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Pre-Logging ships in/at the contested port for port battles


Woody051

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I feel this is most definitely exploiting and unethical alike.
 
If the purpose of the game is to be a naval combat simulator i don't see how it would be allowed for a hostile entity to do something like this without repercussions. The game mechanics allow "Smuggler" status as intended for moving trade goods but when it's equipped to ships-of-the-line it's a little absurd as you know it's not for economic purposes. To exploit the game mechanics in this way to literally sail straight to the enemy port and dock there or log off directly under the eyes of the forts and towers unmolested is absurd.
 
It was bad enough when the first day of the patch there was no means of driving down hostility in Bermuda as there was no option in-game to take missions and there was an absence of NPC fleets. It took a patch to fix this however the hostility level remained. This to many people was strike 1 on the exploit list but speaking fairly they may or may not have know we did not have the means to combat this aggression. But now to amass enemy fleets directly under the nose of the port that is "about to be" contested with intent to log on seconds before the timer is just stepping way over the line. It would be one thing had they chosen to stage at Kidd's Harbor as this would be a plausible jumping-off point for their assault. But to sit in the port itself or directly under the fort/tower guns at their own leisure is just ludicrous.
 
 
Yesterday afternoon, Sunday October 23rd myself and a few others from my clan caught [RUS] Clan from the Danish Faction logging off in front of Saint George's Town, Bermuda in first rates knowing full well that today October 24th that there will be a port battle.
 
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Maybe a means to a solution is that a player has to "touch" (Dock/undock) a friendly/ally port (maybe even neutral port) to be "combat ready" before they can enter a port battle.

 

Another idea could be to bring back a flag or banner item (battle standard/battle colors) but specific to the player and it can only be purchased in a friendly/ally port that takes up little or no cargo capacity but is on a limited timer (Say 2 hours) and if the player(s) don't have this item in their cargohold they cannot enter a port battle. This way if a player logs off at sea ahead of time they cannot enter as they have not went and obtained the item first.

 

Same idea as buying a ticket to a movie or a theme park. You can't sneak inside and then just pop out and get away with it, no instead you pay your fare and you have a limited pass during those hours of operation. In NA, the player would buy a flag, battle colors, battle standard (or w/e you want to call it) and it would be specific to that player and he/she now has a pass to enter eligible port battles during the hours of port hostility. The item is limited to 2-3 hours before it would expire and a new one will have to be obtained in order to deter pre-logging in front of hostile ports.

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Unfortunately logging off at sea is a feature and is not considered an exploit at this stage. 

Captains got used to some comfort this feature provides letting them proceed with life whenever they want. 

 

the real solution to this problem is to allow safe log off only at ports but it will screw up the majority of users. 

we have to find another way.

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