Theresnobiscuits Posted February 6, 2020 Share Posted February 6, 2020 To validate any of your designs, used to model with it using real life designs too see how close they were, it was pretty good on bb's and bc's... got a bit ropey with ca's and cl's and really struggled with dd's. It's just when I see people playing scenarios the first thing they do is reduce the range and up the deck armour...all well and good but not realistic in the slightest... Link to comment Share on other sites More sharing options...
admin Posted February 6, 2020 Share Posted February 6, 2020 11 minutes ago, Theresnobiscuits said: To validate any of your designs, used to model with it using real life designs too see how close they were, it was pretty good on bb's and bc's... got a bit ropey with ca's and cl's and really struggled with dd's. It's just when I see people playing scenarios the first thing they do is reduce the range and up the deck armour...all well and good but not realistic in the slightest... if i understood what you mean by reduce the range they reduce the range because academy does not have distance as a result having almost zero coal is enough for academy mission. For campaign your ship will be stuck in a neutral port probably if you do not have enough fuel. Link to comment Share on other sites More sharing options...
Theresnobiscuits Posted February 7, 2020 Author Share Posted February 7, 2020 That makes perfect sense and would reflect real world criteria for warship production (American and Japanese fleets needed Pacific range, Great Britian Colonial range...almost everybody else only needed the range to attack or defend against the nearest neighbours)...and your quite right, academy is driving the creation of massive coastal battleships... Link to comment Share on other sites More sharing options...
Dirlinger Posted February 23, 2020 Share Posted February 23, 2020 On 2/7/2020 at 9:39 PM, Theresnobiscuits said: That makes perfect sense and would reflect real world criteria for warship production (American and Japanese fleets needed Pacific range, Great Britian Colonial range...almost everybody else only needed the range to attack or defend against the nearest neighbours)...and your quite right, academy is driving the creation of massive coastal battleships... Exactly - the design is affected external factors - if I need every little bit to be certain I will beat the scenario then I will drop every bit of dead weight like radio or food/coal. But I do, for fun, put constrains on my self - those that are logical for someone who never played this type of game or has any experience with the subject. So if I design a battle cruiser then I add truckload of fuel and design for speed with minimal armor. And then test in scenarios. The difficulty level increases obviously... But anyway, thanks for the tool. Learn something new every day. Link to comment Share on other sites More sharing options...
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