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Captains, crews and experience


Zuikaku

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This is a just a thougt, but im thinking about implementing crews and captains.
Crew can gain experience and traits (a RPG minigame?). Traits can be positive (gunnery experts, emergency engine repair, expert stokers, night combat training, proficient firefighting, radio detection and indentification) or negative (unmotivated crew, below average firefighting, poor safety procedures, undisciplined, uncoordinated gunnery, careless radio traffic...)

Crew experience and traits can be gained through: Combat, naval excercises and long time regular service.

 

Captains can gain traits in similar manner. Captain traits are focused on general ship and crew management and can also be positive (inspiring, respected among ranks, navigation expertise, trickster, innovative tactician, legendary leader) and negative (despised among ranks, undecisive, careless, bad learner, stubborn, egomaniac, logisticall dummy, political asset...).

Captains are assigned to every built ship automatically.

Captains can be replaced or promoted to admirals (in campaigns) to lead fleets.

Unlike crews, captains originally come with some predetermined traits, but can gain traits throug service (in the same manner as crew does). So, political asset can become expert tactician by the time and respected among ranks can get navigational expertise and egomaniac traits.

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yup I would also like skill trees for captains or admirals of your fleet.

Crew should gain experience yes but I also would like to set a certain standard in the ship building menu.

Aka this class the crew focus on the torps but on this one they focus on guns ect.

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