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Have ports unlock for capture like H&G for fewer uncontested port battles


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Heroes & Generals has a lot of the same population issues the Naval Action has.

 

If our map unlocked the way theirs does, I think it result in fewer uncontested port battles.

 

If you attack and capture Port A you can then attack Port B or Port B/C or Port B/C/D depending on the importance of the port.  Ports that branch off to multiple ports should be those with great strategic importance.  Also, if Port A is captured then enemy will know that the attack be at 1 to 3 other ports.

 

PROS:  Defenders better able to guess where the attack will come, and defend.

 

CONS:  Limits player choice in regards to strategy.

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I agree. Current Port Battle system restricts people participation from other time zones. It is too easy to abuse. 

1 Option - What Heibges said have lottery type system that will let attacker select only 3 available ports for an attack with random windows.

2 Option - Make Port battle window larger or add flip port and wait 24 hours for PB. Also, we need visual activity zones on world map. Show players where action is. 

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