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Patch and hotfix notes


Ink

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Patch 0.0.1.8852 is up:

  • Sound arrow - added sound
  • Increased hitbox of target in campfires, fireplaces and furnaces
  • Lowered damage of campfires, lamps explosions
  • Increased up to 2 dmg needed to explode campfire, furnace, fireplace
  • New whistle sound
  • Camp upgrade UI improved a bit
  • Fixed order in items ordered for camp
  • Upgraded and recently settled group icon fix
  • Map rendering performance improved
  • Gather dialog fixed (when Order window opened)
  • Stone sound radius increased to 38m
  • Whistle radius decreased (to 40m), trigger chance increased (to 100%)
  • Fixed Native American talks (they've been talking earlier, now won't)
  • Neutral Tribe leader interaction fix

PLEASE NOTE: Attack button in Camp is partially broken at the moment - it may show Attack dialog, may not. The problem will be fixed once the bug is 100% reproduced. fixed

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Patch 0.0.1.8871 is up:

  •  All aspect rations should work fine now
  •  Aspen & cedar colliders fixed
  •  Increased Settle radius
  •  Stag horn can be gathered by tribe warriors now
  •  Interrogation turn bug fix
  •  Couple of misspell fixed
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Unfortunately, if neutral camp leader asks you to clean some region from enemies, you won't be able to complete his request - there is a bug in this logic

Fix is already in testing, but will be available tomorrow

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Patch 0.0.1.8938 is up:

  • Trading being reworked - changed to a barter
  • Pathfinding optimization
  • Map image tweaked
  • Settings not being saved fixed
  • Horses now taking fall damage
  • Materials fixes here and there
  • Arrows craft can be learned separately from bows craft
  • Double sleeping NPCs are fixed
  • UI tweaks and tooltips
  • Save games are now encrypted
  • Attack/Gather/Settle radius increased by 40%
  • Name selection scene lighting fix
  • Items can be picked up from bodies (animals/humans) inside river
  • Apple fixed
  • New interrogation animation
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Patch 0.0.1.8965 is up:

  • Unstuck added to SOCIAL tab
  • Horse won't die during fast travel now
  • Founders bow can be redeemed every 2 hours now
  • Neutral native camps will have items and weapons now
  • Interrogation turn-around bug fixed
  • F11 and Escape menu auto-kill in cutscene fixed
  • Bow aiming animation on horse improved
  • Horse taming (uncontrolled wild horse) bug fixed
  • Updated prices of Cole 1852 Frontier, Cole 1848 Army, Cole 1873 Navy
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Patch 0.0.1.8988 is up:

  • Empty world after save game loaded fixed
  • Trees colliders improved
  • Head collision enlarged
  • Small native settlements fix (loot-lists, available commands)
  • Improved melee attack
  • Minor fixes here and there
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Patch 0.0.1.9052 is up:

  • New grab mechanics - qte removed, now based on enemy health. By default enemies 33% of health and below are allowed to be grabbed. % can be increased with skills
  • Founders naming feature enabled (in SOCIAL tab) - for now all Founders can create up to 2 enemies
  • Crafting SP rewards
  • Player camps can send patrols now (select Patrol from camp menu, don't forget to give some weapons to them)
  • Traders are improved and has way different goods depending on biome
  • 2 more upgrade levels for camps (up to 30 warriors)
  • More melee attacks added
  • TAB menu right after loading freeze fix
  • Corrupt save games are fixed
  • Improved colliders of trees and objects
  • Disband when warriors are doing their stuff fixed
  • Horse dismount to tree fixed
  • Natives wrong phrases fixed
  • Fast travel and camp interaction now allowed when overload
  • Predators are more dangerous now
  • Barter window position fixed
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Patch 0.0.1.9087 is up:

  • bows overhaul
  • camps on map UI refactored. Sent warriors are visible only when camp is selected
  • item amount selector for all item operations
    • This is a test feature, we will work on it more, the way how it works now is more like a placeholder
  • horse damage threshold increased (less damage for poor horsie)
  • freeze or under map after fast travel fixed
  • damage increase skill not working on arrows fixed
  • selecting last item in Gather menu fixed
  • saving and loading time slightly improved
  • TAB screen freeze improvement
  • sleeping enemies hit reaction fixed
  • campfires and lamps won't be lit now if no camp members left
  • AI freeze improvement
  • UI spacing fixed
  • AI freeze in certain situations fixed
  • fix for looting stunned enemy being killed
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Patch 0.0.1.9091 is up:
 

  • new item pickup/put system can be triggered with ALT key, whole stack can be moved with SHIFT key
  • all sent warriors are shown again
  • warriors sent to gather animal parts will return as soon as they will be out of arrow
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Patch 0.0.1.9141 is up:

  • world objectives added
  • enemy progression slowed down
  • karma indicator added (around chief name)
  • travel between every lit outpost added (even on enemy territories)
  • animations improved
  • exception auto-reporter (now we will be less asking you about output_log.txt)
  • binding freezes are fixed. Pretty much every more or less popular keyboard/mouse should work and bind fine
  • campfires are quite hot now
  • native talks fixed
  • Wagons are removed for now until future overhaul (they've been in, yes)
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Patch 0.0.1.9151 is up:

  • sending bug report freeze fixed
  • AI freeze fixed
  • couple of other nasty bugs fixed

Update: Bug reporting (F11) currently broken for most people. Will be fixed next week

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  • 2 weeks later...

Patch 0.0.1.9232 is up:

  • Now new camps can be created on top of empty/dead enemy and neutral camps
  • New items added
  • Weapons can be upgraded to a higher quality (low -> regular -> high) (You need to find blueprints first)
  • F11 bug reporter fixed and working
  • Camps craft and gather has been sped up
  • Improved camera behavior in settlements
  • New and improved animations
  • Groups sent to gather will do their best to stay in a same region of the camp that sent them
  • Gather, pickup and grab radius slightly increased
  • The crosshair is always visible now, allowing more easy pickup, grab and gather
  • Fixed "Settle" not working sometimes
  • Letters will not appear in the friendly camps from now on
  • A bit more details added to objectives
  • Tutorial breaking interrogation fixed
  • AI freezes fixed
  • Invisible animals fixed
  • Small sound update
  • Item interaction and UI sped up
  • Ammo .20 <-> .16 Gauge switched
  • Weird body turn fixed
  • Traders killed by tribe members fixed
  • Visualization of arrows in quiver fixed
  • Friendly camp icon fix
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Patch 0.0.1.9243 is up:

  • Settle to an existing camp fixed
  • Game not being able to save and game freeze on loading screen has been fixed.
  • Carts removed from the game again
  • Bugs while looting stunned person fixed
  • Various other bugs have been fixed
  • "Hugo McCarthy went back to his camp" game message spam fixed.
  • Empty tribe menu after selecting certain tribes fixed
  • Camp crafting disabled while camp Send dialog is active
  • Camps producing canceled orders fixed
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Patch 0.0.1.9256 is up:

  • Yukka astringent potion heal effect fixed
  • Town craft fixed
  • Horse mount fix
  • Gather groups not moving fixed
  • Saved game will now show proper amount of camps
  • Improved memory usage (game should crash less now)
  • Other additional fixes
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Patch 0.0.1.9270  is up:

  • Horses disappearing after save, enemy group icons stuck to stolen horses, fast travel underground on horse. Fixed
  • Warriors forgetting to take arrows for hunting fixed
  • Icon and background for junk category
  • Dead group icons changed
  • Play time calculation fixed
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Patch 0.0.2.9369  is up:

  • Inventory bug fixes such as taking a single item instead of a stack
  • Some errors are fixed
  • Improved the camera after stun/stealth kill
  • Fixed the saturated sounds of rabbit voice
  • Enemy camps and groups are visible on the radar
  • Karma rebalanced. Now having bad karma will have benefits just like good karma.
  • Increased the amount of medicine in trader lootlists
  • Inventory slots amount increased. Inventory full error fixed
  • Some arrows can't be picked up from now on
  • AI leader orders not executed issue fixed
  • Enemy detection skills/visualization reworked. It should be more useful from now on.
  • More melee attacks added
  • Weapons rebalanced
  • Spyglass improved
  • New stealth kills and melee attacks added
  • Couple of animations improved
  • New items and weapons added
  • New bows are available for crafting, but weapons need to be discovered through blueprints
  • Like 6
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Patch 0.0.2.9374 is up:

  • Stags Horn order fixed
  • Hunter's Bow basic arrow are now pick-able (as it was before)
  • Flint fixed (it's an a advanced resource obtained from Stone)
  • Amount of Leather and Glue in world increased (added to traders too)
  • Stun arrows fixed
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