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Thoughts after completing Naval Academy


Macul153

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Honestly this game is really well put together and mostly balanced as far as I can tell. Aside from the obvious things that are coming in future patches, here are the things I made note of in my head while playing.

 

1. AI needs improvement, as in, AI command. It tends to just drive off to the edge of the map rather than fulfilling it's role, which is annoying when you are controlling a TB or DD and need a screen while you are busy dodging torps with a BB because your CAs aren't killing them fast enough.

2. AI cheats Torpedo detection. Even up to 20km I've shot torpedoes, just to see if the AI would react, and the BB I had it aimed at IMMEDIATELY starts to turn around. It happens every time I launch torpedoes too, even when my DD hasn't been spotted, they magically know long before it is detected.

3. Some missions feel like you either succeed or lose based on how RNGesus is feeling at the time. A.K.A Sometimes there is too much variation when you are restricted, or there is NO variation and the ships are ungodly difficult, like Krupp III 14' Armour against my 3 CAs at 30km.

 

I'm interested to hear what other people think.

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1. agree

2. didnt notice something of the like. note that it shows if the enemy detected the torps or not. mostly the reason for the ai to change direction is if you change your ships direction, try to watch again if maybe that is the case.

3. I did all naval on all tech options and mostly got them on first try now that I understand the game better. first time felt like you mentioned but after that all seems easy. the real rng god in this game is flash fire/ammo detonations that sometimes makes your 100k ton bb explode for a dd gun fire.

+in total I think the game is well made but balanced is not something I think I can say about it. there is a min-max builds that are way better then others, atm high belt armor+speed and many fast fire guns, close in and shotgun them to death, my main issue with the game is the ai and that it doesnt seem to adapt to the way the battle goes and stick to its very basic behavior.

Edited by Right
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8 hours ago, Macul153 said:

3. Some missions feel like you either succeed or lose based on how RNGesus is feeling at the time. A.K.A Sometimes there is too much variation when you are restricted, or there is NO variation and the ships are ungodly difficult, like Krupp III 14' Armour against my 3 CAs at 30km.

 

- Proove your might has left the chat

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13 hours ago, Right said:

+in total I think the game is well made but balanced is not something I think I can say about it. there is a min-max builds that are way better then others, atm high belt armor+speed and many fast fire guns, close in and shotgun them to death, my main issue with the game is the ai and that it doesnt seem to adapt to the way the battle goes and stick to its very basic behavior.

I was mostly referring to torp balance, and as far as choosing a big ship goes, I do think the lower class ships could use more variety and attention. But what can I say, people (including me) like big guns.

5 hours ago, Stormnet said:

- Proove your might has left the chat

Honestly I despise that mission lol, I must've tried 2 hours on it. Sometimes the BB would be unpennable even up to 5km and other times I could damage the BB but CA would get in the way with an unreasonable amount of Armour and armament. I ended up just going north-west over and over until I got lucky and the CA drove away from the BB.

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Just now, Macul153 said:

Honestly I despise that mission lol, I must've tried 2 hours on it. Sometimes the BB would be unpennable even up to 5km and other times I could damage the BB but CA would get in the way with an unreasonable amount of armour and armament. I ended up just going north-west over and over until I got lucky and the CA drove away from the BB.

It isnt just you who despises it. It is easly the worst mission in the game. 

 

I even made a list of all the dificulty factors it employs:

 

1. BC vs BB scenario 

That will require some knowledge, but still perfectly beatable.

2. The BB isnt just a normal battleship, its a well equipped, well armored monster super-battleship.

Its going to be hard. But you might still be able to win, with the right design and tactics.

3. It has also a escort of 3 heavy cruisers

This is starting to sound ridicoulous.

4. The heavy cruisers arent even normal heavy cruisers. They are more like large cruisers, a cruiser bigger than a CA but smaller (controversial) than a BC.

Okay, somebody is clearly exagerating on the dificulty.

5. The CAs have top grade tech, protection, and maneuvrability. Their equipment apears to be too top-notch to fit their displacement. They clearly have bonuses and advantages going on.

This is insane. Not only the enemy outnumbers you and outguns you, they also have ships that shouldn't be possible to build in the first place.

6. Your BC isn't even that powerfull. If you go for thick armor to stand a chance, your weapons become too weak to do damage to the enemy. If you get big guns, you get low armor and innacuracy.

The only way to stand a good to even stand a chance of beating this scenario would be to fight with a massive ship. But you just get an average BC. A wreck at the bottom of the sea you shall be.

 

But I'm being unfair right? The mission gives you allied ships right? Lets see the allied "ships" the game gives you.

1. Two small destroyers that spawn next to you.

Seriously? 2 tiny destroyers are gonna help you? Even if you had 4 times as much of those they woudn't do much. The BB has torp. protection V, so the only purpose for a destroyer is to draw the CAs death gods away.

2. A bunch of transports to defend.

Enought said.

3. A slow, weak BB that spawns 80 km away.

This one is as useless as the DDs. First it is already weaker than your BC, with a pathetic firepower of 12" cannons. Not only is it weak, but its slow with 24 knots and spawns 80 km away. If you somehow survived the (very, very, very,) long time it takes it to arrive... it would do nothing and would share the sea floor with your BC and the DDs.

 

Whoever coded and tested this mission was high on Picric Acid (aka Lyddite) at the very least. 

 

How to fix it? 

Several ways:

1 Just get rid of the CAs

2 Nerf the enemy

3 Buff your ship

4 Give you more allies

5 Do anything that makes the mission easier

 

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3 hours ago, Cpt.Hissy said:

It's that mission i couldn't beat simply because i never could even see the enemy, hehe.
It's either i rush in and get obliterated from invisibility, or i don't rush in, and get shot at from invisibility until time runs out.

I forgot the design I used but it took about 7 different ones and a LOT of luck. Then just getting within like 3km and shotgunning the sick hello kitty BB until i got a flashfire

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prove your might - maybe i was just lucky but with 34 knots only 5*3 16" or 4*2 17" guns and 16" belt armor I got it done 2 times diff tech first go.

just went for 4 more, just to make sure, 1 lost cause got flashed fired, 1 lost for ammo detonation, 2 wins.

 

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Im starting to think that there should be deities in this game.

 

The 3 escort CA's are clearly superior to any mortal ship of their class. Each of them is at least semi-god ship. Powerfull, well armored, fast, advanced. Maybe they were built by god itself? Or maybe Poseidon had sexual relations with a Heavy Cruiser and that led to the birth these deity like ships? 

I need to make a full thread about this idea.

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2 hours ago, Stormnet said:

Im starting to think that there should be deities in this game.

 

The 3 escort CA's are clearly superior to any mortal ship of their class. Each of them is at least semi-god ship. Powerfull, well armored, fast, advanced. Maybe they were built by god itself? Or maybe Poseidon had sexual relations with a Heavy Cruiser and that led to the birth these deity like ships? 

I need to make a full thread about this idea.

Do it, And IIRC the CA I fought had an unreasonable amount of armour. way more than the BB

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