Ink Posted May 29, 2019 Share Posted May 29, 2019 Patch 0.0.1.8839 is up: fixed numerous technical issues (like button spam freeze and crash to desktop) taming enabled weapon tooltip improved couple Quality of Life improvements 3 Link to comment Share on other sites More sharing options...
Ink Posted May 30, 2019 Author Share Posted May 30, 2019 Patch 0.0.1.8852 is up: Sound arrow - added sound Increased hitbox of target in campfires, fireplaces and furnaces Lowered damage of campfires, lamps explosions Increased up to 2 dmg needed to explode campfire, furnace, fireplace New whistle sound Camp upgrade UI improved a bit Fixed order in items ordered for camp Upgraded and recently settled group icon fix Map rendering performance improved Gather dialog fixed (when Order window opened) Stone sound radius increased to 38m Whistle radius decreased (to 40m), trigger chance increased (to 100%) Fixed Native American talks (they've been talking earlier, now won't) Neutral Tribe leader interaction fix PLEASE NOTE: Attack button in Camp is partially broken at the moment - it may show Attack dialog, may not. The problem will be fixed once the bug is 100% reproduced. fixed 1 Link to comment Share on other sites More sharing options...
Ink Posted May 31, 2019 Author Share Posted May 31, 2019 Patch 0.0.1.8856 is up: Fixed attack button bug 1 Link to comment Share on other sites More sharing options...
Ink Posted May 31, 2019 Author Share Posted May 31, 2019 Patch 0.0.1.8871 is up:  All aspect rations should work fine now  Aspen & cedar colliders fixed  Increased Settle radius  Stag horn can be gathered by tribe warriors now  Interrogation turn bug fix  Couple of misspell fixed 1 Link to comment Share on other sites More sharing options...
Ink Posted May 31, 2019 Author Share Posted May 31, 2019 Unfortunately, if neutral camp leader asks you to clean some region from enemies, you won't be able to complete his request - there is a bug in this logic Fix is already in testing, but will be available tomorrow 1 Link to comment Share on other sites More sharing options...
Ink Posted June 1, 2019 Author Share Posted June 1, 2019 Hunters Bow Arrow Sound is broken at the moment, they are not shot. The problem will be fixed once the bug is 100% reproduced Fixed 1 Link to comment Share on other sites More sharing options...
Ink Posted June 3, 2019 Author Share Posted June 3, 2019 Patch 0.0.1.8888 is up: Horse taming bug fixed Sound arrow fixed Tree collisions fixed Edible items minor fix Sinew baked bow - won't use Wooden Arrow now 1 Link to comment Share on other sites More sharing options...
Ink Posted June 5, 2019 Author Share Posted June 5, 2019 Patch 0.0.1.8938 is up: Trading being reworked - changed to a barter Pathfinding optimization Map image tweaked Settings not being saved fixed Horses now taking fall damage Materials fixes here and there Arrows craft can be learned separately from bows craft Double sleeping NPCs are fixed UI tweaks and tooltips Save games are now encrypted Attack/Gather/Settle radius increased by 40% Name selection scene lighting fix Items can be picked up from bodies (animals/humans) inside river Apple fixed New interrogation animation 3 Link to comment Share on other sites More sharing options...
Ink Posted June 6, 2019 Author Share Posted June 6, 2019 Hotfix is up: Horse damage decreased Trees colliders fix, should prevent animals and humans being stuck in them 1 Link to comment Share on other sites More sharing options...
Ink Posted June 7, 2019 Author Share Posted June 7, 2019 Patch 0.0.1.8965 is up: Unstuck added to SOCIAL tab Horse won't die during fast travel now Founders bow can be redeemed every 2 hours now Neutral native camps will have items and weapons now Interrogation turn-around bug fixed F11 and Escape menu auto-kill in cutscene fixed Bow aiming animation on horse improved Horse taming (uncontrolled wild horse) bug fixed Updated prices of Cole 1852 Frontier, Cole 1848 Army, Cole 1873 Navy 1 Link to comment Share on other sites More sharing options...
Ink Posted June 10, 2019 Author Share Posted June 10, 2019 Patch 0.0.1.8988 is up: Empty world after save game loaded fixed Trees colliders improved Head collision enlarged Small native settlements fix (loot-lists, available commands) Improved melee attack Minor fixes here and there Link to comment Share on other sites More sharing options...
Ink Posted June 13, 2019 Author Share Posted June 13, 2019 Patch 0.0.1.9052 is up: New grab mechanics - qte removed, now based on enemy health. By default enemies 33% of health and below are allowed to be grabbed. % can be increased with skills Founders naming feature enabled (in SOCIAL tab) -Â for now all Founders can create up to 2 enemies Crafting SP rewards Player camps can send patrols now (select Patrol from camp menu, don't forget to give some weapons to them) Traders are improved and has way different goods depending on biome 2 more upgrade levels for camps (up to 30 warriors) More melee attacks added TAB menu right after loading freeze fix Corrupt save games are fixed Improved colliders of trees and objects Disband when warriors are doing their stuff fixed Horse dismount to tree fixed Natives wrong phrases fixed Fast travel and camp interaction now allowed when overload Predators are more dangerous now Barter window position fixed Link to comment Share on other sites More sharing options...
Ink Posted June 14, 2019 Author Share Posted June 14, 2019 Patch 0.0.1.9057 is up: animal baits can attract limited amount of animals Grass Bait fixed ammo lost when gun put to camp fixed typos fixed wolfs are a bit more dangerous now Link to comment Share on other sites More sharing options...
Ink Posted June 18, 2019 Author Share Posted June 18, 2019 Patch 0.0.1.9087 is up: bows overhaul camps on map UI refactored. Sent warriors are visible only when camp is selected item amount selector for all item operations This is a test feature, we will work on it more, the way how it works now is more like a placeholder horse damage threshold increased (less damage for poor horsie) freeze or under map after fast travel fixed damage increase skill not working on arrows fixed selecting last item in Gather menu fixed saving and loading time slightly improved TAB screen freeze improvement sleeping enemies hit reaction fixed campfires and lamps won't be lit now if no camp members left AI freeze improvement UI spacing fixed AI freeze in certain situations fixed fix for looting stunned enemy being killed Link to comment Share on other sites More sharing options...
Ink Posted June 18, 2019 Author Share Posted June 18, 2019 Patch 0.0.1.9091 is up: Â new item pickup/put system can be triggered with ALT key, whole stack can be moved with SHIFT key all sent warriors are shown again warriors sent to gather animal parts will return as soon as they will be out of arrow 1 Link to comment Share on other sites More sharing options...
Ink Posted June 26, 2019 Author Share Posted June 26, 2019 Patch 0.0.1.9141 is up: world objectives added enemy progression slowed down karma indicator added (around chief name) travel between every lit outpost added (even on enemy territories) animations improved exception auto-reporter (now we will be less asking you about output_log.txt) binding freezes are fixed. Pretty much every more or less popular keyboard/mouse should work and bind fine campfires are quite hot now native talks fixed Wagons are removed for now until future overhaul (they've been in, yes) 3 Link to comment Share on other sites More sharing options...
Ink Posted June 27, 2019 Author Share Posted June 27, 2019 Patch 0.0.1.9151 is up: sending bug report freeze fixed AI freeze fixed couple of other nasty bugs fixed Update: Bug reporting (F11) currently broken for most people. Will be fixed next week 4 Link to comment Share on other sites More sharing options...
Ink Posted June 28, 2019 Author Share Posted June 28, 2019 Additional fixes in patch 0.0.1.9151: couple of freezes fixed performance improved Link to comment Share on other sites More sharing options...
Ink Posted July 6, 2019 Author Share Posted July 6, 2019 Patch 0.0.1.9232 is up: Now new camps can be created on top of empty/dead enemy and neutral camps New items added Weapons can be upgraded to a higher quality (low -> regular -> high) (You need to find blueprints first) F11 bug reporter fixed and working Camps craft and gather has been sped up Improved camera behavior in settlements New and improved animations Groups sent to gather will do their best to stay in a same region of the camp that sent them Gather, pickup and grab radius slightly increased The crosshair is always visible now, allowing more easy pickup, grab and gather Fixed "Settle" not working sometimes Letters will not appear in the friendly camps from now on A bit more details added to objectives Tutorial breaking interrogation fixed AI freezes fixed Invisible animals fixed Small sound update Item interaction and UI sped up Ammo .20 <-> .16 Gauge switched Weird body turn fixed Traders killed by tribe members fixed Visualization of arrows in quiver fixed Friendly camp icon fix 5 Link to comment Share on other sites More sharing options...
Ink Posted July 7, 2019 Author Share Posted July 7, 2019 Patch 0.0.1.9243 is up: Settle to an existing camp fixed Game not being able to save and game freeze on loading screen has been fixed. Carts removed from the game again Bugs while looting stunned person fixed Various other bugs have been fixed "Hugo McCarthy went back to his camp" game message spam fixed. Empty tribe menu after selecting certain tribes fixed Camp crafting disabled while camp Send dialog is active Camps producing canceled orders fixed 2 Link to comment Share on other sites More sharing options...
Ink Posted July 8, 2019 Author Share Posted July 8, 2019 Patch 0.0.1.9256 is up: Yukka astringent potion heal effect fixed Town craft fixed Horse mount fix Gather groups not moving fixed Saved game will now show proper amount of camps Improved memory usage (game should crash less now) Other additional fixes 2 Link to comment Share on other sites More sharing options...
Ink Posted July 9, 2019 Author Share Posted July 9, 2019 Patch 0.0.1.9270Â is up: Horses disappearing after save, enemy group icons stuck to stolen horses, fast travel underground on horse. Fixed Warriors forgetting to take arrows for hunting fixed Icon and background for junk category Dead group icons changed Play time calculation fixed 3 Link to comment Share on other sites More sharing options...
Ink Posted July 13, 2019 Author Share Posted July 13, 2019 Patch 0.0.2.9369 is up: Inventory bug fixes such as taking a single item instead of a stack Some errors are fixed Improved the camera after stun/stealth kill Fixed the saturated sounds of rabbit voice Enemy camps and groups are visible on the radar Karma rebalanced. Now having bad karma will have benefits just like good karma. Increased the amount of medicine in trader lootlists Inventory slots amount increased. Inventory full error fixed Some arrows can't be picked up from now on AI leader orders not executed issue fixed Enemy detection skills/visualization reworked. It should be more useful from now on. More melee attacks added Weapons rebalanced Spyglass improved New stealth kills and melee attacks added Couple of animations improved New items and weapons added New bows are available for crafting, but weapons need to be discovered through blueprints 6 Link to comment Share on other sites More sharing options...
Ink Posted July 14, 2019 Author Share Posted July 14, 2019 Patch 0.0.2.9374 is up: Stags Horn order fixed Hunter's Bow basic arrow are now pick-able (as it was before) Flint fixed (it's an a advanced resource obtained from Stone) Amount of Leather and Glue in world increased (added to traders too) Stun arrows fixed 4 Link to comment Share on other sites More sharing options...
Ink Posted July 14, 2019 Author Share Posted July 14, 2019 Patch 0.0.2.9375 is up: Higher chance to find blueprints 2 Link to comment Share on other sites More sharing options...
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