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my list of things id like to see ingame


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Major issue.

 

1: raids/groups of at least 25 people. Port battle flags planted by grp member should give a 5 min timer where only people from that raid/grp can enter, the last 25 mins is open for all. OW 1 min grp timer.

 

Every single day my clan tries to some sort of grp play it is being interfered with low lvl players(most likely alts that's griefing us) sailing with our big blob and then when we get close to enemy's, tags them and drags all of us intro combat, joins portbattle with crappy ship to steal slots from us.

 

OW combat with 25 man grps, if a friendly dude outside of grp tags an enemy, only he should enter enter combat with enemys and the grp left alone outside not forced intro combat, if one from grp is tagged and br is good for battle his grp members should all be trown intro combat before non grp members will join the combat(given that all grp members is in tagging circle) 

 

This will shut down alt's griefing other nations naval efforts for good(spys would still be possible but that's always been a part of every sandbox mmorpg, and it is not game breaking)

 

Ohh and making a mmorpg and then max grp number is 6 is a joke imo, so please this needs to be implemented asap.

 

2: Combat result screen is being used as a safe heaven by most players, even i use it and it is gaming breaking, there should be a 2-10 min timer on it, so if you have done a long ass screening or port battle fight last over an hour give 10 mins result screen so people can go to the toilet, a fast smoke, or a drinks/foods and then needs to figure out how to get home alive.

 

Also with this there is no longer the option to alt-f4 on the screen and be in the safe heaven, if you make the choice of going deep intro enemy waters for some pvp, how to get back home is just as big part of the choice.

 

The second you choose to cater to internet issues like disconnect it will be abused, sorry but if internet fails its not up to the game to cater to it, its up to the individual player to get connection back up and running asap or take the loss as a man.

 

Mediocre Issue(soon a major issue).

 

3: clan menu needs a overhaul, online/offline box, officers needs more control, like being able to kick people,  ability to change clan founder, etc.

 

If this is not implemented this will soon be a huge issue for my clan.

 

Minor issue.

 

4: A site/place with every single game data/detail, so we know exactly the correct numbers of everything, its hard to help test things when we don't know  what it is supposed to be. Take the teak option in crafting, no info on what it does so how does crafters know what to test for ?

 

 

5: Russian nation, the game claims it want to mimic RL as much as possibly and then have a USA nation and not a Russian nation is mind blowing(Russia have had a strong navy since 14-1500 and USA was not even a country during the time period of this game)

 

Denmark, Norge, Sweden, should be merged and named as Scandinavian.

Edited by ztrexx
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Regarding 4, the WIKI i made has a lot of Data and teak gives more armour VS Oak however Oak gives more structure, the devs have allready said they want to leave a lot for us to discover so dont expect everything from the devs :P

 

Regarding 5, the reason the devs have said that russia(or portugal for that matter) is not in game is that they did not have any foot hold in the Caribbean.

 

Also why should Denmark-norge and sweden be merged into one nation if you dont mind me asking?

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Regarding 4, the WIKI i made has a lot of Data and teak gives more armour VS Oak however Oak gives more structure, the devs have allready said they want to leave a lot for us to discover so dont expect everything from the devs :P

 

Regarding 5, the reason the devs have said that russia(or portugal for that matter) is not in game is that they did not have any foot hold in the Caribbean.

 

Also why should Denmark-norge and sweden be merged into one nation if you dont mind me asking?

 

4: WIKI is a 2nd hand communication and is not always correct, need 100% correct data to actually test things.

 

5: But Usa was not even a country and therefore did not a have a foothold in the Caribbean sea why do they have a nation and not Russia?

 

Why i want Denmark-norge and swden to be merged is only if russia gets its own nation ofc.

Edited by ztrexx
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The map doesn't need to be accurate to support other nations that had large navies, we have Russian ships plus Rates that weren't even in the Caribbean so i prefer to say why not add them as its already inaccurate with things that have been added, we have a large number of Russian players maybe that concerns the devs that they will be a huge nation in game!

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But Usa was not even a country and therefore did not a have a foothold in the Caribbean sea why do they have a nation and not Russia?

 

Why i want Denmark-norge and swden to be merged is only if russia gets its own nation ofc.

Well the US was a nation after 1776, we have a ship that didnt launch before 1820(the mercury), i never heard of russia owning land in the carrabean between the time line of the game (which i believe is 1680-1820 minimum, but like 1720-1810 or something prefered), But the US Most Definetely did.

 

 

The map doesn't need to be accurate to support other nations that had large navies, we have Russian ships plus Rates that weren't even in the Caribbean so i prefer to say why not add them as its already inaccurate with things that have been added, we have a large number of Russian players maybe that concerns the devs that they will be a huge nation in game!

 

 

Which Rates were never seen in the Caribbean if you dont mind me asking? we know for a fact that 1st rates were seen there, so would make sense to see everything smaller there as well.

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Rates might have been seen down there and i would be interested to read the source where these facts are, Portugal was also seen in the caribbean and colonised in the South Americas, you wouldn't even need to go far with the map south to implement them, unfortunately Russia didn't settle much over here but if we are going to put in their ships why not fit them in somewhere otherwise why implement their ships in they haven't got a settlement here?

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Rates might have been seen down there and i would be interested to read the source where these facts are, Portugal was also seen in the caribbean and colonised in the South Americas, you wouldn't even need to go far with the map south to implement them, unfortunately Russia didn't settle much over here but if we are going to put in their ships why not fit them in somewhere otherwise why implement their ships in they haven't got a settlement here?

1. The santi was buildt there, she was buildt in habana i believe(the spanish cap in game)

 

2. Since i believe that there would be too many nations, if more land and higher server cap was introduced more nations would be possible, to many ships personally i dont believe is possible

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