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More Open Waters interaction - PvE / PvP missions


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It would be nice to have some missions that have more interaction with existing Open Waters area, before Port Battle changes there was more interaction between players as Capture flags had to be delivered to port, which in most situations caused people to gather either in attack or in defence.

### Rowboat Missions
Providing that most ships in game setting period had atleast one rowboat it is possible to create entirely new system of missions:
1. Mission to send/collect spies, information, trinkets/treasure hunt, etc.. from/to exact map location. Available for ships from 1-5 class (to prevent usage of expendable ships or situation someone uses Trader Lynx that is extremely hard to catch).
2. New Open Waters button that would 'Release Rowboat' which would drop rowboat at sea and it would sail towards nearest shore line. When rowboat is released button changes to 'Recall Rowboat'.
3. After reaching shore a popup window appear with mission information / options.
4. If the Rowboat is left behind (circle arround ship) portion of the crew is lost, and new Rowboat needs to be collected from a friendly port.

### Sample missions:
- Collect Trade Intelligence - if deployed and finished (destination near some enemy port) it spawns 'Trader Fleet' that will move only between two ports (vanishes at destination port). After completing mission you receive information about it's route. Such mission would require more interaction in enemy territory and would resolve complaints from players that at times there are too few Trader Ships sailing arround OW.

- Collect Fleet Intelligence  - if deployed and finished (destination near some enemy port) player receives 'Map Coordinates', 'Compass Heading' and 'Ship Class' (1-7) of nearest (currently in OW) player of any Nation in which they are at War with. Such mission would increase player interactions and allow PvP hunting in areas which are less frequently visited (so it is rare to find enemy players head on in OW).

- Spy Mission - when taking this mission you select a port (regional capital) which will be missions destination, when missions is deployed timer start (length based on distance calculated to destination), spy needs to be delivered using rowboat to destination port, if done within time limit Regions Hostility (5-10%?) is raised by some level, and the player receives Gold reward. To prevent abuse and instant hostility bombs only one Spy Mission can be active at a time for the Region. In addition every player of nation that owns the Region receive notification (same as Port Battle start/end) that succesfull Spy Mission have been finished at a Region - which would attract attention, and the ship that performed the mission could be intercepted on the way back.

- Raid Mission - when taking this mission you select a port (only nations at War) which will be missions destination, that port needs to be raided using rowboat, if finished rowboat returns with some of the materials the destination port Produces. In addition every player of nation that owns the port receive notification (same as Port Battle start/end) that succesfull Raid Mission have been finished at a Region - which would attract attention, and the ship that performed the mission could be intercepted on the way back.

- Retrieve Captured Officer - if deployed you receive location of an officer that go imprisoned by enemy nation at War, destination is set at one of the Region capital Forts, officer needs to freed using rowboat. When rowboat returns player receives an item 'Escaped Officer' that needs to be delivered to any own nations port, at which Gold reward is issued. In addition every player of nation that owns the port (Fort) receive notification (same as Port Battle start/end) that succesfull Retrieve Captured Officer Mission have been finished at a Region - which would attract attention, and the ship that performed the mission could be intercepted on the way back, the item 'Escaped Officer' could then be recaptured again and provide Gold reaward (but smaller than original mission owner if he would succed) at a friendly port.

To prevent constant spam for every player in the Nation the range of notification could be limited to players in certain range or currently in affected / neigbour Regions.

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