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Game hates funnels?


Cpt.Hissy

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So couple days ago i've received my Standard edition, and now can poke all the bugs.

I persistently encounter this one in several missions. Starting from "Meet the US Battleships", then i think in "Defend your Convoy", now in "Hurry Up". Happens every time in these and never in others so far.

On battle start, still during loading, following entry appears on Unity error log (sorry didn't found how to hide it). It mentions different nations in there, depending on what's in the battle, but it's always about mounting points of funnels.
Besides that battle starts normally, all ships seemed to be "normal" (weird design choices by AI leaving aside). Except now in "Hurry Up" i've noticed that none of my transports have any funnels, as well as no guns or whatever, just bare hulls. They also seem to be incredibly slow, but it's hard to judge in sea.

 

to battle
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.099900 ms
System memory in use before: 0.81 GB.
System memory in use after: 0.79 GB.

Unloading 308 unused Assets to reduce memory usage. Loaded Objects now: 97739.
Total: 76.149498 ms (FindLiveObjects: 4.274400 ms CreateObjectMapping: 2.910500 ms MarkObjects: 67.161903 ms  DeleteObjects: 1.801900 ms)

spawn britain: ...
cl: CL Brilliant, CL Birkenhead
tr: TR Setter, TR Argonaut, TR Bullfinch, TR Dee, TR Erin, TR Formidable, TR Violet, TR Magicienne, TR Mameluke, TR Legion
bc^away: BC Zealous
missing required mount: Hood_funnel_1, bc_3_britain
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogErrorFormat(Object, String, Object[])
Part:TryFindMount(Boolean) (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Part.cs:1480)
Part:ModelLoadedOrReused() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Part.cs:716)
Part:LoadModel(Ship) (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Part.cs:669)
Ship:<LoadUnloadModel>m__100(Part) (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:9524)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361)
Ship:LoadUnloadModel(Boolean) (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:9524)
Ship:EnterBattle() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:9476)
<UpdateLoadingBattle>c__Iterator7:MoveNext() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Game.cs:1743)
Game:Update() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Game.cs:1997)
 
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361)

missing required mount: Hood_funnel_1, bc_3_britain
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogErrorFormat(Object, String, Object[])
Part:TryFindMount(Boolean) (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Part.cs:1480)
Part:ModelLoadedOrReused() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Part.cs:716)
Part:LoadModel(Ship) (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Part.cs:669)
Ship:<LoadUnloadModel>m__100(Part) (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:9524)
System.Collections.Generic.List`1:ForEach(Action`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361)
Ship:LoadUnloadModel(Boolean) (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:9524)
Ship:EnterBattle() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ship.cs:9476)
<UpdateLoadingBattle>c__Iterator7:MoveNext() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Game.cs:1743)
Game:Update() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Game.cs:1997)
 
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 361)


 

Ultimate Admiral Dreadnoughts 04.08.2020 23_22_50.png

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5 hours ago, Cpt.Hissy said:

Yep it downloaded a lot of something. Will see of the problem occurs again.

upd.
Problem's still there

Admiral, thank you for the feedback. This is a known issue that we will look at

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