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Meraun

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Posts posted by Meraun

  1. Yesterday I spent a couple hours more playing this game. Was great fun and attended 2 big full pvp battles and a few very LONG pvp light ones.

     

    Given it was my most extended session I became more observant to some details.

     

    Especially that the battles are mostly resolved in the long range cannonades. This means that the battles drag forever and ever with surviving ships always keeping distance.

     

    Shooting at medium distance gives me the same chance of crippling the opponent and does not open my ship to sure shot close range.

     

    So yeah, everyone keeps distance and the battle drag for a long time.

     

    Long range shooting is too precise making it the most viable option, especially to mess up sails and masts. Medium range feels like as good as short range so, why should I get close ? I mean, I can be as precise as I need from a safe distance.

     

    This forces everyone, apart from the more daring captains, to play the long range-keep distance game.

     

    Given that land artillery, let's say a 12 pounder, has a effective range of 800-900m ( but given lines of infantry as targets who cares about inaccuracy but crews kept their cannonade until the lines reached 400m in open sights ) I would estimate a naval non-stabilized version would be way worse in the way a battery salvo would scatter.

     

    As it is, and myself as a culprit as well, we keep well over 600m distance with high accurate shots but I guess the Devs telemetry and logs can testify this.

     

    Can the developers review this factors ( especially dependency of gameplay in long range shooting )  to make the battles more dynamic and "historically" enticing ?

     

    Many thanks.

     

    .

    i have played about 60 battles by now and mostly battles start of at longdistance with both lines approaching each other until one of the fleet turns in and attacks. This mostly happens

    when one of the fleets get split up because of bad communication or something. Mostly the other fleet will use the chance to attack and cut off.

     

    So one way or an other pretty much every battle i have seen (havent been to tarflager)  turn into a close combat fight at some point. Wich is fun :-)

     

    i never had a battle finished by timer... not a single one.. how many battles have you played?  (no offense)

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