Spitfire109

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I got to thinking and something id like to see is being able to decide the AI behavior. In campaign and academy the enemies AI should be sorta random but in a custom battle you should be able to set the enemy AI to say 'Aggressive' 'Defensive' or 'Balanced' in a way. Obviously an aggressive AI will fight at closer ranges, try for torp runs, and in general try to sink you fast and try to start engagements. Defensive AI would fight at longer range and try to be more careful. I think in general the AI needs to try and stick to a range where gun hits will be reliable.

Id like to set the same for your own AI you can assign your ships to in battle. Right now your player AI fights kinda like a coward. Often running out of ammo without even hurting the enemy.

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